Shadowstep/steal is ridiculous
Everything you pointed out works for ANY teleport in the game (granted the range allows for it):
http://wiki.guildwars2.com/wiki/Teleport
Seriously…. get a clue before you embarrass yourself.
More classes than thief have tele…
ha…have you seen mesmers before? the class with the purple butterfly particles?
ha…have you seen mesmers before? the class with the purple butterfly particles?
kitten those purple butterfly particles. They think they are so cool since the portal sound effect is the old theme song for the game played in reverse
I have much better luck teleporting with my Guardian than my Thief (I always get the No Vaild Path to Target message with my Thief if I am not on the same completely smooth surface as my target, even if I am literally right next to him).
Thats nothing, a thief broke into clock tower with a “teleport skill”, he stole my boons and then he went away . . .
I payed for those boons, i worked hard for them and now all is lost. . .
Not for the reasons you think. I absolutely cannot stand shadowstep’s ability to teleport up terrain that is otherwise impassable.
Example: Thief teleporting around the ruins outside the Blue keep in EB. Every other class has to run around and up the stairs… They are unkillable in there because they can teleport up levels and nobody can follow.
Example: Cliffs outside of Green keep/ Along SMC west wall in EB. Every other class has to run around and up… thieves just teleport up instantly.
Example: Middle tower of Khylo… thieves can teleport up and in instantly.
I could go on and on all day.
I don’t give a rat’s kitten if thieves teleport around on flat ground, but this is just stupid. This is fun for precisely nobody but the thieves themselves and is a uniquely bullkitten mechanic.
Don’t worry mate, if thief would only stand a chance in 1v1, he won’t ever port away. But I guess you’re complaining cos you lost an easy kill.
but they’re a lot stronger
than they will be next year!
The funny thing is that you can easily shadowstep on higher floor (Kyhlo’s tower clock roof for example), but get a “no valid path” when shadowstepping on an almost flat floor.
And when it comes to shadowstepping on stairs in wvw keeps or towers (or steal someone on stairs), it’s just not possible.
Not for the reasons you think. I absolutely cannot stand shadowstep’s ability to teleport up terrain that is otherwise impassable.
Example: Thief teleporting around the ruins outside the Blue keep in EB. Every other class has to run around and up the stairs… They are unkillable in there because they can teleport up levels and nobody can follow.
Example: Cliffs outside of Green keep/ Along SMC west wall in EB. Every other class has to run around and up… thieves just teleport up instantly.
Example: Middle tower of Khylo… thieves can teleport up and in instantly.
I could go on and on all day.
I don’t give a rat’s kitten if thieves teleport around on flat ground, but this is just stupid. This is fun for precisely nobody but the thieves themselves and is a uniquely bullkitten mechanic.
Don’t worry mate, if thief would only stand a chance in 1v1, he won’t ever port away. But I guess you’re complaining cos you lost an easy kill.
That is the truest thing I’ve read all day.
“nerf shadowstep, mesmer portal is fine”
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
So you want them to nerf teleports AGAIN?