Theory about last refuge:

Theory about last refuge:

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Posted by: Excalibur.9748

Excalibur.9748

The blinding powder procs on a hit that kills you rather than a hit that brings you to low HP. Too often I’ve found thieves on the ground right where they dropped this. Though to be fair they would be screwed either way even if they not drop this upon dying.

Use Blinding Powder when your health reaches 25%

More like

Use Blinding Powder when your health reaches 0-25%

All is vain.

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Posted by: FLiP.7680

FLiP.7680

This minor trait could be changed to reset the cooldown of your healing skill, and maybe drop blackpowder too.

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Posted by: Excalibur.9748

Excalibur.9748

it would be a little OP but they could change it so the skill proc does not have any animation, and it doesn’t proc revealed.

All is vain.

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Posted by: freelancecoma.8629

freelancecoma.8629

I would honestly rather it do nothing at all then continue to exist as it doea. How jus this trat not changed with all the others? It’s easily the most complained about trait on these forums and with good reason. I cant count the number of times it’s gotten me killed.

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Posted by: Geiir.7603

Geiir.7603

If they would make it so its an altered state of stealth or cancel all current skills so that you won’t get revealed the second it procs.

Melder – Thief

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Posted by: dDuff.3860

dDuff.3860

I know it is not on subject, but what would you say about black powder+cluster bomb on top on someone’s body? It procs reveal.
May be you’ll say it is how things should work, but what about HS+Steal out of Black Powder? It gives you stealth succesfully.
Why similar mechanics are working in different ways?

Faeleth

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Posted by: Kaon.7192

Kaon.7192

I know it is not on subject, but what would you say about black powder+cluster bomb on top on someone’s body? It procs reveal.
May be you’ll say it is how things should work, but what about HS+Steal out of Black Powder? It gives you stealth succesfully.
Why similar mechanics are working in different ways?

I made a bug report and thread about this a loooong time ago that didn’t gain any traction whatsoever. But here it is anyways: https://forum-en.gw2archive.eu/forum/support/bugs/Blast-finisher-behavior-in-smoke-field/first#post998384

Also posted it in the Thief bugs compilation thread but not sure if ANet has taken a look at it yet: https://forum-en.gw2archive.eu/forum/professions/thief/Bugs-and-Issues-Compilation/page/8#post1921948

Kaon.7192

Blast finishers on smoke fields applies stealth and then immediately revealed on the first use if an enemy is damaged in the blast. This is inconsistent with the behavior of leap finishers that apply stealth AFTER doing damage and significantly diminishes the usability of blast finisher on smoke fields in combat.

RE: Last Refuge: Please swap it with any of the SA Adept traits.