SA + CS addition's/suggestion's

SA + CS addition's/suggestion's

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Posted by: Phyrak.7260

Phyrak.7260

Hey all,

just some ideas for SA+CS changes

hopefully these will give thief their teeth back
sided with a decent boost to backstab – to give those 10k+ backstabs back

Changes:
Critical Strikes:
-Keen observer – changes to 10% damage
-unrelenting strikes – fury given + 10% damage damage whilst stealth
-Ferocious strikes – attacks from stealth now gain an addition 300 ferocity

Shadow Arts:
-Merge shadow rejuvination/hidden thief and make it GM
-Concealed defeat changes to – gain massive Cd whilst invisible 20/40/60%? <- theoretical since we rely on stealth so much
-meld with shadows – stealth lasts 200% longer
-resilience of shadow – reduce to DR to 15%, #5 skills now grant stealth – if CnD hits/ effect is doubled

Thoughts and comments welcome,

Thank you for reading,

-Phyrak

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Posted by: Dagger.2035

Dagger.2035

Do we really need more stealth?

Human Thief [DOA]
Sorrows Furnace

SA + CS addition's/suggestion's

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Posted by: Phyrak.7260

Phyrak.7260

Do we really need more stealth?

maybe, maybe not

But it’s one of our few defensive mechanics

we don’t have any real ways to acquire protection unless it’s stolen, very little stability – condi-clear is based around stealth; sided with some evasion too

At least for SA – we should have a guaranteed way of getting into stealth; hence the resistant shadow changes
This means that even if you’re blocked or evaded – you will still have minimum 4 seconds stealthed

all of the above changes will give thief at least a bit more survival – now to bring up the sneak attack burst damage of dagger and maybe sword a little more

No idea on how I would implement this trait in – here it is

Critical overflow
whilst above 100% crit chance – % above is split between crit damage and raw damage

This multiplier would give us our teeth back and synergized with hidden killer – though personally, i think hidden killer should move to SA due to some of the above changes; maybe nerf it to 50-75% in master

Just think of then salt and QQ! XD

My hopes at least for getting the teeth back for thief

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Posted by: Kicker.8203

Kicker.8203

these are powerful enough as they are thats why its meta….

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Posted by: Phyrak.7260

Phyrak.7260

these are powerful enough as they are thats why its meta….

Yet we have far less stealth, burst and sustain compared to other classes
The above changes will at least make our meta a bit more forgiving

I’m going to be looking into DA and trickery next to see if I can do changes or buffs in se way or another