The thief and its gameplay - Your feedback [Merged]

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Posted by: DeNdReTiC.3481

DeNdReTiC.3481

feline grace got nerfed so thought it was best to find a new game. Only play styles being promoted in pvp are crutch builds. I’d repeat some of the great ideas said on these forums on how to make thief better, promoting skill based play, but that would be a waste of time since nothing will actually change lol.

Edit: to those who are posting ideas, don’t waste your time just find a better game. There’s a lot more out there.

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Posted by: Maugetarr.6823

Maugetarr.6823

Honest opinion, I main thief but play more of classes now because it’s too hard to play a thief these days. Thief needs something to counter those passive abilities that block thief burst. All those passive auto immunities or stun reverb stuff killed our class. When I play my other classes in unranked and fight a thief it’s silly how easy they die. I just avoid the initial burst and then 2 shot them with autos…

It’s not fun to play thief anymore… It’s so frustrating playing really well only get destroyed by a passive ability. Maybe if basi venom was u breakable stun again or we had some way of not triggering those passives that might help…

QFT.

I still play my thief for a couple of games a night, but usually end up switching to something that offers more group utility, especially when playing with friends in ranked.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Nihlus.9724

Nihlus.9724

Thief will continue to be valuable due to our high mobility and ability to disengage. That said, I would like to be valuable as more than a +1er. Our team fight survivability is the absolute bottom of the barrel.

With the Feline Grace change, Practiced Tolerance change, and Vigor nerf, our survivability has gone down while damage from all sources has gone up.

I like the shape the Shadow Arts tree is morphing into, but even specced into that won’t stop a mesmer from bursting you into oblivion.

Since ANet is doing small incremental balance changes every week or two until Heart of Thorns, what I’d like to see for a start is an increase of thief base health to the middle tier (Engineer, Ranger, Mesmer, Revenant.) This would help both PvE as well as PvP. Right now if you go full Zerks in PvE, there are plenty of attacks that will kill you in one hit in high level Fractals. Other classes get much more wiggle room. I’ve had to slot in some Valkyries pieces, which isn’t inherently bad, but other professions don’t have to sacrifice as much to stay alive since they either have larger base health or primarily attack from range.

I also don’t think it would be that gamebreaking to have Resilience of Shadows back to it’s original 50% damage reduction considering it only applies when you or your team mates are in stealth and other classes have the ability to become unkillable for brief periods while rezzing or stomping.

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Posted by: Niels.5396

Niels.5396

We need more mobility in order to be masters of mobility again. We need to have something we excel at that does not rely on your weapon choice. A ton of professions have mobility that is not affected by movement limiting conditions. This buff to them is a major nerf to us. We used to have mobility, stealth and spike damage. This was nicely combined into the steal button but now the mobility in combat is diminishing as it’s a very relative thing in it’s nature. You’re only more mobile than your opponent if your opponent isn’t as mobile as you. This is why thiefs got so many criple output, to be more mobile than our opponents. If we don’t have this all we have is stealth and stealth is only good for breaking combat. Mobility is what keeps us alive IN combat. We NEED it because it’s our biggest form of damage mitigation and part of what makes thief a thief. We NEED it back. If you don’t want mobility creep like the power creep that has been going on you’ll need to nerf every other proffesion by limiting their mobility but I don’t think that’s the solution at this point. We need to get mobility buffs in terms of range increases of every teleport and movement skill as well as buffing the effect of movement skills.

Without it thiefs are useless and just an area to dps without any armour or health. We need more mobility.

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Posted by: Ezra.5049

Ezra.5049

Let’s talk Death Blossom.

The most useless skill I’ve ever seen. What purpose does it serve? Is it used for condi builds to spam 3333333333? Not very engaging gameplay there… Sounds like an amazing build. The evade frame is also very unreliable.

I would love to see this skill reworked. How about giving it a smoke field so it can be used to leap through with Heartseeker, but without the blind mechanic. I hate to see the skill not being used optimally. The thief class (particularly Dagger/Dagger Thiefs) is in dire need of something new and diverse.

What’s your thought on this guys?

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Posted by: Andrew.6487

Andrew.6487

I feel most of wvw is good, but to a thief, something are not fair enough, suggestions as
list :
1. The anti-stealth trap should usable when the “outnumbered” buff appears only.
2. The reveals from “Sic’em” and “Lock on” should rework them into a kind of
condition, we should have a chance to counter it.
3. We need some more stabilities, for example, get 3 stacks of stabilities when active
the signet of shadow.
And, sorry for my poor english.

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Posted by: Runewolf.8456

Runewolf.8456

I’d love some non-stealth centered damage mitigation, something to help us keep up with mesmers who currently do our job several times better than we can.

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Posted by: Einlanzer.1627

Einlanzer.1627

Let’s talk Death Blossom.

The most useless skill I’ve ever seen. What purpose does it serve? Is it used for condi builds to spam 3333333333? Not very engaging gameplay there… Sounds like an amazing build. The evade frame is also very unreliable.

I would love to see this skill reworked. How about giving it a smoke field so it can be used to leap through with Heartseeker, but without the blind mechanic. I hate to see the skill not being used optimally. The thief class (particularly Dagger/Dagger Thiefs) is in dire need of something new and diverse.

What’s your thought on this guys?

No it isn’t. It’s actually a very good skill. For one, it’s great for leveling to give D/D thieves some decent AoE. For two, it stacks ridiculously well with Caltrops and is actually the single most effective bleed stacking available to any one profession in the game. For three, it’s intended to give D/D versatility – both in terms of targeting and in terms of damage source. Dagger’s auto has a source of poison, so D/D is supposed to be usable in a hybrid or condi build (the poison probably needs tweaking more than DB). It needs to be, because S/x, the only other melee set available to Thieves, is not.

The only thing that they need to do is make the evade more reliable. No other changes are warranted or would be good for the set.

(edited by Einlanzer.1627)

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Posted by: horaxx.9728

horaxx.9728

Made a thief, enjoyed it for 2 weeks, got the patch nerf and this class went from an amazing pvp class to help invi in arah… what a joke, and they still pretend people to pay 50 bucks for an expansion with these changes? Gl.

“How do you kill that which has no life?”

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Posted by: Tunacarp.9723

Tunacarp.9723

We need more mobility in order to be masters of mobility again. We need to have something we excel at that does not rely on your weapon choice. A ton of professions have mobility that is not affected by movement limiting conditions. This buff to them is a major nerf to us. We used to have mobility, stealth and spike damage. This was nicely combined into the steal button but now the mobility in combat is diminishing as it’s a very relative thing in it’s nature. You’re only more mobile than your opponent if your opponent isn’t as mobile as you. This is why thiefs got so many criple output, to be more mobile than our opponents. If we don’t have this all we have is stealth and stealth is only good for breaking combat. Mobility is what keeps us alive IN combat. We NEED it because it’s our biggest form of damage mitigation and part of what makes thief a thief. We NEED it back. If you don’t want mobility creep like the power creep that has been going on you’ll need to nerf every other proffesion by limiting their mobility but I don’t think that’s the solution at this point. We need to get mobility buffs in terms of range increases of every teleport and movement skill as well as buffing the effect of movement skills.

Without it thiefs are useless and just an area to dps without any armour or health. We need more mobility.

I think this most of all has what turned me off from my beloved thief of the past years with this patch. Sure, I want ricochet back, but honestly I suffered with my role play pistols before it was even a thing. However, I was always mobile with my various traits and utilities. Always bouncing around. (My friends always laughing at me bouncing off of cliffs in the midst of battles.) And of course I was always mystified as to why they didn’t just dodge certain things. Imagine my surprise when I went to play those other classes and discovered, oh hey.. they can’t dodge and move as much as my thief.

Now though? I’ve ditched my thief to play those other classes, because what edge the unique style and fun the thief had on them, just isn’t there anymore.

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Posted by: Dewais.3821

Dewais.3821

DD Thiefs are SO Dead….now we hawe to play p/d? But i hate all those Pistols…..So play D/D and die or play wih Pistols and hate it all the time? HAHA rly fun game..

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Posted by: MidoriMarch.8067

MidoriMarch.8067

Stupid devs obv got no brain.
They didnt give a kitten about d/d….

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Posted by: Vieux P.1238

Vieux P.1238

Stupid devs obv got no brain.
They didnt give a kitten about d/d….

Idk, i think the devs should focus on balancing thief players instead of trying to balance the thief class. I mean thief players have no skill’s. Except for does who does & can actually kill stuff.

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Posted by: Lukai.6487

Lukai.6487

Lil Background: Mained thief since 3-day headstart involved in tpvp also since then, Avid WvW roamer, don’t pve because stacking is boring.
So because I have played thief for almost 3 years now this is the first time I have ever felt cheated in terms of balance. As a thief I have a low health pool, sure it’s low but prior to the most recent trait patch and vigor nerf, I had access to dodge rolls if I wanted to be survivable. Now that vigor is 50% endurance regen and we no longer have feline grace but instead our vigor is 50% increased which 50% of 50% is 25 so if I go into acro line I get 75% endurance regen on vigor this isnt even what the old vigor value was prior to its nerf. Sure I can play signet of agility for 2 extra dodges every 30 seconds, but then I have to give up a break stun which against your new mesmer trait. YEAH the one that gives them instant cast stuns on one of the shortest cooldowns. Experienced this in a tpvp match against 3 mesmers, normally a thieves treat to fight so many mesmers, Wrong they stunlocked me so hard with one skill and once I was out of my 2 stun breaks they would finish me off (shadowstep,infiltrator signet) with the lack of dodge rolls it was nearly impossible to escape 9 stuns from their mantras combined but also they had moa form and their signet of domination I believe which is a 3 second stun in itself. Mesmers also stealth the same if not more than a thief does currently I haven’t looked into what allows them to stealth more often now but it is very noticeable. I am not sure thieves need buffing but I am positive mesmer, necro, guardian all need another look taken at them as they all can at this very moment do a thief’s job better and safer.
Thief also has some of the worst condition removal their only reliable condition removal is Shadow Arts cleanse 1 condi every 3 seconds in stealth which generally means I have to sit in stealth a long time(15 seconds for 5 conditions [Burn,Poison,Bleed,Confusion,Torment]) I dont even cleanse chill cripple immobilize anymore. I have to run withdraw or roll for initiative for those clears. Oh and the clear 1 condition on use of a trick that trait made me laugh for a solid minute when you come to realize no one uses tricks on thieves and it is only 1 condition (Ranger clears 2 on use of a survival skill which they actually use). Sure I can play thief and just back cap on conquest but if I can’ sustain in a teamfight as long as another class who does the same burst damage if not more than myself what is the point of playing it? Currently I have gone to warrior full zerk GS Ax/Sh who at the moment due to the buffs to rush and leap skills can out run my thief, out dps my thief, out tank my thief all at the same time. Thief either needs an overhaul to their survivability and mobility aspects or other classes need to be tuned back down to bring thief back into decent gameplay.

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Posted by: Luclinraider.2317

Luclinraider.2317

Hi Charles,

First off, thanks for the chance to voice our opinions.

I will be talking about thief from a sPvP and WvW standpoint.

As I’ve said in other posts, I think the thief skills are mostly fine….with the exception of elites. I think the biggest problem is the new Trait build.

Elite Skills:
This has been a long standing problem with thief. We literally might as well have one elite, BV. And even then it is quite underwhelming, it being a venom. I feel that venom’s were balanced around “Shared Venom’s”. Now, this is a good idea, but I feel that they were made to be just decent while “Shared Venom’s” is being used…meaning if it’s not…they are severely underpowered. This results in our only real elite skill being built to be just meh. The “One with Shadows” was a great elite skill…I miss it." (Im pretty sure I got the name wrong…I cant remember it, but you guys know what I am talking about)

Dagger storm is pretty meh, usually resulting is the thief getting pounced on and massacred as he spins. It just doesnt do the damage to make leaving yourself out there worth it.

Thieves guild………possibly the worst elite skill in the game. I love the idea of this skill and wish I could use it. But it basically summons two thief’s that look nothing like you so they dont even work as a distraction. And then just to make it even more laughable, they hit for about 90 damage on average……..oh…and did I mention it’s about a 3 minutes cd……ya lol.

New Traits: I feel the new traits are made to kinda kitten us. Most of our trademark skills such as remove a condition periodically while in stealth and 20% cdr reduction on stealth skills have been placed into the same line….leaving us with lines that are worthless, and in the end only having half of our needed traits. Then some trait line, such as Acrobatics, are just unusable….nothing in there is worth running over the other lines.

I also feel that the new trait lines leave thief dealing some of the lowest damage in the game minus coming into an already weakened opponent and hammering 2 with an already buffed threshold.

Do I have a specific answer as to how to fix the thief? Not for the trait lines…it takes way too much testing and balance for a player to give recommendations other than maybe move them around a little so ALL of our good ones arent lined up.

I do however think the thief’s elites need to be redone….thief literally doesnt have any elite worth running….if I could use my elite slot for a 4th utility skill I would in a heartbeat.

In the end, the thief is currently not the best at mobility, stealth, condi, burst, survival, or control….meaning there is no point to play a thief. It’s the jack of no trades, it’s just taking up a slot that could be a better class.

(edited by Luclinraider.2317)

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Posted by: Coloxeus.3480

Coloxeus.3480

mesmer is the new thief but w/ clones invulnerable bursty like a thief and stealth like a boss!! so why play thief?? cuz i always want and keep liking this prof.!!

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Posted by: Vieux P.1238

Vieux P.1238

mesmer is the new thief but w/ clones invulnerable bursty like a thief and stealth like a boss!! so why play thief??

Cuz idk, maybe cuz of the insane mobility & super burst.

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Posted by: Reinn.7436

Reinn.7436

mesmer is the new thief but w/ clones invulnerable bursty like a thief and stealth like a boss!! so why play thief?? cuz i always want and keep liking this prof.!!

’Cuz black is cool and butterflies are lame.

“Even thieves have principles to follow.”

-Chinese Proverb.

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Posted by: kop.8724

kop.8724

Thief = super burst? ROFL
Everybody you are attacking have immunes, break stuns etc.

I attacked a ranger today, it was comic, I was in zerk he has so much regen and protection that I dealt no damage to him…

Thief is a joke.

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Posted by: JaeleCt.3967

JaeleCt.3967

Thief will continue to be valuable due to our high mobility and ability to disengage.

this would be true, if mesmers didnt exist.

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Posted by: FMJacket.5183

FMJacket.5183

Yep my first character was a thief and ive been playing d/d since i started….almost 4000 hours of game most of which was spent on my thief. It was tough dropping the profession but losing both the condition removal and initiative regen when entering stealth were personally too much for my d/d play style to handle. I played a ton of d/d thief in spvp pre patch and although even then it wasn’t the most optimal choice, I got good and would more often than not be at the top of my teams list. Post patch I tried to cover for the nerfs received by trying new triats and utilities but nothing seems to be as fun or effective in my d/d play style when compared to pre patch. gladly my guardian whom i consider to my my second main was a breath of fresh air in spvp and i am able to kill again. I also no longer consider thieves a threat in spvp….even though they are still by far my favorite profession. this is just my opinion.

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Posted by: Vieux P.1238

Vieux P.1238

Thief = super burst? ROFL
Everybody you are attacking have immunes, break stuns etc.

I attacked a ranger today, it was comic, I was in zerk he has so much regen and protection that I dealt no damage to him…

Thief is a joke.

Nooo…i would rather say thief are no joke, players who like to bash there heads on keyboard button smashing with out learning any playing skills are a joke.

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Posted by: alvinjason.3109

alvinjason.3109

DOWNED STATE SHADOWSTEP IN WVW:

Eles can mistform into tower portals, and we can use shadow step utility and shortbow 5 to enter portals but in the downed state, we can’t shadowstep inside towers.

Devona’s Rest → NSP [SA] [TeaP]

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Posted by: DHawk.2687

DHawk.2687

Stupid devs obv got no brain.
They didnt give a kitten about d/d….

Idk, i think the devs should focus on balancing thief players instead of trying to balance the thief class. I mean thief players have no skill’s. Except for does who does & can actually kill stuff.

saying thief players have no skill is a direct insult to all thiefs that have spent countless hours trying to master this class.
Yes we HAD superior damage but i came at high risk and took a lot of skill to pull off outnumbered fights,
of course there is the occasional 22222222222222222 thief, but saying thief doesn’t take skill is closed minded and probably coming from someone who doesn’t know how to play thief.

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Posted by: JaeleCt.3967

JaeleCt.3967

no doubt Dhawk. i dusted off my guard for some spvp yesterday after being frustrated with my thief. even without really knowing wtf i was doing initially, my guard was performing as well as my d/p thief, and by the end of the day it wasnt even a comparison…

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Posted by: DHawk.2687

DHawk.2687

no doubt Dhawk. i dusted off my guard for some spvp yesterday after being frustrated with my thief. even without really knowing wtf i was doing initially, my guard was performing as well as my d/p thief, and by the end of the day it wasnt even a comparison…

the biggest thing I’ve been noticing is that like 90% of the tieves are still running full zerker gear, guys stats aren’t part of the traitlines anymore, your health is only 12k full zerk, how many times do you need to be one hitted to finally realize that full zerk, at least for DD and DP is dead.
Thief takes so much more skill post patch than almost any other class (imho). think outside of the box, don’t soully listen to the meta and come up with your own builds, as i have. I run a DD thief with 2,85k power, 21,5k hp and 250% crit damage, i can now withstand the damage in a 1v4 and even come out successfully most of the time with about 60% health left. I learned to work around all the nerfs, I’m not saying thief is op, i think he’s the weakest class atm. but using your traits, build effectivly and practicing on your skill will keep us alive. the only thing I really miss as DD is the old SE but mostly the old CiS, how the hell could they make that a GM, Anet pls…

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Posted by: Reaven.3958

Reaven.3958

My feedback:

1) Get rid of merciful ambush or make it a major trait — it is a purely PvE trait for deaggro (almost useless in PvP as it’s way too short to confuse or disorient the enemy and any player with a brain will just sit and auto attack the air where the invisible players are)

2) Give us Last Refuge and Instinctual Response back, preferably in place of the new cc/immob reduction traits. These two traits were huge boons to survivability that are sorely missed.

3) Revert Shadow’s Embrace to it’s previous iteration from before the patch.

4) Revert cooldown on Withdraw back to 15 seconds.

5) Consider finally fixing Scorpion Wire so it doesn’t randomly bug out on even ground with half-pulls or ‘obscured’ errors. This actually has nothing to do with the patch, it’s a long standing problem, but since I’m writing my Christmas list here I might as well add it. Even better, why not make it a channeled skill like engi’s magnet. C’mon, throw me a friggin bone here.

Fix these things, and maybe I’ll start playing GW2 again, and I might even consider throwing my money at the gem store again.

(edited by Reaven.3958)

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Posted by: Reaven.3958

Reaven.3958

Stupid devs obv got no brain.
They didnt give a kitten about d/d….

Idk, i think the devs should focus on balancing thief players instead of trying to balance the thief class. I mean thief players have no skill’s. Except for does who does & can actually kill stuff.

saying thief players have no skill is a direct insult to all thiefs that have spent countless hours trying to master this class.
Yes we HAD superior damage but i came at high risk and took a lot of skill to pull off outnumbered fights,
of course there is the occasional 22222222222222222 thief, but saying thief doesn’t take skill is closed minded and probably coming from someone who doesn’t know how to play thief.

Agreed. The level of stupid in that previous post just about broke my BS meter.

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Posted by: Vieux P.1238

Vieux P.1238

Stupid devs obv got no brain.
They didnt give a kitten about d/d….

Idk, i think the devs should focus on balancing thief players instead of trying to balance the thief class. I mean thief players have no skill’s. Except for does who does & can actually kill stuff.

saying thief players have no skill is a direct insult to all thiefs that have spent countless hours trying to master this class.
Yes we HAD superior damage but i came at high risk and took a lot of skill to pull off outnumbered fights,
of course there is the occasional 22222222222222222 thief, but saying thief doesn’t take skill is closed minded and probably coming from someone who doesn’t know how to play thief.

Agreed. The level of stupid in that previous post just about broke my BS meter.

DHawk.2687: 2-2-2-2-…2.. occasionally you say? Roflol.. ok sure.
& Raven, after reading your complaints about the changes & all, i’m not even surprise that it would take much to break your meter.

But like i said before there are thief players that have adapted & overcome. Why the other 99% of the thief players cant do the same?

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Posted by: Reaven.3958

Reaven.3958

Stupid devs obv got no brain.
They didnt give a kitten about d/d….

Idk, i think the devs should focus on balancing thief players instead of trying to balance the thief class. I mean thief players have no skill’s. Except for does who does & can actually kill stuff.

saying thief players have no skill is a direct insult to all thiefs that have spent countless hours trying to master this class.
Yes we HAD superior damage but i came at high risk and took a lot of skill to pull off outnumbered fights,
of course there is the occasional 22222222222222222 thief, but saying thief doesn’t take skill is closed minded and probably coming from someone who doesn’t know how to play thief.

Agreed. The level of stupid in that previous post just about broke my BS meter.

DHawk.2687: 2-2-2-2-…2.. occasionally you say? Roflol.. ok sure.
& Raven, after reading your complaints about the changes & all, i’m not even surprise that it would take much to break your meter.

But like i said before there are thief players that have adapted & overcome. Why the other 99% of the thief players cant do the same?

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Posted by: Shadow.1345

Shadow.1345

1) Get rid of merciful ambush or make it a major trait — it is a purely PvE trait for deaggro (almost useless in PvP as it’s way too short to confuse or disorient the enemy and any player with a brain will just sit and auto attack the air where the invisible players are)

Are you kidding? Countless times I have saved teammates from stomps with it.

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Posted by: Zelulose.8695

Zelulose.8695

What I am looking forward to that would improve thief in my opinions are thee things.

1) Giving thief a way to shadow step for damage possibly in the new trait system
2) New skills like a healing skill and elite skill related to shadow stepping.
3) Making teleport evade.

This would make for the most skillful fun game play ever. Sadly, it is not a current reality because there is no damage centered around shadow stepping. Also, there are no traits centered around shadow stepping. (This would bring me back to thief as no game I have ever heard of has had a class that abuses flashy teleportation)

Edit: I forgot to add. Th main problem with thief gameplay is that they are locked into stealth builds. Dagger storm can’t be used because that is 7 seconds without stealth. It is hard to play S/D now after the nerf because there is no easy access to stealth. The dependence on stealth is really what is hurting thief gameplay because noone likes it.

When fighting a thief, they complain about fighting me if I stealth even though I’m a thief too. And I feel the same way when facing stealth. This is why I am so heavy set on teleport and evade’s. I feel it would sell better to the community as promoting skillful gameplay
Example: If a Mesmer shatters one you it shouldn’t be stealth till full hp again. It would be use skill port out of the way. I’n this case, when thief teleport is on a CD of mindwrack they will be in a good place.
Another example is Necromancer. Without stealth no amount of skill will let you dodge all of the minions. Teleporting/ evade builds, with more accessibility would change a thief from CnD minions to hide forever to skillfully dodging and kiting minions.

Lucky Leaf, Ángël, Clergyman, Side Kick -Lets make Gw2 a better game

(edited by Zelulose.8695)

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Posted by: MidoriMarch.8067

MidoriMarch.8067

@Vieux P.1238

Do u even play thief? Thief is 1 of the hardest class to play out there.

If u actually think thief can burst down everyone just by pressing 222222 u are so bad and playing it wrong. Against a decent player that 222222 will lead u to suicide.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

@Vieux P.1238

Btw where did that 99% thief players came from?

Check the thief forum and see how many people actually think positive & satisfied about the recent patch.

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Posted by: childhoodtwo.7095

childhoodtwo.7095

I might as well copy my post here more appropriate

What i would love to see is something like this :
1 : shadow refuge giving stability while you are inside it (thief lack any form of stability after patch aside from dagger storm which is meh.. before at least we could get stability when traited with attacking someone from stealth)
2 : reduce dmg while in stealth to be buffed to maybe 35%-40%, that should be enough maybe.(they promised -50% they didnt delivered so we wont take 8k hits while in stealth any more coz screw every class with invulns thats why)
3: a quick fix for the every class does same amout of dmg like thiefs do, some even more , lets just remove the requirement for the backstab to be landed from behind and lets rename it to “shadow stab” or something like that.
4: Let shadow protector trait pulse for 50-70 more hp maybe or 40-60 must be tested.
5: Rethink dagger training and let it be something usefull (5% dmg increase or % critical hit chance on dager skills) now it`s totaly useless and no one will use it over mug)
6:Test changes Test changes Test changes before you ever commit a stupid patch that break stuff(not sure if i troll here).
7: Try balance stuff in WvW too pls kk tnx.
8: Make the d/p quick stealth 5/2 combo require 1 or 2 more init so no one will be able to perma spam it.
9: I can keep on dreaming but what i writed above will never happen so why bother even posting, no one likes thiefs just reroll the fotm class or strugle with me on thief and just try to have some form of fun before they delete our class.

(edited by childhoodtwo.7095)

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Posted by: Vieux P.1238

Vieux P.1238

Stupid devs obv got no brain.
They didnt give a kitten about d/d….

Idk, i think the devs should focus on balancing thief players instead of trying to balance the thief class. I mean thief players have no skill’s. Except for does who does & can actually kill stuff.

saying thief players have no skill is a direct insult to all thiefs that have spent countless hours trying to master this class.
Yes we HAD superior damage but i came at high risk and took a lot of skill to pull off outnumbered fights,
of course there is the occasional 22222222222222222 thief, but saying thief doesn’t take skill is closed minded and probably coming from someone who doesn’t know how to play thief.

Agreed. The level of stupid in that previous post just about broke my BS meter.

DHawk.2687: 2-2-2-2-…2.. occasionally you say? Roflol.. ok sure.
& Raven, after reading your complaints about the changes & all, i’m not even surprise that it would take much to break your meter.

But like i said before there are thief players that have adapted & overcome. Why the other 99% of the thief players cant do the same?

& there you go! another one that cant argue with out putting someone down just cuz he cant express or formulate any points. That’s ok Raven, we all know your special.
http://storage14.tunefiles.com/files/thumbs/2014/08/03/14070101192a491-original-1.jpg

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Posted by: Vieux P.1238

Vieux P.1238

@Vieux P.1238

Btw where did that 99% thief players came from?

Check the thief forum and see how many people actually think positive & satisfied about the recent patch.

Midori, we must not be reading the same forum. I see lotta complaints.

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Posted by: YuiRS.8129

YuiRS.8129

Stupid devs obv got no brain.
They didnt give a kitten about d/d….

Idk, i think the devs should focus on balancing thief players instead of trying to balance the thief class. I mean thief players have no skill’s. Except for does who does & can actually kill stuff.

saying thief players have no skill is a direct insult to all thiefs that have spent countless hours trying to master this class.
Yes we HAD superior damage but i came at high risk and took a lot of skill to pull off outnumbered fights,
of course there is the occasional 22222222222222222 thief, but saying thief doesn’t take skill is closed minded and probably coming from someone who doesn’t know how to play thief.

Agreed. The level of stupid in that previous post just about broke my BS meter.

DHawk.2687: 2-2-2-2-…2.. occasionally you say? Roflol.. ok sure.
& Raven, after reading your complaints about the changes & all, i’m not even surprise that it would take much to break your meter.

But like i said before there are thief players that have adapted & overcome. Why the other 99% of the thief players cant do the same?

What Thief spams 2? Seriously? Is that how deer rank PvE hero thieves act? I wouldn’t know.

You heartseeker to gain stealth, use it as a movement skill and maybe finish off someone when you know a single HS is all it’s going to take. You never spam it into 50% hp targets because you will whiff and lose all initiative.

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Posted by: JaeleCt.3967

JaeleCt.3967

no doubt Dhawk. i dusted off my guard for some spvp yesterday after being frustrated with my thief. even without really knowing wtf i was doing initially, my guard was performing as well as my d/p thief, and by the end of the day it wasnt even a comparison…

the biggest thing I’ve been noticing is that like 90% of the tieves are still running full zerker gear, guys stats aren’t part of the traitlines anymore, your health is only 12k full zerk, how many times do you need to be one hitted to finally realize that full zerk, at least for DD and DP is dead.
Thief takes so much more skill post patch than almost any other class (imho). think outside of the box, don’t soully listen to the meta and come up with your own builds, as i have. I run a DD thief with 2,85k power, 21,5k hp and 250% crit damage, i can now withstand the damage in a 1v4 and even come out successfully most of the time with about 60% health left. I learned to work around all the nerfs, I’m not saying thief is op, i think he’s the weakest class atm. but using your traits, build effectivly and practicing on your skill will keep us alive. the only thing I really miss as DD is the old SE but mostly the old CiS, how the hell could they make that a GM, Anet pls…

i speaking strictly in spvp terms, my bad. ive been running marauder’s amulet there so i dont insta die. havent really gotten around to changing my wvw gear, that’s still all zerker.

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Posted by: Gabriell.4856

Gabriell.4856

@Vieux P.1238

Btw where did that 99% thief players came from?

Check the thief forum and see how many people actually think positive & satisfied about the recent patch.

Midori, we must not be reading the same forum. I see lotta complaints.

Pre June patch:

Thieves say the following in response to post/QQ:
-Thief is fine.
-We are not OP at all.
-People that die to theives are noobs and need to L2P!
-Swing at the air
-We are UP!
-It’s the hardest class to play!
-It take skills!

After June patch:
-Thief is not fine
-We are definitely not OP ANYMORE.
-How come I die now? What is L2P?
-I swing at the air but I can’t hit the mesmer.
-We are actually UP now.
-It’s the hardest class to play so we need buffs!
-It take skills to actually get kills now. Wtf?

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Posted by: JaeleCt.3967

JaeleCt.3967

My feedback:

2) Give us Last Refuge and Instinctual Response back, preferably in place of the new cc/immob reduction traits. These two traits were huge boons to survivability that are sorely missed.

good god, please no. last refuge got me killed me often than it saved me… last refuge with porting you off in a random direction (hopefully not off a cliff) would IMO be much better than blinding powder, insta reveal off an already q’d up auto attack.

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Posted by: JaeleCt.3967

JaeleCt.3967

a gabriell, the only class that could rock your mesmer post patch (and literally the only class we could rock, the rest of the matchups felt pretty balanced, aside from kitten engies and medi guards…) is now nerfed and you’re just reveling in the aftermath eh. have fun being able to destroy literally every class 1v1 for a few months bud.

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Posted by: DHawk.2687

DHawk.2687

Stupid devs obv got no brain.
They didnt give a kitten about d/d….

Idk, i think the devs should focus on balancing thief players instead of trying to balance the thief class. I mean thief players have no skill’s. Except for does who does & can actually kill stuff.

saying thief players have no skill is a direct insult to all thiefs that have spent countless hours trying to master this class.
Yes we HAD superior damage but i came at high risk and took a lot of skill to pull off outnumbered fights,
of course there is the occasional 22222222222222222 thief, but saying thief doesn’t take skill is closed minded and probably coming from someone who doesn’t know how to play thief.

Agreed. The level of stupid in that previous post just about broke my BS meter.

DHawk.2687: 2-2-2-2-…2.. occasionally you say? Roflol.. ok sure.
& Raven, after reading your complaints about the changes & all, i’m not even surprise that it would take much to break your meter.

But like i said before there are thief players that have adapted & overcome. Why the other 99% of the thief players cant do the same?

What Thief spams 2? Seriously? Is that how deer rank PvE hero thieves act? I wouldn’t know.

You heartseeker to gain stealth, use it as a movement skill and maybe finish off someone when you know a single HS is all it’s going to take. You never spam it into 50% hp targets because you will whiff and lose all initiative.

No kitten ^^ i know that, but a platinum legend thief attacked me yesterday, he started the fight from stealth spamming his heartseaker, i was like wtf dude, are you really that bad??
i turned around, cloaked and daggered on him, backstabed him, teebagged him xD