Stun Escapes

Stun Escapes

in Thief

Posted by: Kageseigi.2150

Kageseigi.2150

I’ve been having a tough time consistently escaping stuns before it’s too late.

Right now, I’m running with Withdaw, Roll for Initiative, and Shadwstep, and I have the Trickster trait.

When I see purple chains, I hit Withdraw as quickly as I can. When I see I’ve been knocked down, I hit Roll for Initiative. But sometimes, I’m not exactly sure what my status is in the middle of a team fight due to so many effects and players.

There are times when a thief hits me with Basilisk Venom. I try to be quick with Roll for Initiative, but I find myself still frozen in place. Is that supposed to happen? It seems the only failsafe option is to use Shadowstep, but I try to save it for condi-cleansing.

What am I doing wrong? Does Sleight of Hand keep me from using stun breaks?

Thanks! :-D

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

Stun Escapes

in Thief

Posted by: Daendur.2357

Daendur.2357

Does Sleight of Hand keep me from using stun breaks?

I think so. There is a bug that prevents a break stun ability to remove daze under certain circumstances.

Black Thunders [BT] – Gandara

Stun Escapes

in Thief

Posted by: Counterweight.7192

Counterweight.7192

Basilisk venom has 2 stacks so it can stun you twice.

Altered state of consciousness

Stun Escapes

in Thief

Posted by: Fenda.1398

Fenda.1398

Roll for Initiative is an evade though and thus it would ignore the second hit of Basilisk Venom. And if it hit you twice before you break stun, well, the effect doesn’t stack so RFI will remove the stun.

What can be the cause though is certain animations blocking you from using such skills. If you are immobilized during any animation with aftercast you literally have to spam Withdraw / RFI in order to get them off about one second later. Stuns seem to work the same way – while the animation is interrupted, the aftercast time seems to continue, kittening up your stunbreak in the consequence.

Exactly THAT is the reason why skills like Withdraw, Roll for Initiative, Flanking Strike and so on should take 100% priority over ANY currently running animation, ESPECIALLY during immobilize – which still works like an interrupt in some cases where your skills just wont activate. The immobilize in mid air thing is yet another story which shouldnt happen usually as long as you dont jump around during fights.

Stun Escapes

in Thief

Posted by: Kageseigi.2150

Kageseigi.2150

I was confused why that happens. Thanks. I guess it won’t hurt to spam the Roll for Initiative key several times :-P

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *