The skill queue is still not working well!!

The skill queue is still not working well!!

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Posted by: Ghost.9035

Ghost.9035

I don’t really like to get all uppity, but seriously! How many times does someone have to yell that the skill queue is still not very good!!!! If I hit a button twice in a very rapid succession, it means I want to use the move ONCE. End of story… So far I have not seen grade A listening skills (and no I don;t mean all of the early hate thief got) I mean in general. Feedback is plentiful, and USEFUL! Please start using it. Not for thief, for everything. I have seen many posts that I have thought were such good ideas, yet no word, no patch (understandable) but no post even from some dev to say “hey, that’s a good idea, we SHOULD actually remove the combat bug.” Really guys, the best games are built off of feedback.
Thanks for your time, and PLEASE, I really want to start seeing some player – dev cooperation…

The skill queue is still not working well!!

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Posted by: BabelFish.7234

BabelFish.7234

This isn’t how you get devs to take you seriously…this is how you discredit legitimate issues.

That being said I agree with your point about the skills completely. Often times I’ll hit a button to use a skill, it will not activate so I hit it again and BAM my character uses that skill twice. Yeah, because I wanted to use C+D 2x in a row, clearly…

Not sure if this has to do with memory, servers or internet connection but I would like to see a system implemented for specific skills like C+D that are totally unspamable that allows the game to say “oh this person is rapidly pressing a unspamabke skill, we’re only going to use it once”.

The skill queue is still not working well!!

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Posted by: Klawlyt.6507

Klawlyt.6507

The problem is, this really only affects thieves. Pretty much every weapon skill that isn’t an auto-attack has a cooldown, except for the initiative-centric thieves. I hate it too, but I can see why it’s not the highest of priorities.

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

The skill queue is still not working well!!

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Posted by: Dee Jay.2460

Dee Jay.2460

I’ve noticed this on my Disabling Shot a lot.

It also happens with Heartseeker at times.

I think GW2 needs a setting that says: “If button X is pressed twice within 0.5 seconds, count this as one press. If it is pressed less frequently account for each press individually.”

The skill queue is still not working well!!

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

I’d love the option to turn off skill ques altogether personally.

The skill queue is still not working well!!

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Posted by: Singularity.1486

Singularity.1486

I also hate when I use infiltrator’s arrows, where it is suppose to be instant cast but sometimes it dont use it instantly. So what happen is I cast it again, then when the game catches up, it just shadowstep me to the same place twice and leaving me with no initiative.

The skill queue is still not working well!!

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Posted by: Vexus.5423

Vexus.5423

The issue is just you. You have to trust that the client will perform the first keypress, not spam a second keypress. And leave it at that. Think of what to do after, while you wait. It is a small issue at times, for example, like when you are CC’d and need to C&D right after that CC to survive, and end up getting two casts on it. I’ll tell you this; find that ESC key! You can cancel the second cast if you’re fast enough.

It takes some getting used to, and as far as I know, we’re the only class that specifically is punished by this, and only punished in any real regard when using C&D, which seems to me like a good thing as it forces you to play well.

I swear if there was no skill queue system, people would complain about multiple casts of skills because of spamming the skill as well.

Adapt.