Suggestions to Counter Passives

Suggestions to Counter Passives

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Posted by: Kageseigi.2150

Kageseigi.2150

I’ve heard a lot about the Thief having a great burst. But what good is even the most powerful burst if a target’s passive defenses completely and unavoidably counters a large percentage of it?

Defenses such as Mirror of Anguish, Reaper’s Protection, Tempest Defense, Eye for an Eye, Soothing Bastion, Defy Pain, Self-Regulating Defenses, or even the Thief’s own Instant Reflexes… all are completely passive. They are literally outside of the player’s control. They are 100% effective even for a player who is AFK. And all of them can either negate a burst after a certain amount of damage or even stop a burst before it can begin. There is no way to avoid them, nor is there even a way to detect if a target has them traited.

There are many other passive defenses, of course, though not necessarily as devastating to the Thief. Personally, I would suggest that all passive defenses (especially CC defenses) require the target to already be in combat before they can be activated, allowing opening CC skills to be effective on an unwary target.

However, here are two specific suggestions for the Thief to give it a better chance to land its full burst potential, so it won’t be as easily negated. Note that they are separate suggestions to be assessed each on its own, not together. The potential to stack them is there if they are implemented as trait choices, though I’m not sure if traits are the best way to implement them.


Assassination
The Thief has the reputation of being a sneaky assassin. This will allow it better ability to live up to that reputation. Assassination requires the Thief to be out of combat.

While out of combat, the Thief will gain the “Assassin” effect. The “Assassin” effect will be lost whenever the Thief is struck, and will not return until the Thief leaves combat.

When the Thief strikes an opponent while the “Assassin” effect is present, the effect is transferred to the target in the form of the “Marked” effect.

The “Marked” effect will remain present until the Thief is struck or leaves combat, or if this opponent leaves combat.

While the “Marked” effect is present, this opponent’s passive defenses will not take effect.

This will allow a Thief to open up combat with a full burst without fear of self-CCing itself. It will also force the opponent to defend itself actively, giving the Thief the potential to down the opponent with an initial burst if it can do so before the opponent can react with active defenses. Yet it will also give the opponent the opportunity to regain its passive defenses if it or its allies can strike the Thief.


Sabotage
The Thief can get so close to its opponent, it can steal items from it. Why wouldn’t a Thief be able to use that opportunity to sabotage the opponent? Sabotaging is Steal-based, bringing the Thief the potential to sabotage the opponent at vital times during combat.

Whenever a Thief successfully uses Steal on an opponent, that opponent gains the “Sabotaged” effect. This effect lasts for 5 seconds. While the “Sabotaged” effect is present, this opponent’s passive defenses will not activate. However, any passive defenses that are already active will remain active.

This will allow the Thief to avoid self-CCing itself by opening combat with Steal. It will also be able to keep the opponent from passively entering into immune/invulnerable states if it uses Steal at the correct moments, allowing the Thief to apply its full burst potential throughout combat.


Personally, I see passive defenses as one of the Thief’s main problems in today’s game… if not the most debilitating. They force every battle into one of attrition against the clock, and time is the worst enemy of the Thief.

If one of the previous suggestions were implemented, I believe it would allow a well-played Thief to take back the advantages of setting up proper ambushes and to force opponents to play actively based on skill instead of passively based on traits.

Again, this is all about giving the ability to counter PASSIVE defenses, not to counter ACTIVE defenses.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

Suggestions to Counter Passives

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Posted by: SimenAaserud.3598

SimenAaserud.3598

This would maybe give D/D a shot ;p

Suggestions to Counter Passives

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Posted by: godmoney.6025

godmoney.6025

I like your ideas, anything is better than this passive self preservation traits that don’t even require any of the player’s input to activate. It’s lazy and bad design from Anet because they needed a quick fix to counter the 100-0 insta-gib builds that existed pre-HOT. (like thief d/d 66200, etc.)

I wouldn’t mind any of these traits if they were coupled with existing defensive utilities, so that they activate when the player chooses to, much like Engineer Elixer S, but then remove it from automatically triggering on CC effects or when certain health thresholds as reached.

You Mr. Enemy played bad to allow me to get you to 25% of your life pool, now the game is punishing me by giving you auto immortality for 3 seconds to run back into your tower – such BS.

/rant-end

La Fantoma – Aurora Glade

Suggestions to Counter Passives

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Posted by: Ario.8964

Ario.8964

OR, and this is my personal favorite suggestion, we could remove ALL passive procs from the game as they are unhealthy and promote unskilled and lazy gameplay. It would also help to get the game out of this “immortal bunkers that hit like zerkers” phase.

[Teef] Dragonbrand Thief and Engi main www.twitch.tv/ariodoesgaming and Ario Does Gaming on Youtube!

Suggestions to Counter Passives

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Posted by: ades.1386

ades.1386

Actually.. this would fix a lot of problems with passives procing such as Engis invaun state on low health (when he goes small), Warriors Endure Pain, Stealth on low health, and could break through Eles Diamond skin and Mesmers boons.

Its really not that far out of the design realm and would provide some much needed buffs to steal, as it currently sits most thieves either use it for interupts/dps or in wvw with the condi meta running rampant to steal boons and hide while the condis tick off in stealth

Allowing us to bypass passive buffs BY TACTICAL PLAY instead of say another gimmick would be a welcome addition and add some complexity but it would also reward thieves greater than the current steal skill.

Crystal Desert

Suggestions to Counter Passives

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Posted by: Straegen.2938

Straegen.2938

It is no surprise that passive traits that automatically activate active skills are almost universal on meta builds.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”