Suggestion for thief trickery
- fix the dodge after sb 5.
Speaking of Shortbow #5, while it’s not a bug, I do wish we could get rid of the “double tap” functionality. Basically, only allow one use/queue until the arrow makes contact with something so you can’t accidentally shoot 2 arrows at the same place. But that’s just another thing to add to the skill’s long wishlist.
These seem like very fair potential changes
QoL change :
- no more knock back when we use shadow step or tp skill out of dh trap or hammer 5 ring
- No damage taken when teleport skill are used throug any AoE/trap/etc… it’s a tp not a quick walk.
Sorry, but these aren’t actually teleports, they are shadow steps. These are meant as “quick walks”, your character is actually moving through the border but with incredible speed. Just like these ninjas in anime, they appear instantly, but they are still moving.
QoL change :
- no more knock back when we use shadow step or tp skill out of dh trap or hammer 5 ring
- No damage taken when teleport skill are used throug any AoE/trap/etc… it’s a tp not a quick walk.
Sorry, but these aren’t actually teleports, they are shadow steps. These are meant as “quick walks”, your character is actually moving through the border but with incredible speed. Just like these ninjas in anime, they appear instantly, but they are still moving.
So I quick walk up to a ledge? But I can run through it with dash and not take damage. Does the same thing happen with DH or rev teleports?