Steal / Stat Tree Revamp.

Steal / Stat Tree Revamp.

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Posted by: Daecollo.9578

Daecollo.9578

Trickery Tree:
+1% Critical Damage:
+Each point in Trickery increases the recharge rate of stealing by 2%.

Precision Tree:
+10 Precision.
+10 Condition Damage.

Deadly Arts
Serpent’s Touch – Stealing applies poison for 5 seconds.
Mug – Deal damage when stealing. (does a lot less damage then before.)

Leave all other traits the same.

This adds Synergy between the traits and allows the thief much more access to many more builds.

30 points in trickery reduces the cool-down of steal by 60%, this allows many other traits to be viable.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: ASP.8093

ASP.8093

You say “add synergy.”

I say “arbitrarily force every crit-based build into one trait allocation.”

Nemain The Eyeless · [JOY] · Tarnished Coast · http://tcwvw.com

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Posted by: Daecollo.9578

Daecollo.9578

You say “add synergy.”

I say “arbitrarily force every crit-based build into one trait allocation.”

Noooo—-… >_>

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Teabaker.9524

Teabaker.9524

.. Precision and condition damage in the same tree? Wat. ?

But yea, I think Steal needs some changes. It’s pretty boring to use and has a HUGE cooldown. I wish they would reduce all effects of stolen weapons by 50% and reduce the cooldown by 50% (and ofc remove mug. Mug is broken anyway).

(edited by Teabaker.9524)

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Posted by: Jefzor.7145

Jefzor.7145

Don’t mess up my Critical Strikes tree, please.

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Posted by: Aervius.2016

Aervius.2016

Daecollo, no offense but you seem to want to change almost everything about the Thief, you’ve posted almost 5 threads that I’ve seen proposing off-the-wall changes that display almost a complete lack of interest in the Thief “as-is”.

Maybe this isn’t the class for you?

Kolt – Human Thief
[NEX]
#swaguuma

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Posted by: Aervius.2016

Aervius.2016

(and ofc remove mug. Mug is broken anyway).

Anet was willing to nerf C&D instead of Mug, apparently their “design philosophy” doesn’t line up with yours. Hell, I don’t agree. Considering it is a long cooldown regardless of the Trickery reduction, I think the burst is worth the wait, tbh.

Kolt – Human Thief
[NEX]
#swaguuma

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Posted by: Gintoki.6405

Gintoki.6405

theres kinda no benefit to having both condition dmg and precision on the same tree as there are no “on crit” bleeds,burns or poisons. i would welcome some reworks on the thief but i dont think itll be this simple :P

Aurora glade [FURY] clan. Zetsu (zetsudai, zetsu mei, Zetsu Rounin)