Suggestion for Shadow Trap

Suggestion for Shadow Trap

in Thief

Posted by: Kageseigi.2150

Kageseigi.2150

Just curious if this would make Shadow Trap too overpowered or not…

Other than fixing the pathfinding issues, the problem I have with Shadow Trap is that it is a completely blind teleport. So, I would offer one the following suggestions to add to the Shadow Pursuit portion…

Option 1: Grant 1 second of Stability and Resistance

Option 2: Grant 1 second of Auto-Evade

Personally, I prefer the first option. I’m not looking to become invulnerable. I just want enough time to recognize if I teleported into a trap or AoE so I can get out of there.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

Suggestion for Shadow Trap

in Thief

Posted by: alchemyst.2165

alchemyst.2165

Agreed. Shadow trap has a lot of potential to be competitive imo. It’s not bad atm, but it does have pathing issues and I think that this small buff would also be a good step for it.

Suggestion for Shadow Trap

in Thief

Posted by: DeceiverX.8361

DeceiverX.8361

Same deal with mesmer ports, though. You need to have good teamwork and communication to make the skill work. And when you do, it’s conceptually very, very good. So I’m going to have to disagree with buffing its defenses or making it less risky to activate.

If they’d fix some of the odd pathing issues that come from the skill and remove/reduce the long channel on Destroy Shadow Trap (with no target), the skill would gain a lot of value while upholding a fair degree of risk but with huge reward potential. This risk can be mitigated with a lot of awareness and communication, which should be upheld across all powerful skills and professions in general, though. We should be pushing more ways to make skilled plays, not fewer with rather mindless responses or no consequences.

Suggestion for Shadow Trap

in Thief

Posted by: Kageseigi.2150

Kageseigi.2150

Same deal with mesmer ports, though.

True, however, the one thing about the Mesmer portal is that it does provide a method of escape if the teleport places you in a terrible position.

And going off-topic, that reminds me… it doesn’t seem right that Mist/Vapor Forms can pass through gate portals. Talk about immortality. But alas.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

Suggestion for Shadow Trap

in Thief

Posted by: Taobella.6597

Taobella.6597

personally if they drop 10 seconds of shadow trap CD i am sure almost every thief would take it.

Suggestion for Shadow Trap

in Thief

Posted by: DeceiverX.8361

DeceiverX.8361

It’d be too good at that point, able to be reduced to a 28s cooldown for entire map traversal.

Suggestion for Shadow Trap

in Thief

Posted by: babazhook.6805

babazhook.6805

Allow 15 seconds rather than ten to be usuable after an enemy triggers.

The activate time dropped by 1/2 of a second on destroy portion and I think it good.

Fixing pathing issues goes without saying.