Simple Shortbow Improvement: Gravity
Good lord yes. Usually a good vantage point is a boon. In our case it just means out of range messages.
Yeah, that sounds like a nightmare to code in, do’nt expect anything like that ever is my guess.
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
The added range if elevated may be more complicated to code.
But to shoot an arrow at maximum range even if targeting beyond maximum range should be quite simple.
The added range if elevated may be more complicated to code.
But to shoot an arrow at maximum range even if targeting beyond maximum range should be quite simple.
Doesn’t the new targeting mode kinda does that anyway ?
" Lock ground target at maximum range "
Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
Too an extent. I use that feature, but for some reason I get the “out of range” message a lot… at least in certain circumstances.
Try going to the very top of the Clock Tower in Khylo, then shooting a Cluster Bomb through the opening onto the point.
The problem with that is even though you are directly on top of the point, there is no surface between you and the point, which is out of range. And I don’t believe the “lock at max range” feature does anything in that specific case, so there is no actual way to loose a Cluster Bomb or Choking Gas arrow. You can shoot an auto-attack because it doesn’t matter if a target is beyond range (or any target at all), and that will actually hit. I’m guessing if you actually were able to loose a Cluster Bomb or Choking Gas arrow, it would hit also, even though it is technically out of range. So all that would need to be done is allow the attacks to actually activate.
When the tooltip says ‘900 range’ it is the hypotenuse. It considers the thing you are standing on and what it’s height is, let’s say it’s 400 units high. So that would mean you would only be able to hit something 806 units away from you horizontally.
So your question, it would not be in the ‘possible’ scope of production to do something like introduce a way to increase or delete the requirement of the vertical range of 2 skills only.
Yeah, so I guess the best option would be to allow us to shoot arrows at max range even if we try to aim beyond it. At least that would let us put arrows onto targets directly below us.