Stun Escapes
Does Sleight of Hand keep me from using stun breaks?
I think so. There is a bug that prevents a break stun ability to remove daze under certain circumstances.
Basilisk venom has 2 stacks so it can stun you twice.
Roll for Initiative is an evade though and thus it would ignore the second hit of Basilisk Venom. And if it hit you twice before you break stun, well, the effect doesn’t stack so RFI will remove the stun.
What can be the cause though is certain animations blocking you from using such skills. If you are immobilized during any animation with aftercast you literally have to spam Withdraw / RFI in order to get them off about one second later. Stuns seem to work the same way – while the animation is interrupted, the aftercast time seems to continue, kittening up your stunbreak in the consequence.
Exactly THAT is the reason why skills like Withdraw, Roll for Initiative, Flanking Strike and so on should take 100% priority over ANY currently running animation, ESPECIALLY during immobilize – which still works like an interrupt in some cases where your skills just wont activate. The immobilize in mid air thing is yet another story which shouldnt happen usually as long as you dont jump around during fights.
I was confused why that happens. Thanks. I guess it won’t hurt to spam the Roll for Initiative key several times :-P