So thief caltrops + poison build = failure. (bug)

So thief caltrops + poison build = failure. (bug)

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Posted by: LoneWolfie.1852

LoneWolfie.1852

You know when you complain about that 1 shot build… I tried to come up with some other niche build so that the kittens will be quiet at last, and I found caltrops (both dodge caltrops and caltrops skill) take away your poison counters. And it doesn’t even activate the poisons when it bleeds the enemies. Oh did I mention, superior rune of the mad king takes away your basilisk poison too?

Nice ANet. Anything else you want to be counter-intuitive in? Condition build failure, burst damage incoming nerf, pistol whip nerf, heartseeker nerf. Next build in, everyone exploits on rendering thief next. Hope you guys enjoy your gameplay in the future.

(edited by LoneWolfie.1852)

So thief caltrops + poison build = failure. (bug)

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Posted by: Paranoid.9542

Paranoid.9542

Did you put in a bug report or did you just create this thread?

So thief caltrops + poison build = failure. (bug)

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Posted by: LoneWolfie.1852

LoneWolfie.1852

I can’t even tell whether it’s intended or a bug.

Edit: There. I changed the topic.

So thief caltrops + poison build = failure. (bug)

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Posted by: Paranoid.9542

Paranoid.9542

Caltrops that use up a poison counter without activating a poison sounds like nothing but a bug.

Go go bug report, and take some deep breaths. This thread reads as over the top ragey.

Edt: To be honest it’s quite a clever idea, having caltrops trigger an immobilise venom, or something, to keep them on the trops for longer

+1 for idea

Shame about it’s bugged nature.

(edited by Paranoid.9542)

So thief caltrops + poison build = failure. (bug)

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Posted by: Vile.5678

Vile.5678

It’s not just poisons, it’s all the venoms. I’ve already posted this as an issue in the bugs thread at the top of the forum. However, whether or not Anet will see it or even acknowledge this as an issue, is unknown.

Warrior – Whrawl
Thief – Radderic
Mesmer – Smash Kablooey

So thief caltrops + poison build = failure. (bug)

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Posted by: Galandil.9641

Galandil.9641

I just tested the combo and… lol if it’s weird.

If you use caltrops (the skill OR the dodging trait) while moving FORWARD (with autorun or using W), the poisons won’t go away. They go away if you dodge while moving in any other direction (diagonals included, so W+A or W+D both cancel the poisons).

And I think this is proof enough to categorize this as a huge bug.

So thief caltrops + poison build = failure. (bug)

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Posted by: omgdracula.6345

omgdracula.6345

The way venoms work is just god awful as it stands now. The fact they disappear without connecting is just awful especially when we have a trait skill. They should have a flat duration to last. END OF STORY.