Staff does NOT suck.
I was about to make a post like this, but then I saw this one. I totally agree. staff #5 + bound is where a lot of your damage comes from, and when you use them together, it really gives you that evasive play style feeling that I think most people expected form the daredevil.
Also, to the people saying that skill #4 is useless, it’s no more useless than pistol #2 or dagger #4. The main skill of the staff is #5 imo. Everything else #2-4 is mostly utility.
Also, to the people saying that skill #4 is useless, it’s no more useless than pistol #2 or dagger #4. The main skill of the staff is #5 imo. Everything else #2-4 is mostly utility.
In general: “Oh, there’s a merged Daredevil Thread, I’m gonna make my own”
To your post: Pistol 2 isn’t useless – 5% more damage and daze = perfect to use before you use unload.
On the contrahery Dagger 4 is pretty useless, yes, because it’s wonky to apply and because there’s no more movement restrictions on leaps. So the initial purpose of slowing down a fleeing enemy is obsolete.
If you just see this from a PvE point of view, then yes, you don’t really need either skill, although 5% more damage still is something.
Staff is bad vs players who know how to play. You won vs d/p thieves as staff thief? That means they weren’t good because D/P hardcounters staff, with shadow shot alone.
Cheers
Also, to the people saying that skill #4 is useless, it’s no more useless than pistol #2 or dagger #4. The main skill of the staff is #5 imo. Everything else #2-4 is mostly utility.
In general: “Oh, there’s a merged Daredevil Thread, I’m gonna make my own”
To your post: Pistol 2 isn’t useless – 5% more damage and daze = perfect to use before you use unload.
On the contrahery Dagger 4 is pretty useless, yes, because it’s wonky to apply and because there’s no more movement restrictions on leaps. So the initial purpose of slowing down a fleeing enemy is obsolete.If you just see this from a PvE point of view, then yes, you don’t really need either skill, although 5% more damage still is something.
wait, since when did pistol 2 have daze? Wasn’t it just short immobilize.
Staff is bad vs players who know how to play. You won vs d/p thieves as staff thief? That means they weren’t good because D/P hardcounters staff, with shadow shot alone.
Cheers
Exactly. Your Vault didnt got blinded interrupted or evaded? You had really skilled opponents.
wait, since when did pistol 2 have daze? Wasn’t it just short immobilize.
Yeah, it’s 1 s immobilize
Staff is bad vs players who know how to play. You won vs d/p thieves as staff thief? That means they weren’t good because D/P hardcounters staff, with shadow shot alone.
Cheers
Exactly. Your Vault didnt got blinded interrupted or evaded? You had really skilled opponents.
It’s called baiting and blind removal. You guys should really look into it.
Same reason a hammer warrior and necro can land hits on a D/P Thief :P
Staff is bad vs players who know how to play. You won vs d/p thieves as staff thief? That means they weren’t good because D/P hardcounters staff, with shadow shot alone.
Cheers
Exactly. Your Vault didnt got blinded interrupted or evaded? You had really skilled opponents.
It’s called baiting and blind removal. You guys should really look into it.
Same reason a hammer warrior and necro can land hits on a D/P Thief :P
D/P > Staff. Link me your vid when you got it and let us judge about their skill
Cheers
Staff is bad vs players who know how to play. You won vs d/p thieves as staff thief? That means they weren’t good because D/P hardcounters staff, with shadow shot alone.
Cheers
Exactly. Your Vault didnt got blinded interrupted or evaded? You had really skilled opponents.
It’s called baiting and blind removal. You guys should really look into it.
Same reason a hammer warrior and necro can land hits on a D/P Thief :P
D/P > Staff. Link me your vid when you got it and let us judge about their skill
Cheers
Keep in mind also that I said THIEVES. Plural. Haha but yeah I’d be glad to share the video.
To your post: Pistol 2 isn’t useless – 5% more damage and daze = perfect to use before you use unload.
On the contrahery Dagger 4 is pretty useless, yes, because it’s wonky to apply and because there’s no more movement restrictions on leaps. So the initial purpose of slowing down a fleeing enemy is obsolete.
I think you are quite confused, friend. Pistol #2 applies a short Immobilize, not Daze (that’s Pistol #4). Also, THREE SECONDS of Vulnerability on an attack with long startup and non-existent damage is not what I would call “perfect” for PvP or anything else.
Dagger #4 has issues, but I’d take it over Pistol #2 any day of the week. At least it’s usable.
(edited by Amante.8109)
To your post: Pistol 2 isn’t useless – 5% more damage and daze = perfect to use before you use unload.
On the contrahery Dagger 4 is pretty useless, yes, because it’s wonky to apply and because there’s no more movement restrictions on leaps. So the initial purpose of slowing down a fleeing enemy is obsolete.I think you are quite confused, friend. Pistol #2 applies a short Immobilize, not Daze (that’s Pistol #4). Also, THREE SECONDS of Vulnerability on an attack with long startup and non-existent damage is not what I would call “perfect” for PvP or anything else.
Dagger #4 has issues, but I’d take it over Pistol #2 any day of the week. At least it’s usable.
I already corrected it, my friend.
It is a lot – but whine some more, there’s a chance P/P will get the same buff ranger’s LB got. And yeah, go D/D – always a good thing – I don’t stomp enemy D/D thieves in wvw. Spam that #4!
ETA: I do stomp P/D and S/D though.
ETA²: I was a ranger main at first, the idea was to kitten people off. It took me a long time to understand why ranged weapons usually suck – and after seeing all the new thieves everywhere (PvE or WvW) with their magnificent SB #1 skill I’m innerly screaming “MY GOD, LEARN HOW TO TEEF!!” – I still laugh at P/P thieves though. And I think all ranged weapons should do significantly less damage than melee weapons – I hope it will get back to that.
(edited by Jana.6831)
Staff is bad vs players who know how to play. You won vs d/p thieves as staff thief? That means they weren’t good because D/P hardcounters staff, with shadow shot alone.
Cheers
Exactly. Your Vault didnt got blinded interrupted or evaded? You had really skilled opponents.
It’s called baiting and blind removal. You guys should really look into it.
Same reason a hammer warrior and necro can land hits on a D/P Thief :P
D/P > Staff. Link me your vid when you got it and let us judge about their skill
Cheers
https://forum-en.gw2archive.eu/forum/professions/thief/Daredevil-1v1-Duels-PvP-and-WvW-Videos
Don’t hate. Appreciate.
Are those only the duels you won or were all opponents that bad? That thief blinded you twice in two duels. Second video is pretty much same. Those thieves never heard about 3rd and 4th skill on DP, only the last one accidentally pressed headshot once. Seems to me like all were WvW players relying on lucky backstabs to win, unfortunately in sPvP they don’t hit that hard so their strategy didn’t work.
No offence but I haven’t seen anything that would persuade me that staff is good in it’s current state.
Are those only the duels you won or were all opponents that bad? That thief blinded you twice in two duels. Second video is pretty much same. Those thieves never heard about 3rd and 4th skill on DP, only the last one accidentally pressed headshot once. Seems to me like all were WvW players relying on lucky backstabs to win, unfortunately in sPvP they don’t hit that hard so their strategy didn’t work.
No offence but I haven’t seen anything that would persuade me that staff is good in it’s current state.
Oh don’t worry. Those thieves weren’t bad. They actually got me several times but nobody watches duel videos to watch you lose haha. The MAD thief in particular was good. You’re only seeing some of the fights I won in these videos. I tried to pick the more intense or cool ones.
[Teef] Member got me once or twice too, Engi beat me once, and my D/P buddy got me as well when he was actually able to land the headshots.
I know that everyone complains that these Thieves were not using blinds or headshots but the fact is that, I would dodge them and they would just end up wasting initiative so they would not be spamming them while fighting me.
Remember, you get 3 dodges plus recover one when you steal plus Staff 3 lets you evade attacks really easily so yes, it is possible to evade pretty much every blind and headshot a D/P thief tries to get off on you.
Furthermore, if a D/P thief manages to blind you, it’s not the end of the world. One evade removes it and if that 1s condi cleanse is on cooldown, then the fact that you land on your enemy with a Bound cleanses it and you’re set to keep damaging.
On paper, D/P should beat Staff but with the tools that Anet has given us on Daredevil, Staff actually functions really well in a fight against it. Also don’t think they were fighting some baddie that got on Thief for the beta either. I’d say I’m not too bad on Thief considering it’s my main and S/D evasive set has been my build for 2 and a half years :P So picking up Staff evasive set quite similar with just enough differences to cause me to make some mistakes while dueling as I’m sure you saw xD
Staff thieves will get crush easily by any ranged weapon.. the only thing that may help you to deal dmg is the fact that “Bounding dodger” and staff 5 share almost the same animation, so you ennemy may lose CD trying to hit /rupt you during the Bound dodge, thinking you’ve used staff 5..
Staff thieves will get crush easily by any ranged weapon.. the only thing that may help you to deal dmg is the fact that “Bounding dodger” and staff 5 share almost the same animation, so you ennemy may lose CD trying to hit /rupt you during the Bound dodge, thinking you’ve used staff 5..
Thieves in general are crushed by ranged weapons if you’re not close enough so that’s nothing new.
Also if range is an issue, you can run Bandit’s Defense and block every single Rapid Fire shot from a Ranger or you can run Shadow Refuge/Hide in Shadows like I did to buy you time to get close.
I mean if you’re just looking at the Staff skills without the utilities, it’s not that great but you get CC utilities, CC in stealth, and snares which allow you to set up Vault and you also can still have access to stealth, shadowstepping, traps, and now access to a block which all synergizes really well with what Staff is designed to do.
Wow you are so funny! Keep the jokes coming!
Also if range is an issue, you can run Bandit’s Defense and block every single Rapid Fire shot from a Ranger…..
1 sec block vs 2 and half skill…blocking all…. really?
Can i hakzor too?
The block duration is laughable.
Also if range is an issue, you can run Bandit’s Defense and block every single Rapid Fire shot from a Ranger…..
1 sec block vs 2 and half skill…blocking all…. really?
Can i hakzor too?The block duration is laughable.
Okay maybe not all of them but the point is, you won’t get nuked by a Rapid Fire, especially with 8-10 cd on Bandit’s Defense. You will be mitigating a ton of damage and use that to either run towards the Ranger, port and start wasting them or stealth up and recover. Trust me, I fought several LB rangers on my Daredevil and ended them rightly. Range is not that big an issue with what we got on DD.