So tell me again Thief is OP in WvW

So tell me again Thief is OP in WvW

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Posted by: Dagraan.2854

Dagraan.2854

Feel free to get back to me in any way you know how.

you know iv’e never seen a video of a naked ele, or engie, or warrior killing people with ease. the naked videos isn’t just hey look at me i’m so pro i can beat baddies, its hey look at me i can abuse a cheap class against baddies.
with a thief its no risk since he can just perma stealth away if he’s fighting a decent player.

people can make those videos of 5v1 because they have no risk at all, if those 5 people are of equal skill the thief can just shadow step away stealth, and if he has a shortbow move 1800+ range in 2 seconds something that no other class can do.

if a warrior tries that and theres 5 equal skilled players then he’s either gonna have to run the speed build which is useless in wvw or be SoL.

and i have the audacity to say a theif standing in his pistol 5 and insta winning against warriors? oh what you don’t know how to use the pistol 5 for something other than perma stealth?

a warriors attacks aren’t long enough range to hit some thief standing in the middle of a blind field, unless he has a longbow and even then the thief can just go hide till his health comes back or just shadow shot to the warrior, not even mentioning the steal skill.
and most hammer warriors aren’t gonna carry some ranged weapon so their either gonna be all melee for best effectiveness in zergs or some random roaming build with a ranged weapon.
and the thief perma stealthing a mesmer in a keep was about the perma stealth with the pistol 5 and shortbow, without using even 1 utility. which is not a class mechanic.
not to mention your elite skill which is honestly one of the only elite skills that can be classified as “elite” gives stability, and hits everything spamming cripples, bleeds, and reflects.
you ever wonder why an ele can’t just warp in the middle of a zerg and tornado to get away or do mass amounts of aoe?

the thief killing everything in spawn is a glitch, but how is bugging out and disabling that teams merchant for that map not OP?
and no its not about a thief picking off stragglers that are falling off of a zerg its about a thief running into the middle of a zerg and killing people and getting away its not the ability to do a lot of damage its their ability to get away without a scratch because stealth has no real counters.

a warrior maybe be anets golden child, but hes not god in wvw if he wants to do CC and lots of damage he has to give up mobility, if he wants to run as fast as thieves he has to give up damage.

does a thief have to do that? no the thief can have both and always and easily maintain ultimate control.
the thief class is equally as golden as warriors.

you clearly haven’t played a thief.

i have all 8 classes i get affected by every nerf and buff, if anything i should be crying the most but i don’t because i get over it, or play something else. sometimes both.
you clearly don’t play a thief if you think they aren’t A-nets golden child, when they still refuse to fix the broken stealth mechanic with no counters. and no stealth traps aren’t counters their free kill me signs.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

^They are nerfing the stealth mechanic, infusion of shadows only triggers when ENTERING stealth. See the red-tag post on this forum from Jon. So argument invalid…

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: swinsk.6410

swinsk.6410

Little survivability? Are you kidding me? My thief has tons of survivability AND decent dps.

Define survivability. Better yet, please post your build. Thanks!

He’s talking about cancelling daggerstorm and lyssa runes.

He’s obviously pro.

He is also saying his thief has survivability, but for a thief that means nothing when you compare it to almost any other class which can get true survivability through protection/invulns/block stances, etc. Good luck holding a point on a thief in spvp Sanduskel. That’s what survivability is about.

Sanduskel is just a troll.

Just another noob thief…

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Posted by: Sanduskel.1850

Sanduskel.1850

That’s a very limited view of survivability and perhaps why you struggled with your thief so much that you play another class. Stealth is the best tool for survivability.

OP’d thief, lol

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Posted by: Inverted.7439

Inverted.7439

No one at Anet actually mains Thief, so it makes sense that they don’t know how to fix it and it’s the bottom of the barrel of their focus, just like Charr armor~ cuz apparently, as they themselves said, not enough people play the race for them to care. It’s probably the same mindset with Thief. Everyone plays Warrior so they’re going to keep buffing it till no one plays the other classes.

yes, that’s why in the dec 10th patch warriors are totally not getting nerfed…

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Posted by: Daendur.2357

Daendur.2357

wow. soooo much skillz in dat video!

it’s so hard to be effective using a war… lolllollolol

Black Thunders [BT] – Gandara

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Posted by: xmtrcv.5236

xmtrcv.5236

That’s a very limited view of survivability and perhaps why you struggled with your thief so much that you play another class. Stealth is the best tool for survivability.

Stealth != Survivability (in combat)

Stealth (and the benefits gained during) is easily countered by AOEs, channeled spells, melee auto-attacks, and random chance.

At best, it provides misdirection. For running away.

Damage Dolly
we all began as something else

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Posted by: Zero Day.2594

Zero Day.2594

Stealth (and the benefits gained during) is easily countered by AOEs, channeled spells, melee auto-attacks, and random chance.

OMG !?!? THERS WAYS TO COUNTERZ OP PERMA STLEATHERS!?!?!
NO WAI!! I THOUGHT THAT THEY TOOO OP TO COUNTERZ
I WILL QUIT QQING AND AOE/CHANNEL NEXT TIME I FIGHT A THIEF ANFD L2p

(sarcasm)

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Posted by: xmtrcv.5236

xmtrcv.5236

Stealth (and the benefits gained during) is easily countered by AOEs, channeled spells, melee auto-attacks, and random chance.

OMG !?!? THERS WAYS TO COUNTERZ OP PERMA STLEATHERS!?!?!
NO WAI!! I THOUGHT THAT THEY TOOO OP TO COUNTERZ
I WILL QUIT QQING AND AOE/CHANNEL NEXT TIME I FIGHT A THIEF ANFD L2p

(sarcasm)

Allow me to respond in kind…

Attachments:

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(edited by xmtrcv.5236)

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Posted by: Sanduskel.1850

Sanduskel.1850

That’s a very limited view of survivability and perhaps why you struggled with your thief so much that you play another class. Stealth is the best tool for survivability.

Stealth != Survivability (in combat)

Stealth (and the benefits gained during) is easily countered by AOEs, channeled spells, melee auto-attacks, and random chance.

At best, it provides misdirection. For running away.

Then you aren’t using other things at your disposal – know when to dodge, know where to move etc.

OP’d thief, lol

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Posted by: SoLeciTO.3490

SoLeciTO.3490

This video is a perfect evidence of how unfair anet is balancing the things.

This video prove that with a warrior:

1.- A clicker can rule in a big fight.
2.- You can walk in the middle of the fight with an AOE damage fest like nothing.
3.- You can bring a lot of sustain CC and AOE damage.
4.- You need 1/4 of the skill that requires a thief, engi, ele, mesmer to play.
5.- Don’t need to worry of reacting fast, there is almost no punishment to mistakes like a bad evade or escape skill use.

And trust me when i say this . . . i don’t ask to nerf warriors i’m happy that they enjoy this meta, i really do, but ANET must stop this no sense thief nerfing and consider this next dec 10.

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Posted by: Grebcol.5984

Grebcol.5984

Condition D/P build is OP in a 1vs1. There is most of the Time no Chance to catch him.

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Posted by: Sanduskel.1850

Sanduskel.1850

This video is a perfect evidence of how unfair anet is balancing the things.

This video prove that with a warrior:

1.- A clicker can rule in a big fight.
2.- You can walk in the middle of the fight with an AOE damage fest like nothing.
3.- You can bring a lot of sustain CC and AOE damage.
4.- You need 1/4 of the skill that requires a thief, engi, ele, mesmer to play.
5.- Don’t need to worry of reacting fast, there is almost no punishment to mistakes like a bad evade or escape skill use.

And trust me when i say this . . . i don’t ask to nerf warriors i’m happy that they enjoy this meta, i really do, but ANET must stop this no sense thief nerfing and consider this next dec 10.

Sample sizes of one prove nothing, sorry. Anet is fair and balanced. You don’t agree because you have a bias and its not your job to protect the health of the game. You and most thieves care only about your class.

OP’d thief, lol

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Posted by: Dagraan.2854

Dagraan.2854

^They are nerfing the stealth mechanic, infusion of shadows only triggers when ENTERING stealth. See the red-tag post on this forum from Jon. So argument invalid…

they’re not nerfing stealth they’re nerfing the perma stealth exploit, so 1 person can’t do it.
if you think by them nerfing the perma stealth and fixing the trait, is nerfing the stealth mechanic itself then you have got to the be worst thief here.
it just means you can’t chain stealth without using one of your precious utilities, and you’ll have to use some skill if you wanna hide from a zerg.

you still have the ability to chain CnD.
really this patch isn’t nerfing thieves its just making them less annoying to everybody.

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Posted by: AlexEBT.7240

AlexEBT.7240

But, I mean thieves are totally OP, I hope Anet nerfs them more._
(they should increase the gathering time when the thief mines/cuts/picks nodes, I can’t stand how thieves are able to do that (faster in stealth too). Also lengthen their crafting times (again, they craft faster in stealth)).

Dear god, don’t give them ideas now :O

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Posted by: SoLeciTO.3490

SoLeciTO.3490

Dagraan.2854 i agree with the permastealth issue.

But nerfing even more S/D is BS.
Nerfing Opportunist is BS.
Nerfing Evade access is BS.

I hope that the change of the ini reg will be enough to compensate all of this.

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Posted by: xmtrcv.5236

xmtrcv.5236

That’s a very limited view of survivability and perhaps why you struggled with your thief so much that you play another class. Stealth is the best tool for survivability.

Stealth != Survivability (in combat)

Stealth (and the benefits gained during) is easily countered by AOEs, channeled spells, melee auto-attacks, and random chance.

At best, it provides misdirection. For running away.

Then you aren’t using other things at your disposal – know when to dodge, know where to move etc.

Why should I have to dodge when Stealth affords me so much survivability?

I don’t know many Warriors that feel the need to dodge when Blocking.

What you are actually saying, is that to truly survive in Stealth, once must Evade and/or Move. So, thus, Evade/Move = Survivability.

Guess what? Both are true, and are completely independent of Stealth. So it’s not really Stealth that is the tool for Survivability.

The point, is that Stealth can be (and is) countered. Sometimes easily. Using it can come at a cost, and usually with additional penalties, which other mechanics do not readily suffer from when in use.

In Stealth, you are still be subject to all things combat related. It just makes it harder to pinpoint a location…
for 3 seconds (PvP)
or for 4 seconds (PvE/WvWvW)
or 10 (Shadow Refuge if in it for 4+ seconds)
or more (D/P until 12/10)
or the Thief runs off.

I would love to know more about what else is at a Thief’s disposal for Stealth survivability. Don’t forget to detail “etc.” in the list.

Please post your build(s), as I am honestly curious to see where you are coming from.

Damage Dolly
we all began as something else

(edited by xmtrcv.5236)

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Posted by: xmtrcv.5236

xmtrcv.5236

This video is a perfect evidence of how unfair anet is balancing the things.

This video prove that with a warrior:

1.- A clicker can rule in a big fight.
2.- You can walk in the middle of the fight with an AOE damage fest like nothing.
3.- You can bring a lot of sustain CC and AOE damage.
4.- You need 1/4 of the skill that requires a thief, engi, ele, mesmer to play.
5.- Don’t need to worry of reacting fast, there is almost no punishment to mistakes like a bad evade or escape skill use.

And trust me when i say this . . . i don’t ask to nerf warriors i’m happy that they enjoy this meta, i really do, but ANET must stop this no sense thief nerfing and consider this next dec 10.

Sample sizes of one prove nothing, sorry. Anet is fair and balanced. You don’t agree because you have a bias and its not your job to protect the health of the game. You and most thieves care only about your class.

You must be kidding. More like, sample size of the entire Warrior population. You can’t swing a cat around by its tail without hitting a Healing Signet Warrior of some type.

Damage Dolly
we all began as something else

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Posted by: AlexEBT.7240

AlexEBT.7240

You must be kidding. More like, sample size of the entire Warrior population. You can’t swing a cat around by its tail without hitting a Healing Signet Warrior of some type.

You have done a great mistake here by starting a discussion with Sandy here. I warn you that it’ll be a pointless endeavour arguing further so value your sanity and stop.

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Posted by: xmtrcv.5236

xmtrcv.5236

You must be kidding. More like, sample size of the entire Warrior population. You can’t swing a cat around by its tail without hitting a Healing Signet Warrior of some type.

You have done a great mistake here by starting a discussion with Sandy here. I warn you that it’ll be a pointless endeavour arguing further so value your sanity and stop.

Oh, I am quite aware.

I’ve already made my points though, so … moving on. xD

Happy Thiefing!

Damage Dolly
we all began as something else

(edited by xmtrcv.5236)

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Posted by: lunyboy.8672

lunyboy.8672

Less than 50 hours on my thief, I can fight 3v1, disengage, re-engage and stomp 2 of my opponents. The third gets away into a keep, so I fight the guards. One of the guards uses blind on me (blind OP) and I can’t hit 2 fast enough, so I stealth away.

I have fought many, many people, and won so many fights I should have lost through sheer silly mechanics I can’t even believe it.

Signed,
Worst Thief, NA.

Make a video, I wanna see this

I’ve been threatening to, but I would be afraid of it reflecting badly on my server, my guild and go on my permanent record.

Might do it anyway, recommendations on decent capping software?

Miss Fisthammer – Engineer | Urgard Fistorsen – Guardian
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD

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Posted by: Sanduskel.1850

Sanduskel.1850

This video is a perfect evidence of how unfair anet is balancing the things.

This video prove that with a warrior:

1.- A clicker can rule in a big fight.
2.- You can walk in the middle of the fight with an AOE damage fest like nothing.
3.- You can bring a lot of sustain CC and AOE damage.
4.- You need 1/4 of the skill that requires a thief, engi, ele, mesmer to play.
5.- Don’t need to worry of reacting fast, there is almost no punishment to mistakes like a bad evade or escape skill use.

And trust me when i say this . . . i don’t ask to nerf warriors i’m happy that they enjoy this meta, i really do, but ANET must stop this no sense thief nerfing and consider this next dec 10.

Sample sizes of one prove nothing, sorry. Anet is fair and balanced. You don’t agree because you have a bias and its not your job to protect the health of the game. You and most thieves care only about your class.

You must be kidding. More like, sample size of the entire Warrior population. You can’t swing a cat around by its tail without hitting a Healing Signet Warrior of some type.

One video doesn’t prove anything. Anet has all the data. Trust them to do what’s right for the game.

OP’d thief, lol

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Posted by: SoLeciTO.3490

SoLeciTO.3490

You must be kidding. More like, sample size of the entire Warrior population. You can’t swing a cat around by its tail without hitting a Healing Signet Warrior of some type.

You have done a great mistake here by starting a discussion with Sandy here. I warn you that it’ll be a pointless endeavour arguing further so value your sanity and stop.

Yup . . . Sanduskel.1850 is just trolling every post is created, just look at his message history.

I just ignore him.

About the topic . . . warriors everywhere, a lot of my clan members reroll a warrior just to have fun easy killing in small zergs (also for dungeons are the best).

The good thing is that there are a lot of bad warrior in 1v1 to take out the frustation xD.

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Posted by: Zero Day.2594

Zero Day.2594

have you ever tried the tanky condition thief build? you know thieves do have tanky builds, but they still have stealth and everything to get away un harmed while having way to many evades, a lot of aoe bleeds and cripples, and not to mention an elite that hits everything on a 90 second CD.

the second one the guy has alot of videos of thief gameplay just harrassing zergs and getting away.

show me the video of the hammer warrior beating a thief in a 1v1 fight. d/p or not.
if you do manage to show me one then i’ll show you a bad thief.

Response:

Sample sizes of one prove nothing, sorry. Anet is fair and balanced. You don’t agree because you have a bias and its not your job to protect the health of the game. You and most thieves care only about your class.

One video doesn’t prove anything. Anet has all the data. Trust them to do what’s right for the game.

Although it’s a sample size of 2…
:) Thanks Sanduskel.1850

Sorry Dagraan, seems like you can’t say they’re overpowered or strong.

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Posted by: xmtrcv.5236

xmtrcv.5236

This video is a perfect evidence of how unfair anet is balancing the things.

This video prove that with a warrior:

1.- A clicker can rule in a big fight.
2.- You can walk in the middle of the fight with an AOE damage fest like nothing.
3.- You can bring a lot of sustain CC and AOE damage.
4.- You need 1/4 of the skill that requires a thief, engi, ele, mesmer to play.
5.- Don’t need to worry of reacting fast, there is almost no punishment to mistakes like a bad evade or escape skill use.

And trust me when i say this . . . i don’t ask to nerf warriors i’m happy that they enjoy this meta, i really do, but ANET must stop this no sense thief nerfing and consider this next dec 10.

Sample sizes of one prove nothing, sorry. Anet is fair and balanced. You don’t agree because you have a bias and its not your job to protect the health of the game. You and most thieves care only about your class.

You must be kidding. More like, sample size of the entire Warrior population. You can’t swing a cat around by its tail without hitting a Healing Signet Warrior of some type.

One video doesn’t prove anything. Anet has all the data. Trust them to do what’s right for the game.

Current state of Warriors proves everything.

https://forum-en.gw2archive.eu/forum/professions/warrior/Videos-The-Wilsonian-Institute-11-11-13
bonus content: Warriors complaining about nerfs. How zany!

Please do your research.

I wonder why Thieves don’t trust ArenaNet to do the right thing.
source:

Compilation of Thief Nerfs (V 2.0)
https://forum-en.gw2archive.eu/forum/professions/thief/Compilation-of-Thief-Nerfs-V-2-0/first
https://forum-en.gw2archive.eu/forum/professions/thief/Compilation-of-Thief-Nerfs-V-2-0/3173053

Damage Dolly
we all began as something else

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Posted by: Sanduskel.1850

Sanduskel.1850

This video is a perfect evidence of how unfair anet is balancing the things.

This video prove that with a warrior:

1.- A clicker can rule in a big fight.
2.- You can walk in the middle of the fight with an AOE damage fest like nothing.
3.- You can bring a lot of sustain CC and AOE damage.
4.- You need 1/4 of the skill that requires a thief, engi, ele, mesmer to play.
5.- Don’t need to worry of reacting fast, there is almost no punishment to mistakes like a bad evade or escape skill use.

And trust me when i say this . . . i don’t ask to nerf warriors i’m happy that they enjoy this meta, i really do, but ANET must stop this no sense thief nerfing and consider this next dec 10.

Sample sizes of one prove nothing, sorry. Anet is fair and balanced. You don’t agree because you have a bias and its not your job to protect the health of the game. You and most thieves care only about your class.

You must be kidding. More like, sample size of the entire Warrior population. You can’t swing a cat around by its tail without hitting a Healing Signet Warrior of some type.

One video doesn’t prove anything. Anet has all the data. Trust them to do what’s right for the game.

Current state of Warriors proves everything.

https://forum-en.gw2archive.eu/forum/professions/warrior/Videos-The-Wilsonian-Institute-11-11-13
bonus content: Warriors complaining about nerfs. How zany!

Please do your research.

I wonder why Thieves don’t trust ArenaNet to do the right thing.
source:

Compilation of Thief Nerfs (V 2.0)
https://forum-en.gw2archive.eu/forum/professions/thief/Compilation-of-Thief-Nerfs-V-2-0/first
https://forum-en.gw2archive.eu/forum/professions/thief/Compilation-of-Thief-Nerfs-V-2-0/3173053

Most of those aren’t nerfs. Secondly, you may not like the adjustments but Anet must protect the health of the game. Many of us love our thieves but we like challenges. challenges aren’t for everyone though.

OP’d thief, lol

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Posted by: xmtrcv.5236

xmtrcv.5236

This video is a perfect evidence of how unfair anet is balancing the things.

This video prove that with a warrior:

1.- A clicker can rule in a big fight.
2.- You can walk in the middle of the fight with an AOE damage fest like nothing.
3.- You can bring a lot of sustain CC and AOE damage.
4.- You need 1/4 of the skill that requires a thief, engi, ele, mesmer to play.
5.- Don’t need to worry of reacting fast, there is almost no punishment to mistakes like a bad evade or escape skill use.

And trust me when i say this . . . i don’t ask to nerf warriors i’m happy that they enjoy this meta, i really do, but ANET must stop this no sense thief nerfing and consider this next dec 10.

Sample sizes of one prove nothing, sorry. Anet is fair and balanced. You don’t agree because you have a bias and its not your job to protect the health of the game. You and most thieves care only about your class.

You must be kidding. More like, sample size of the entire Warrior population. You can’t swing a cat around by its tail without hitting a Healing Signet Warrior of some type.

One video doesn’t prove anything. Anet has all the data. Trust them to do what’s right for the game.

Current state of Warriors proves everything.

https://forum-en.gw2archive.eu/forum/professions/warrior/Videos-The-Wilsonian-Institute-11-11-13
bonus content: Warriors complaining about nerfs. How zany!

Please do your research.

I wonder why Thieves don’t trust ArenaNet to do the right thing.
source:

Compilation of Thief Nerfs (V 2.0)
https://forum-en.gw2archive.eu/forum/professions/thief/Compilation-of-Thief-Nerfs-V-2-0/first
https://forum-en.gw2archive.eu/forum/professions/thief/Compilation-of-Thief-Nerfs-V-2-0/3173053

Most of those aren’t nerfs. Secondly, you may not like the adjustments but Anet must protect the health of the game. Many of us love our thieves but we like challenges. challenges aren’t for everyone though.

The majority of them are nerfs.

How are Warriors protecting the health of the game when the game is being saturated with them?

If ArenaNet knows what they are doing, care to explain Counterblow through Blinding Powder then?

Oh, maybe because Blinding Powder is a blast finisher now? And now that makes it an attack (with no damage!). So, don’t go using it near professions that can block/counter with an attack.

Yes, complete genius on their part.

Damage Dolly
we all began as something else

(edited by xmtrcv.5236)

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Posted by: ipan.4356

ipan.4356

Nerf’s to permastealth are a good idea.

Problem is, if you take that away, Thief doesn’t have anything left.

Anet is taking away on obviously abusive mechanic (or, toning it down so it’s no longer abusive, I should say) – but they’re NOT REPLACING IT WITH ANYTHING VIABLE.

Work on putting more evasion baked into weapon skills.

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Posted by: Excalibur.9748

Excalibur.9748

Nerf’s to permastealth are a good idea.

Problem is, if you take that away, Thief doesn’t have anything left.

Anet is taking away on obviously abusive mechanic (or, toning it down so it’s no longer abusive, I should say) – but they’re NOT REPLACING IT WITH ANYTHING VIABLE.

Work on putting more evasion baked into weapon skills.

they replaced it with ‘hard to catch’ dun dun dun

All is vain.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

^They are nerfing the stealth mechanic, infusion of shadows only triggers when ENTERING stealth. See the red-tag post on this forum from Jon. So argument invalid…

they’re not nerfing stealth they’re nerfing the perma stealth exploit, so 1 person can’t do it.
if you think by them nerfing the perma stealth and fixing the trait, is nerfing the stealth mechanic itself then you have got to the be worst thief here.
it just means you can’t chain stealth without using one of your precious utilities, and you’ll have to use some skill if you wanna hide from a zerg.

you still have the ability to chain CnD.
really this patch isn’t nerfing thieves its just making them less annoying to everybody.

Wow, I haven’t heard someone complain about chain stealthing for ages rly. If I hear someone complain about “stealth being broken” I assume they are talking about perma stealthing, to which my post earlier was meant for.

Ring of Fire
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Posted by: Zero Day.2594

Zero Day.2594

they’re not nerfing stealth they’re nerfing the perma stealth exploit, so 1 person can’t do it.

I didn’t know it was an “exploit” … I thought, given, by the Anet dev’s, thieves found a way by using what’s given to chain stealth in a fashion that if done correctly using the given skills/traits makes it seem like thieves have permanent stealth, when really they don’t they’re just properly re-applying stealth before it runs out (and those that don’t know this, will call it perma-stealth, and people will over look it and call it so). As far as i can see, thieves just figured out a way to do something within the given limits and aren’t exceeding it (stealth runs out… but they reapply it before it does… it’s not like they apply it once and it doesnt ever run out). It’s not “perma”, and it’s really not an “exploit” – people are just mad that this way was found and are calling it harsh names. it’s like saying the 4 move checkmate in chess is a perma-win exploit.

An exploit could be something like…. say it was possible to make your name so long that on creation a part of it would get cut off because it’s too long and the overflown (referencing buffer overflow exploits here) information would effect the stats of a character… making it possible to make a really long name, such that at lvl 1 you start off with 999999 power. That… would be an exploit. As the intent was to make a name, turned into getting a kitten ton of power.

If it is an exploit, please, please, please, pretty please…. ban everyone that ever did it.
:D dont forget to nerf thieves more (now that the cat’s out of the bag, with the crafting speed increase when stealthed)

Let me make something up too,
IF a warrior use auto-attacks with a sword, such that bleeding never runs out on it’s target…. we shall call it :
PERMA-BLEED EXPLOIT

As for guards… if guards use Symbol of Swiftness one after eachother, such that they never run out of speed… we shall call it:
PERMA-SWIFTNESS EXPLOIT

Spread the word, warriors are running perma-bleed exploit builds and guards are doing perma-swiftness exploits in WvW.

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(edited by Zero Day.2594)

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Posted by: Sanduskel.1850

Sanduskel.1850

This video is a perfect evidence of how unfair anet is balancing the things.

This video prove that with a warrior:

1.- A clicker can rule in a big fight.
2.- You can walk in the middle of the fight with an AOE damage fest like nothing.
3.- You can bring a lot of sustain CC and AOE damage.
4.- You need 1/4 of the skill that requires a thief, engi, ele, mesmer to play.
5.- Don’t need to worry of reacting fast, there is almost no punishment to mistakes like a bad evade or escape skill use.

And trust me when i say this . . . i don’t ask to nerf warriors i’m happy that they enjoy this meta, i really do, but ANET must stop this no sense thief nerfing and consider this next dec 10.

Sample sizes of one prove nothing, sorry. Anet is fair and balanced. You don’t agree because you have a bias and its not your job to protect the health of the game. You and most thieves care only about your class.

You must be kidding. More like, sample size of the entire Warrior population. You can’t swing a cat around by its tail without hitting a Healing Signet Warrior of some type.

One video doesn’t prove anything. Anet has all the data. Trust them to do what’s right for the game.

Current state of Warriors proves everything.

https://forum-en.gw2archive.eu/forum/professions/warrior/Videos-The-Wilsonian-Institute-11-11-13
bonus content: Warriors complaining about nerfs. How zany!

Please do your research.

I wonder why Thieves don’t trust ArenaNet to do the right thing.
source:

Compilation of Thief Nerfs (V 2.0)
https://forum-en.gw2archive.eu/forum/professions/thief/Compilation-of-Thief-Nerfs-V-2-0/first
https://forum-en.gw2archive.eu/forum/professions/thief/Compilation-of-Thief-Nerfs-V-2-0/3173053

Most of those aren’t nerfs. Secondly, you may not like the adjustments but Anet must protect the health of the game. Many of us love our thieves but we like challenges. challenges aren’t for everyone though.

The majority of them are nerfs.

How are Warriors protecting the health of the game when the game is being saturated with them?

If ArenaNet knows what they are doing, care to explain Counterblow through Blinding Powder then?

Oh, maybe because Blinding Powder is a blast finisher now? And now that makes it an attack (with no damage!). So, don’t go using it near professions that can block/counter with an attack.

Yes, complete genius on their part.

Then go complain about warriors. Making thieves op in exchange isn’t an answer. The majority of those were bug fixes to prevent abuse of broken mechanics. Again anet has to look at the balance of the entire game. I still see thieves receiving the greatest hate in map chat, warriors aren’t even close. How else do you expect anet to respond. I look forward to a day when anet can actually help this class because hated abusive specs are no more.

OP’d thief, lol

So tell me again Thief is OP in WvW

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Posted by: Travlane.5948

Travlane.5948

so the vid of a thief harrassing a 30+ man zerg while killing and stomping people in the middle of the zerg and getting away easily is missing here, the video of a thief running around in the enemys spawn killing the merchants so they no longer work isn’t here.

the video of a thief perma stealthing mesmers in a keep or garri isn’t here.
the video of a naked thief killing people isn’t here.
the video of a thief spamming 2 and winning isn’t here.
the video of a thief not even trying in a 5v1 isn’t here.

the video of a necro tanking 4 people and 20 seconds of immobilize with just plague and death shroud isn’t here.

please tell me how a hammer warrior in pvt is OP? when you can easily counter him with stability.
or better yet, pistol 5 and stand there pressing 1 insta win against hammer warriors.

The difference is that in those videos the thief is a really good player no clicking skills and timing perfectly with no mistakes against low lvl bad players.

Show me a video with a thief killing good players 3v1 and i will give you the reason.

Show me a video with a thief clicking skills killing 3v1 and i will give you the reason.

Show me a video of a thief in a middle of a big zerg spamming CC and AOE damage without dying in 3 seconds and i will give you the reason.

have you ever tried the tanky condition thief build? you know thieves do have tanky builds, but they still have stealth and everything to get away un harmed while having way to many evades, a lot of aoe bleeds and cripples, and not to mention an elite that hits everything on a 90 second CD.
http://www.youtube.com/watch?v=1z-d9vGO52E

the second one the guy has alot of videos of thief gameplay just harrassing zergs and getting away.

show me the video of the hammer warrior beating a thief in a 1v1 fight. d/p or not.
if you do manage to show me one then i’ll show you a bad thief.

what the heck are you talking about????!!!

The first video is against really bad players . . . that bad that they don’t even know how to step out of a caltrop area!! . . . he never in the entire video is in the middle of a big zerg AOE damaging and CC AOE all with no dying.

The second video is one of the best thief in the game killing bad players teaching us just the mechanics.

NONE of this videos has a thief in the middle of a zerg AOE damaging and CC the enemies having fun like nothing is happening.

Give me a break man if you are going to argue be real.

doesnt matter what you think of the opponents. u put a thief in ANY of those positions. DEAD…..downed dead….downed….DEAD. EVERY EVERY SINGLE TIME!

so yes….the OP point is quite relevant and accurate. i will say thieves ARE good at 1 v 1 but not above and beyond they wont be beat on a decent %….but then again 1 v 1 has no real spot in this game of “GUILD” wars …. heh get it? “GUILD”…see what i did there? guild …..usually alot of people…guild heh.

So tell me again Thief is OP in WvW

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Posted by: xmtrcv.5236

xmtrcv.5236

Then go complain about warriors. Making thieves op in exchange isn’t an answer. The majority of those were bug fixes to prevent abuse of broken mechanics. Again anet has to look at the balance of the entire game. I still see thieves receiving the greatest hate in map chat, warriors aren’t even close. How else do you expect anet to respond. I look forward to a day when anet can actually help this class because hated abusive specs are no more.

I’m not complaining about Warriors, per se’. I am using them as an example of comparison in imbalance among all professions in the game.

A lot of the reason why Thieves receive systematic nerfs is because they got the most hate from being perceived as OP. That translates to the most reports, the most complaints, and in the end, the most nerfs. That is based on empirical evidence. Only players that have yet to l2p, complain about Thieves.

I’m not asking for OP, and I think the same could be said for the majority of Thieves on the forums. I am asking for communication and balance. Warriors get it (an example), so why not Thieves?

I welcome the Infusion of Shadow change (as I stated before) because it was cheese. A crutch. Somewhat cheap. And (apparently) an unintended side effect of the trait. Some changes to Thieves are appropriate, however, most are done without rhyme or reason or justification.

“Shaving” (read: taking a dagger and disemboweling) Initiative across the board is like cutting your nose off to spite your face, especially when the perma-stealth issue from a weapon set is solved by one trait change.

(To be honest, I use no Initiative regenerating traits or utilities in my build, so I was confused about this Initiative issue and how it was making me, or anyone else, less effective. Furthermore, I don’t recall reading a lot of posts from Thieves with regards to problems with Initiative.)

Forcing a Thief to stay in a fight (additional nerfs to Shadow Return, re: cast time) when a Thief was meant to get in and out quickly is a lazy attempt at balance and forcing a specific style of game play. Especially when nothing is offered up in return for survivability/sustainability. It’s just simply penalizing the Thief for skillful game play.

Moving a traits, that no one uses, up/down tiers to attempt to “encourage” Thieves to use them in their builds, is also a lazy attempt at balance. Just rework the traits with community feedback. (Jon Peters even admitted that a pick-and-choose-whatever-trait swap was not how they should be doing that.)

What happened to those high mobility changes the devs spoke of? I don’t really think nerfing Shadow Return falls under that.

What about the increase in direct damage across weapon sets the devs mentioned? A reduction of initiative is a reduction of applied weapon damage through using less skills because of less initiative. So no help there.

I get that you are not willing to have any kind of real debate, but rather prefer to focus on elaborating a single minor point, rather than actually answering questions to further a discussion, or provide any real insight. Thanks for trolling though.

I do hope that some other Thieves got some insight.

Damage Dolly
we all began as something else

(edited by xmtrcv.5236)

So tell me again Thief is OP in WvW

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Posted by: ipan.4356

ipan.4356

They won’t balance Thieves before a newer, better game comes out.

So tell me again Thief is OP in WvW

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Posted by: Zacchary.6183

Zacchary.6183

Stealth (and the benefits gained during) is easily countered by AOEs, channeled spells, melee auto-attacks, and random chance.

OMG !?!? THERS WAYS TO COUNTERZ OP PERMA STLEATHERS!?!?!
NO WAI!! I THOUGHT THAT THEY TOOO OP TO COUNTERZ
I WILL QUIT QQING AND AOE/CHANNEL NEXT TIME I FIGHT A THIEF ANFD L2p

(sarcasm)

Allow me to respond in kind…

Ditto.

Attachments:

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Posted by: Sanduskel.1850

Sanduskel.1850

Then go complain about warriors. Making thieves op in exchange isn’t an answer. The majority of those were bug fixes to prevent abuse of broken mechanics. Again anet has to look at the balance of the entire game. I still see thieves receiving the greatest hate in map chat, warriors aren’t even close. How else do you expect anet to respond. I look forward to a day when anet can actually help this class because hated abusive specs are no more.

I’m not complaining about Warriors, per se’. I am using them as an example of comparison in imbalance among all professions in the game.

A lot of the reason why Thieves receive systematic nerfs is because they got the most hate from being perceived as OP. That translates to the most reports, the most complaints, and in the end, the most nerfs. That is based on empirical evidence. Only players that have yet to l2p, complain about Thieves.

That’s a flawed assumption. I doubt ANET balances because everyone complaining about thieves can’t l2p play, lol. that’s your explanation but it’s just your assumption. when thieves complain about other classes, should we just tell thieves to l2p? Hardly.

Some of us appreciate the improved base init regen and other improvements coming. I am sorry that you struggle with people who disagree with you, but i guess you have to revert to personal attacks when you don’t get your way.

OP’d thief, lol

So tell me again Thief is OP in WvW

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Posted by: xmtrcv.5236

xmtrcv.5236

Then go complain about warriors. Making thieves op in exchange isn’t an answer. The majority of those were bug fixes to prevent abuse of broken mechanics. Again anet has to look at the balance of the entire game. I still see thieves receiving the greatest hate in map chat, warriors aren’t even close. How else do you expect anet to respond. I look forward to a day when anet can actually help this class because hated abusive specs are no more.

I’m not complaining about Warriors, per se’. I am using them as an example of comparison in imbalance among all professions in the game.

A lot of the reason why Thieves receive systematic nerfs is because they got the most hate from being perceived as OP. That translates to the most reports, the most complaints, and in the end, the most nerfs. That is based on empirical evidence. Only players that have yet to l2p, complain about Thieves.

That’s a flawed assumption. I doubt ANET balances because everyone complaining about thieves can’t l2p play, lol. that’s your explanation but it’s just your assumption. when thieves complain about other classes, should we just tell thieves to l2p? Hardly.

Some of us appreciate the improved base init regen and other improvements coming. I am sorry that you struggle with people who disagree with you, but i guess you have to revert to personal attacks when you don’t get your way.

Yes, the Thief forums is full of Thieves that appreciate how ArenaNet has “balanced” them and welcome the “improvements” when compared to other classes.

Your standard retort is just focusing on a lone minor point with a generic, banal response that falls flat on its face. In fact, every post from your history follows the same script. So, not really struggling with anything over here. Thanks for the concern.

The posts where you complain about Thieves using Stealth and telling them l2p against other classes.

“…noobs will have to l2p or leave…”

And then insisting Stealth = survivability, and if you can’t, it’s a l2p issue.

Simply brilliant!

Not sure what “way” I was supposed to get, but I’m not sorry I hurt your feelings, regardless. Maybe you should try a different game if you’re that sensitive and feel you have to resort to personal attacks when your arguments fail?

Have fun trolling! <3

Damage Dolly
we all began as something else

(edited by xmtrcv.5236)

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Posted by: xmtrcv.5236

xmtrcv.5236

Stealth (and the benefits gained during) is easily countered by AOEs, channeled spells, melee auto-attacks, and random chance.

OMG !?!? THERS WAYS TO COUNTERZ OP PERMA STLEATHERS!?!?!
NO WAI!! I THOUGHT THAT THEY TOOO OP TO COUNTERZ
I WILL QUIT QQING AND AOE/CHANNEL NEXT TIME I FIGHT A THIEF ANFD L2p

(sarcasm)

Allow me to respond in kind…

Ditto.

Ditto redux.

Attachments:

Damage Dolly
we all began as something else

So tell me again Thief is OP in WvW

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Posted by: Sanduskel.1850

Sanduskel.1850

Then go complain about warriors. Making thieves op in exchange isn’t an answer. The majority of those were bug fixes to prevent abuse of broken mechanics. Again anet has to look at the balance of the entire game. I still see thieves receiving the greatest hate in map chat, warriors aren’t even close. How else do you expect anet to respond. I look forward to a day when anet can actually help this class because hated abusive specs are no more.

I’m not complaining about Warriors, per se’. I am using them as an example of comparison in imbalance among all professions in the game.

A lot of the reason why Thieves receive systematic nerfs is because they got the most hate from being perceived as OP. That translates to the most reports, the most complaints, and in the end, the most nerfs. That is based on empirical evidence. Only players that have yet to l2p, complain about Thieves.

That’s a flawed assumption. I doubt ANET balances because everyone complaining about thieves can’t l2p play, lol. that’s your explanation but it’s just your assumption. when thieves complain about other classes, should we just tell thieves to l2p? Hardly.

Some of us appreciate the improved base init regen and other improvements coming. I am sorry that you struggle with people who disagree with you, but i guess you have to revert to personal attacks when you don’t get your way.

Yes, the Thief forums is full of Thieves that appreciate how ArenaNet has “balanced” them and welcome the “improvements” when compared to other classes.

Your standard retort is just focusing on a lone minor point with a generic, banal response that falls flat on its face. In fact, every post from your history follows the same script. So, not really struggling with anything over here. Thanks for the concern.

The posts where you complain about Thieves using Stealth and telling them l2p against other classes.

“…noobs will have to l2p or leave…”

And then insisting Stealth = survivability, and if you can’t, it’s a l2p issue.

Simply brilliant!

Not sure what “way” I was supposed to get, but I’m not sorry I hurt your feelings, regardless. Maybe you should try a different game if you’re that sensitive?

Have fun trolling! <3

Well some of us enjoy our thieves and decent players don’t need to come to this forum. the forum doesn’t represent most thieves. just the vocal ones. I am not hurt at all, i enjoy playing my thief and will continue to do so.

OP’d thief, lol

So tell me again Thief is OP in WvW

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Posted by: Zero Day.2594

Zero Day.2594

Stealth (and the benefits gained during) is easily countered by AOEs, channeled spells, melee auto-attacks, and random chance.

OMG !?!? THERS WAYS TO COUNTERZ OP PERMA STLEATHERS!?!?!
NO WAI!! I THOUGHT THAT THEY TOOO OP TO COUNTERZ
I WILL QUIT QQING AND AOE/CHANNEL NEXT TIME I FIGHT A THIEF ANFD L2p

(sarcasm)

Allow me to respond in kind…

Ditto.

Ditto redux.

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Posted by: Dagraan.2854

Dagraan.2854

they’re not nerfing stealth they’re nerfing the perma stealth exploit, so 1 person can’t do it.

I didn’t know it was an “exploit” … I thought, given, by the Anet dev’s, thieves found a way by using what’s given to chain stealth in a fashion that if done correctly using the given skills/traits makes it seem like thieves have permanent stealth, when really they don’t they’re just properly re-applying stealth before it runs out (and those that don’t know this, will call it perma-stealth, and people will over look it and call it so). As far as i can see, thieves just figured out a way to do something within the given limits and aren’t exceeding it (stealth runs out… but they reapply it before it does… it’s not like they apply it once and it doesnt ever run out). It’s not “perma”, and it’s really not an “exploit” – people are just mad that this way was found and are calling it harsh names. it’s like saying the 4 move checkmate in chess is a perma-win exploit.

An exploit could be something like…. say it was possible to make your name so long that on creation a part of it would get cut off because it’s too long and the overflown (referencing buffer overflow exploits here) information would effect the stats of a character… making it possible to make a really long name, such that at lvl 1 you start off with 999999 power. That… would be an exploit. As the intent was to make a name, turned into getting a kitten ton of power.

If it is an exploit, please, please, please, pretty please…. ban everyone that ever did it.
:D dont forget to nerf thieves more (now that the cat’s out of the bag, with the crafting speed increase when stealthed)

Let me make something up too,
IF a warrior use auto-attacks with a sword, such that bleeding never runs out on it’s target…. we shall call it :
PERMA-BLEED EXPLOIT

As for guards… if guards use Symbol of Swiftness one after eachother, such that they never run out of speed… we shall call it:
PERMA-SWIFTNESS EXPLOIT

Spread the word, warriors are running perma-bleed exploit builds and guards are doing perma-swiftness exploits in WvW.

the stupid in this one is strong.

here’s a thing if warriors and guardians are soooooo OP and you have 4 more character slots why don’t you just make a warrior and guardian and have all 3 OP professions?

and the d/p even the p/sb perma stealth exploit could be easily done, you could continually stay in stealth without using a single utility.
if someone managed to somehow stun you while you where perma stealthed all you had to do is pop a utility and you immediately defeated they’re try at stopping you.

iv’e done it before and kept it up easily ( i have a thief) the d/p perma stealth wasn’t like the CnD chain stealthing, you didn’t have to leave stealth.
and you know what a more powerful survival tool than 3 seconds invincibility? you guessed it unbreakable stealth, if the enemy can’t see you then they can’t hit you.
and even if they do start swinging their melee weapon around like an idiot trying to hit you all you gotta do is dodge. ( hard to do i know right!)

but i don’t get why people are complaining about the perma stealth fix anyways, only bad players used it.

oh and 5 guardians can’t get perma swiftness from those symbols of swiftness since they don’t stack swiftness but instead only give 1 second when you already have it.
and bleeds can be transfered, cured, or straight up ignored.

(edited by Dagraan.2854)

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Posted by: ryan.6217

ryan.6217

aaawe i didn’t know this thread was going to continue, and with cool gifs none-the-less. i wish somebody had messaged me that i could still play!!!

So tell me again Thief is OP in WvW

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Posted by: Zero Day.2594

Zero Day.2594

the stupid in this one is strong.

here’s a thing if warriors and guardians are soooooo OP and you have 4 more character slots why don’t you just make a warrior and guardian and have all 3 OP professions?

and the d/p even the p/sb perma stealth exploit could be easily done, you could continually stay in stealth without using a single utility.
if someone managed to somehow stun you while you where perma stealthed all you had to do is pop a utility and you immediately defeated they’re try at stopping you.

I’ve done it before and kept it up easily ( i have a thief) the d/p perma stealth wasn’t like the CnD chain stealthing, you didn’t have to leave stealth.
and you know what a more powerful survival tool than 3 seconds invincibility? you guessed it unbreakable stealth, if the enemy can’t see you then they can’t hit you.
and even if they do start swinging their melee weapon around like an idiot trying to hit you all you gotta do is dodge. ( hard to do i know right!)

but i don’t get why people are complaining about the perma stealth fix anyways, only bad players used it.

oh and 5 guardians can’t get perma swiftness from those symbols of swiftness since they don’t stack swiftness but instead only give 1 second when you already have it.
and bleeds can be transfered, cured, or straight up ignored.

kitten , I hope I didn’t anger you too much. Let me correct a few things:

and you know what a more powerful survival tool than 3 seconds invisibility? you guessed it unbreakable stealth

It’s okay, those words are really similiar, and when I was in elementary school I used to get those mixed up as well.
I will give you one thing though, yeah, the enemy can’t (w/o the use of stealth detector traps) break the stealth, which is yeah a problem of it’s own.

if the enemy can’t see you then they can’t target you.

Random AA sword swings can hit a stealthed unit, you can’t target them, but you can hit them.
AoE can hit stealthed units, and this is great because if you know roughly where the unit is, you just have to hit the general area (you don’t need to target them, just be aware of where they are, even roughly). You can’t say that “I’m only AoE’ing this person because I have them targeted!” – well what about the other people in that AoE field? Didn’t have them targeted, but you were aware that they were there and made the decision to AoE the area they stood in.
Channeled spells, if you start channeling a spell/skill on a unit that goes into stealth while you’re channeling… it’s still going to hit that unit.
I know these concepts are a bit mind blowing (hence all those gifs in these thread)… but let them sink in a little, there’s no rush.

and the d/p even the p/sb perma stealth exploit could be easily done, you could continually stay in stealth without using a single utility.

Either, we can’t wield pistol+shortbow at the same time, or why are you using one pistol and one shortbow. Anyways, don’t focus on this too much, I think you made a typo (while thinking about how stupid I am), meant p/d?
Without using a single utility… using weapon skills? or… can you enter stealth, take your hands away from the keyboard and mouse, and the stealth will stay on you forever until you attack? Are you using some 3rd party programs in the background? Is someone else controlling the character for you? How is this happening?
Maybe I am stupid, maybe I’m missing something in all this…

all you gotta do is dodge. ( hard to do i know right!)

Yes, a lot of things can be countered by dodging, similarly the backstab if you can anticipate it or what follows after. “hard to do i know right!”

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(edited by Zero Day.2594)

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Posted by: Zero Day.2594

Zero Day.2594

chain stealthing

vs

perma stealth exploit

See I picked on you, because you’re using harsh words and/or words inappropriately. And it’s not only you… (don’t feel special, please don’t)
Chain stealthing would suggest that, you apply stealth on after the other. You can apply stealth before the stealth runs out, or you can apply stealth after the stealth runs out (probably more useful, or close to when it runs out). Right?

Perma, the full word is permanent, would suggest that the stealth lasts forever. Last time I checked, all the stealths run out after X amount of seconds… So they don’t last forever… great! Then that means there’s nothing really permanent about stealth. Well, how did this idea of perma-stealth come into being? No clue. My guess is, people couldn’t figure out how the thief could have his stealth up for so long, so they said “it’s perma-stealth, i’ve never seen it run out before!”, when the thief was cleverly chaining stealths without exiting or allowing the previous stealth buff to run out. It’s like watching a “magic” trick with cards, “Oh how did he do it!… must be magic! I can’t explain this” and then they show you how they did it “oh, kitten -_-, I’ve been tricked/deceived” (pretty sure those words are used somewhere in the thief’s description).

Exploit… sounds harsher than it is, in a way it is and isn’t. It IS an exploit, because thieves are taking advantage of what is given by them to them to perform better (I can even say better then expected), however they’re staying within the limits of the game, only using and producing what is in the game without any other indirect thing (aside from ideas, which some people may or may not have). Better then expected – well, the expected never encompassed that which the thief “perma-stealthing” achieved, it never considered it, it overlooked it, however it was there (just the developers couldn’t figure it out before hand, or they could but couldn’t foresee the outcomes of it being there, and both are HARD to do, not being sarcastic). It ISN’T an exploit, because aside from the idea (how this perma-stealth build came to be), everything used and everything that is produced remains in the “rules” of this game. You’re/People that call it an exploit, take the first explanation and put even more negative light such as “I can’t figure out how to counter this… so it must be not by the rules”.

oh and 5 guardians can’t get perma swiftness from those symbols of swiftness since they don’t stack swiftness but instead only give 1 second when you already have it.
and bleeds can be transfered, cured, or straight up ignored.

:) See how I got you all kitten y, ignorantly and inappropriately using the word “perma”.

Perma-bleed exploit builds on warriors… lol…
Perma-swift exploit builds on guardians… lol…
Perma-auto-attack exploit builds on every class…

kitten man, relax… I was trying to be funny (and stupid there, failed on the first) and slightly mocking (it worked!).

:) Maybe if the first two ideas spread, and people constantly use and refer them, maybe Anent will nerf em xD cuz there will be too much complaints

but i don’t get why people are complaining about the perma stealth fix anyways, only bad players used it.

I wasn’t complaining, I was just picking on your (and really everyone else’s) use of words. Nor did I say you or I are bad players. I like to think I’m decent, but it’s kind of subjective.

I hope, you can understand this post. I hope this isn’t too stupid for you.

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(edited by Zero Day.2594)

So tell me again Thief is OP in WvW

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Posted by: ryan.6217

ryan.6217

kitten guys im gone for one second and you guys go right back to posting… yu know what? im gonna start my own post! and its gonna have black jack, and hookers!! … yu know what? forget the blackjack

So tell me again Thief is OP in WvW

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Posted by: SoLeciTO.3490

SoLeciTO.3490

Yasterday i was dueling with some members of VLK clan.

They have really good players.

To make it short i could not kill (or even close) a perma boon berserker armor Guard.
Also a condi mesmer
Also a s/s sb warrior.

I was running yishis p/d build ber-valk.

Honestly i could not find a way to even get close to kill them.

The guard killed every body but warrior than only won one time.

I do not consider myself a top thief but know how to play it decently.

This 3 profession when well played IMO are almost impossible to kill in 1v1 (as i saw them against other profession).

Is it just me that has the feeling that thief has been reduced to noob killer?

So tell me again Thief is OP in WvW

in Thief

Posted by: Cynz.9437

Cynz.9437

Yasterday i was dueling with some members of VLK clan.

They have really good players.

To make it short i could not kill (or even close) a perma boon berserker armor Guard.
Also a condi mesmer
Also a s/s sb warrior.

I was running yishis p/d build ber-valk.

Honestly i could not find a way to even get close to kill them.

The guard killed every body but warrior than only won one time.

I do not consider myself a top thief but know how to play it decently.

This 3 profession when well played IMO are almost impossible to kill in 1v1 (as i saw them against other profession).

Is it just me that has the feeling that thief has been reduced to noob killer?

they are noob killers and keep getting nerfed because noobs are still represent majority and devs don’t pvp on thieves….

good war won’t die nowdays
good guard will kitten on most classes

All is Vain~
[Teef] guild :>

So tell me again Thief is OP in WvW

in Thief

Posted by: ryan.6217

ryan.6217

Yasterday i was dueling with some members of VLK clan.

They have really good players.

To make it short i could not kill (or even close) a perma boon berserker armor Guard.
Also a condi mesmer
Also a s/s sb warrior.

I was running yishis p/d build ber-valk.

Honestly i could not find a way to even get close to kill them.

The guard killed every body but warrior than only won one time.

I do not consider myself a top thief but know how to play it decently.

This 3 profession when well played IMO are almost impossible to kill in 1v1 (as i saw them against other profession).

Is it just me that has the feeling that thief has been reduced to noob killer?

Yesterday i saw a roaming thief, engineer, and ranger, all three were up levels, and all 3 were invaders. i quickly dispatched this group using my thief techniqes… the had to die because they were uplevels and Aulmd (all up levels must die).

ANYWAY that same day, yesterday if you havent been keeping up, i saw a roaming group of 3 NON up levels, guardian, warrior, and mesmer. I quickly dispatched mesmer because AMMD (all mesmers must die) and was unable to actually kill the guardian andwarrior.

I was unable to kill them because they weren’t noobs! If they had been noobs though i wouldve been able to kill the whole lot

true story

am relevant

So tell me again Thief is OP in WvW

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Posted by: Zero Day.2594

Zero Day.2594

aaawe i didn’t know this thread was going to continue, and with cool gifs none-the-less. i wish somebody had messaged me that i could still play!!!

kitten guys im gone for one second and you guys go right back to posting… yu know what? im gonna start my own post! and its gonna have black jack, and hookers!! … yu know what? forget the blackjack

Well sorry for posting so much. You did mention hookers, but I don’t think we’re allowed to post NSFW gifs here, so, hope this gif can compensate.

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