Suggestion for Shadow Trap
Agreed. Shadow trap has a lot of potential to be competitive imo. It’s not bad atm, but it does have pathing issues and I think that this small buff would also be a good step for it.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Same deal with mesmer ports, though. You need to have good teamwork and communication to make the skill work. And when you do, it’s conceptually very, very good. So I’m going to have to disagree with buffing its defenses or making it less risky to activate.
If they’d fix some of the odd pathing issues that come from the skill and remove/reduce the long channel on Destroy Shadow Trap (with no target), the skill would gain a lot of value while upholding a fair degree of risk but with huge reward potential. This risk can be mitigated with a lot of awareness and communication, which should be upheld across all powerful skills and professions in general, though. We should be pushing more ways to make skilled plays, not fewer with rather mindless responses or no consequences.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Same deal with mesmer ports, though.
True, however, the one thing about the Mesmer portal is that it does provide a method of escape if the teleport places you in a terrible position.
And going off-topic, that reminds me… it doesn’t seem right that Mist/Vapor Forms can pass through gate portals. Talk about immortality. But alas.
personally if they drop 10 seconds of shadow trap CD i am sure almost every thief would take it.
It’d be too good at that point, able to be reduced to a 28s cooldown for entire map traversal.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Allow 15 seconds rather than ten to be usuable after an enemy triggers.
The activate time dropped by 1/2 of a second on destroy portion and I think it good.
Fixing pathing issues goes without saying.