The Rifle Thief

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Posted by: Zero Day.2594

Zero Day.2594

They would never make a specialisation that doesn’t fit at least one mode name are just names, thief couldn’t have gotten traps because we already have them and they will be better after traits changes. Since it’s supposed to be a mix, with thief rifle I expect thief+war.

We’ll get rifle and shouts!

“BOOM! HEADSHOT”-Increase next ranged stealth attack damage by 50%

“NO-SCOOOOOOOOPE”-+50% Crit Chance for 7 seconds

“GET REKT!”-Crit hits apply 1 stack of vulnerability (10 seconds) for the next 10 seconds (no icd). Break stun

“Come at me bro!”- Taunt up to 3 enemies for 3 seconds

I think those would be sufficiently troll-y enough and fitting for the thief.

As funny as that sounds, there’s is a decent chance, considering they did say something about some class getting access to shouts.

And yeah thieves getting traps wouldn’t make sense much by what they said, but for some odd reason (maybe the introduction of ascended tier) I don’t believe them (maybe the weird nerfs, and the weird buffs/adjustments) much anymore.

Meh. At least gw2 isn’t the only game in the world.

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Posted by: godofcows.2451

godofcows.2451

Instead of the rifle, i’m more interested in seeing a dual focus teef for sum reason

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Posted by: Maugetarr.6823

Maugetarr.6823

They would never make a specialisation that doesn’t fit at least one mode name are just names, thief couldn’t have gotten traps because we already have them and they will be better after traits changes. Since it’s supposed to be a mix, with thief rifle I expect thief+war.

We’ll get rifle and shouts!

“BOOM! HEADSHOT”-Increase next ranged stealth attack damage by 50%

“NO-SCOOOOOOOOPE”-+50% Crit Chance for 7 seconds

“GET REKT!”-Crit hits apply 1 stack of vulnerability (10 seconds) for the next 10 seconds (no icd). Break stun

“Come at me bro!”- Taunt up to 3 enemies for 3 seconds

I think those would be sufficiently troll-y enough and fitting for the thief.

As funny as that sounds, there’s is a decent chance, considering they did say something about some class getting access to shouts.

And yeah thieves getting traps wouldn’t make sense much by what they said, but for some odd reason (maybe the introduction of ascended tier) I don’t believe them (maybe the weird nerfs, and the weird buffs/adjustments) much anymore.

Meh. At least gw2 isn’t the only game in the world.

Well, guardians are getting traps, so at least we dodged that bullet.

…..unless 2 classes get traps…….

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Posted by: Wanderer.3248

Wanderer.3248

I want powerful explosive microfusion ammo that aoe knockdowns. That’ll handle my cc survival needz.

Lol.

But seriously, there is room for stun, confusion, cripple, and blind as defensive rifle skills for a thief.

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Posted by: Gilburt.9146

Gilburt.9146

I guess we’ll just stand on ledges and pewpew like the Rangers.

Brother Gilburt – Guard / Agent Gilburt – Thief

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Posted by: Wanderer.3248

Wanderer.3248

Instead of the rifle, i’m more interested in seeing a dual focus teef for sum reason

Dual sceptres. They could juggle them.

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Posted by: Doggie.3184

Doggie.3184

I want powerful explosive microfusion ammo that aoe knockdowns. That’ll handle my cc survival needz.

Lol.

But seriously, there is room for stun, confusion, cripple, and blind as defensive rifle skills for a thief.

Have you seen the new WvW map? Screw that, gimme dat ranged aoe Banish. :P

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Posted by: UKADAM.3910

UKADAM.3910

I reckon we will get access to the new slow condition, slow movement and skills charge would help rifle survivability, id like fear but I don’t see that happening.

We won’t get shouts lol it wouldn’t make sense to the class type but then again guardians with traps means anything is possible lol.

Aslong as the new legendary rifle looks like a kitten shotgun Il be happy xD

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Posted by: nightblood.7910

nightblood.7910

Yeah if you follow what Anet is doing, they are taking mechanics from one class and giving it to another.

Honestly, if we get rifle we will also likely get things like grenades and bombs. IE Engineer Mechanic.

Though, personally I would love to have clones and mes mechanics so much more than engineer mechanics.

Especially with the guard traps. Do traps currently get set off by clones?

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Posted by: Advent.6193

Advent.6193

nightblood: Thieves technically have clones. Ambush/Thieves’ Guild.
As for mechanics? I’m starting to think modified “Conjures.” Shadow weaponry, perhaps?

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Posted by: nightblood.7910

nightblood.7910

nightblood: Thieves technically have clones. Ambush/Thieves’ Guild.
As for mechanics? I’m starting to think modified “Conjures.” Shadow weaponry, perhaps?

Yeah but not really the same idea.

I would never run thieves guild, its crap with too long of a CD. Yeah it might get you the win once over some zerker class that has no idea how to play, but overall, worst Elite we have.

Im more into clones on dodge and so on. Using the same misdirection mechanics as mes.

Combined with stealth, it would change so much.

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Posted by: YuiRS.8129

YuiRS.8129

Well…
Bright side is we’re not the ones getting traps as utilities. The not so bright side is that the DRAGONHUNTER didn’t really seem awesome, even less so then the Chronomancer – which didn’t really impress me either (o well, high expectations I guess), so…. not really looking forward to the thief’s elite spec reveal – we’re either going to get a rifle with a dumb name or a torch with a dumb name. Getting a rifle with a cool name could happen but probably has a less chance, and a greatsword with a cool name is just not going to happen.

QQ #firstworldproblems

Why do people care about names so much? And what’s so bad about “Dragonhunter” anyway? You hunt dragons in a game about hunting dragons… it’s alright.

We’re all dragon hunters in the game’s sense…. The name is just cheesy sounding, besides that it’s giving to a guardian… Not a deadly menacing warrior of some sort, but a noble knight in shining armor…

Warriors aren’t deadly in this game, they’re buffers.

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Posted by: UKADAM.3910

UKADAM.3910

I’m excited for it haha I play as a pp thief since launch, I know it isn’t the strongest and stuff but its fun and looks amazing and I like the challenged when playing it, so rifle will be my secondary or even main if its as fun as pp .

I can see us getting mesmer type abilities, like an evade backwards skill that leaves a clone in your place , that would be amazing.

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Posted by: UKADAM.3910

UKADAM.3910

I expect thieves new spec will be the last to be shown

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Posted by: Zero Day.2594

Zero Day.2594

I expect thieves new spec will be the last to be shown

It won’t be shown/seen, because it’s perma-stealthed.

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(edited by Zero Day.2594)

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Posted by: Sagat.3285

Sagat.3285

I expect thieves new spec will be the last to be shown

It won’t be shown/seen, because it’s perma-stealthed.

I was going to give reasons why necro would be last but this deserves a +1

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
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Posted by: Odyssey.2613

Odyssey.2613

I expect thieves new spec will be the last to be shown

It won’t be shown/seen, because it’s perma-stealthed.

AHHHhhhhhahaa

I see what you did there…..

The dev team has proven they can’t balance a 2×4 on a cinder block.

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Posted by: Silv.9207

Silv.9207

With a rifle the thief will obtain a lot of good skills, if you loow at the warrior or, even better, Engi Rifle. Warrior rifle have cripple and knock back, engi rifle have knock back, mobility and immobilize.
What about of a ranged weapon with something like cripple/immobilize/knockback, hide and good damage? Who will be able to catch you?

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Posted by: MakubeC.3026

MakubeC.3026

Just a wild guess but I think the role we will be fullfilling is Ranged Conditions. So, the blog post go like this haha:

“We are proud to present the newest Guild Wars 2 Especialization: The Assaulter!

Carrying his Rifle around the battlefield, The Assaulter will pressure enemies from a medium distance with a rain of condition and unpaired resilence. Using a combination of venomous shots and strikes, once an Assaulter has you, he’s not letting go.

Brand new class mechanic: Assault!
The F1 steal has been replaced with the Assault skill. Once you assault an enemy, you will shadowstep to him and then back to your original position. But before you leave, they better check their pockets for a little gift. Body Mines are the newest form of havoc spreading the Assaulters are bringing. Once an enemy is assaulted, a mine will be left at his back, ticking off for 3 seconds before exploding. Once it does, the mine will inflict the enemy with a variable set of conditions depeding on what the Assaulter has previously determined with his F2 and F3 skills: Mine Charge and Mine Set-up.

F2 skill Mine Charge!
will work as follows: Everytime you use it, it will deplentish all of you Initiative and charge your Assault, making it stronger the most IP you had. So if you used it with 10 IPs, you will inflict a bigger number of condition stacks!

F3 skill Mine Set-up!
This ability is now your brand new F3 skill. It will cost 2 IP and will allow you to stack the conditions your Assault skill will inflict. It has a 3 seconds cooldown and takes up to 4 stacks, going as follows:

1. Confusion
2. Bleed and vulnerability
3. Poison and criple
4. Torment and Burn

This makes the Assaulter a force to be reckoned with if given the time to prepare. Watch your steps, because you might get Assaulted!
See you in game."

(edited by MakubeC.3026)

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Posted by: Sorel.4870

Sorel.4870

I expect thieves new spec will be the last to be shown

I wasn’t there when the game launched, but I am under the impression that they reveal the specialization in the reverse order in which the vanilla professions were presented before launch. By that logic, the last specialization we’ll hear about will be the Tempest.

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Posted by: UKADAM.3910

UKADAM.3910

I read somewhere what if the class with the hammer in the trailer was the thief, all because it looked like a engineer doesn’t really mean it was , any medium armour class can wear any medium armour so what if thief got hammer .
Most likely not tho haha

Theif is probably the most anticipated spec of all the classes so revealing it last.
As for rifle skills I hope it will have some.of the new conditions , maybe all skills have a condition would be amazing . Thief doesn’t have a condition build spec right now , yeah we get poisons/ bleeds with utilities and a few skills but having a option for a full condition build where every skills had a condition like engineer pp . That’s what I’m hoping for.

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Posted by: UKADAM.3910

UKADAM.3910

Can we still used the old utilities with the new spec or is everything locked skill/utilities wise and you have to use the ones with the new spec. I know we can pick any trait line but do we know anything about being able to use sr or signets ?

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Posted by: godofcows.2451

godofcows.2451

Thief doesn’t have a condition build spec right now , yeah we get poisons/ bleeds with utilities and a few skills but having a option for a full condition build where every skills had a condition like engineer pp . That’s what I’m hoping for.

teh legendary cancer build doesn’t count?
all the past qq post about it must be trolls.

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Posted by: UKADAM.3910

UKADAM.3910

Whats the legendary cancer build ?

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Posted by: Advent.6193

Advent.6193

Dire P/D
#+15CharrThieves

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Other 80s: Any but Warrior

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Thief/War – Mace and stances.

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Posted by: AikijinX.6258

AikijinX.6258

Rifle- Applies [X] Condition to.., As soon as I see something like that in the skill description I am deleting my game and retiring. over 5.1k hours, over 2 years, and only class I’ve bothered to make and play. If they make the mistake of making rifle more useless than P/P, I’m done.

Maguuma
AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back

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Posted by: Sagat.3285

Sagat.3285

Rifle- Applies [X] Condition to.., As soon as I see something like that in the skill description I am deleting my game and retiring. over 5.1k hours, over 2 years, and only class I’ve bothered to make and play. If they make the mistake of making rifle more useless than P/P, I’m done.

I’m pretty sure a range weapon has to get a condition type actually pretty much any weapon, if you mean damage condition then yes I understand but I’m pretty you would want some cripple,vul etc in there.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: AikijinX.6258

AikijinX.6258

Rifle- Applies [X] Condition to.., As soon as I see something like that in the skill description I am deleting my game and retiring. over 5.1k hours, over 2 years, and only class I’ve bothered to make and play. If they make the mistake of making rifle more useless than P/P, I’m done.

I’m pretty sure a range weapon has to get a condition type actually pretty much any weapon, if you mean damage condition then yes I understand but I’m pretty you would want some cripple,vul etc in there.

I’m talking in terms of bleeds/torments, etc

Maguuma
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Posted by: Sagat.3285

Sagat.3285

Rifle- Applies [X] Condition to.., As soon as I see something like that in the skill description I am deleting my game and retiring. over 5.1k hours, over 2 years, and only class I’ve bothered to make and play. If they make the mistake of making rifle more useless than P/P, I’m done.

I’m pretty sure a range weapon has to get a condition type actually pretty much any weapon, if you mean damage condition then yes I understand but I’m pretty you would want some cripple,vul etc in there.

I’m talking in terms of bleeds/torments, etc

Yeah I get it damaging conditions.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: UKADAM.3910

UKADAM.3910

I reckon it will be like the new necro reaper spec, slow firing but with high damage. So far each spec that’s been revealed are all main weopen sets and not secondary weopen sets.

The only problem I have with thiefs is the fact that thiefs unique trait is stealth but other classes have stealth which makes thief not as special.

Pp isn’t useless at all ive played it since launch and its still my main, I havnt had no problems in pve or pvp/ wvw . Once you learn to not rely on unload and use you skills wisely and have the right setup you survive anything. I rarely die at all in any game mode .

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Posted by: Varrg.2704

Varrg.2704

Everyone is assuming that rifle thief will be sniper….but what if it will be something like commando? Shouts would make a lot of sense in that scenario.

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Posted by: Coedeax.2567

Coedeax.2567

Everyone is assuming that rifle thief will be sniper….but what if it will be something like commando? Shouts would make a lot of sense in that scenario.

Necro already got shouts,they aren’t going to give the same utilities to two different professions…now next expac, maybe…

It’s not FAIR!

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Posted by: jaif.3518

jaif.3518

The only problem I have with thiefs is the fact that thiefs unique trait is stealth but other classes have stealth which makes thief not as special.

No, steal is unique, not stealth.

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Posted by: UKADAM.3910

UKADAM.3910

Its steal :/ I rarely use steal, the skills it take are awful besides fear and that one that stealth you cant remember the name for it.
I hope there change it with the new spec

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Posted by: Exciton.8942

Exciton.8942

Its steal :/ I rarely use steal, the skills it take are awful besides fear and that one that stealth you cant remember the name for it.
I hope there change it with the new spec

Wat? Many of the stolen skills are amazing. The skill itself is also great when traited. No wonder every PvP thief traits the skill.

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Posted by: Tabootrinket.2631

Tabootrinket.2631

My bet is on a highly mobile thief spec.
When talking about the reaper, Robert Gee said mobility is reserved to classes like mesmer and thieves.
I think it hints that thieves will have their mobility enhanced in a certain way

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Posted by: godofcows.2451

godofcows.2451

Its steal :/ I rarely use steal, the skills it take are awful besides fear and that one that stealth you cant remember the name for it.
I hope there change it with the new spec

steal is usually used for it’s blinking, porting, and the ability to combo skills with it. there’s a reason why there are some that max trickery. currently at least.

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Posted by: Maugetarr.6823

Maugetarr.6823

Its steal :/ I rarely use steal, the skills it take are awful besides fear and that one that stealth you cant remember the name for it.
I hope there change it with the new specialization

Un-traited steal is pretty bland. Traited steal can turn the tides of a fight.

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Posted by: Anchoku.8142

Anchoku.8142

Sniper makes the most sense to me. Look for conditions and CC on it trading high spike damage for controlling the target. Maybe 1500 range, too.

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Posted by: Zero Day.2594

Zero Day.2594

A sniper with a long bow?

(Again, we’re under the assumption that no two class can get the same weapon, but that’s an assumption.)

Also, it probably won’t be named sniper. Something like “Marksman”…. sniper is too modern.

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Posted by: Anchoku.8142

Anchoku.8142

Long range dps / CC with less mobility seems likely to me. No reason Ranger should have all the fun. Even Guard is getting range.

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Posted by: Gulesave.5073

Gulesave.5073

Rifle skills could be fun, but they would depend a lot on the overall theme, especially the new utility type. For example, here are a couple ideas for rifle if we get elixirs, with a “chemicals” theme.

  • Phosphorus shot: the casing explodes in a blast finisher when it touches any combo field, (the bullet core continues on to target as a triggered projectile finisher). If the bullet isn’t ignited en route, it does more base damage.
  • Acid shot that applies vulnerability. Extra vulnerability if they lose a boon for any reason in the next few seconds.
I should be writing.

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Posted by: Jesse.4631

Jesse.4631

If we get Rifle i see us getting gadgets most likely, inc commando! Oh and for people pitching traps we already have them lol they just so bad no one uses them

Pink Sylvari FTW!

(edited by Jesse.4631)

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Posted by: Anchoku.8142

Anchoku.8142

Thief could also get more AoE damage like Mes is getting wells but it seems less likely than more ranged power.

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Posted by: Maugetarr.6823

Maugetarr.6823

Long range dps / CC with less mobility seems likely to me. No reason Ranger should have all the fun. Even Guard is getting range.

I think this is the best guess. Medium to high damage auto attack (Think staff ele in fire) with situationaly good utility on our other skills (like shortbow). I doubt we’ll get cc though as our moves are repeatable so the hardest cc we currently have is a half second stun (Pistolwhip).

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Posted by: Cynz.9437

Cynz.9437

They would never make a specialisation that doesn’t fit at least one mode name are just names, thief couldn’t have gotten traps because we already have them and they will be better after traits changes. Since it’s supposed to be a mix, with thief rifle I expect thief+war.

We’ll get rifle and shouts!

“BOOM! HEADSHOT”-Increase next ranged stealth attack damage by 50%

“NO-SCOOOOOOOOPE”-+50% Crit Chance for 7 seconds

“GET REKT!”-Crit hits apply 1 stack of vulnerability (10 seconds) for the next 10 seconds (no icd). Break stun

“Come at me bro!”- Taunt up to 3 enemies for 3 seconds

I think those would be sufficiently troll-y enough and fitting for the thief.

thieves are already most hated class lol i don’t think they need more help in that department~

All is Vain~
[Teef] guild :>

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Posted by: Zero Day.2594

Zero Day.2594

They would never make a specialisation that doesn’t fit at least one mode name are just names, thief couldn’t have gotten traps because we already have them and they will be better after traits changes. Since it’s supposed to be a mix, with thief rifle I expect thief+war.

We’ll get rifle and shouts!

“BOOM! HEADSHOT”-Increase next ranged stealth attack damage by 50%

“NO-SCOOOOOOOOPE”-+50% Crit Chance for 7 seconds

“GET REKT!”-Crit hits apply 1 stack of vulnerability (10 seconds) for the next 10 seconds (no icd). Break stun

“Come at me bro!”- Taunt up to 3 enemies for 3 seconds

I think those would be sufficiently troll-y enough and fitting for the thief.

thieves are already most hated class lol i don’t think they need more help in that department~

We need to get to the point were people will just rage quit when they see us.

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Posted by: Cynz.9437

Cynz.9437

They would never make a specialisation that doesn’t fit at least one mode name are just names, thief couldn’t have gotten traps because we already have them and they will be better after traits changes. Since it’s supposed to be a mix, with thief rifle I expect thief+war.

We’ll get rifle and shouts!

“BOOM! HEADSHOT”-Increase next ranged stealth attack damage by 50%

“NO-SCOOOOOOOOPE”-+50% Crit Chance for 7 seconds

“GET REKT!”-Crit hits apply 1 stack of vulnerability (10 seconds) for the next 10 seconds (no icd). Break stun

“Come at me bro!”- Taunt up to 3 enemies for 3 seconds

I think those would be sufficiently troll-y enough and fitting for the thief.

thieves are already most hated class lol i don’t think they need more help in that department~

We need to get to the point were people will just rage quit when they see us.

that is already the case when you get 4 thieves on team in ranked xD

All is Vain~
[Teef] guild :>

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Posted by: oscuro.9720

oscuro.9720

I’m just hoping that it is a sniper specialization. Give us a long charge time, but 2k range. Give us some type of permanent stealth out of combat that makes us move super slow, and than a real long duration reveal, so I can snipe people than run s/d and be raged at more