Theory about last refuge:
This minor trait could be changed to reset the cooldown of your healing skill, and maybe drop blackpowder too.
it would be a little OP but they could change it so the skill proc does not have any animation, and it doesn’t proc revealed.
I would honestly rather it do nothing at all then continue to exist as it doea. How jus this trat not changed with all the others? It’s easily the most complained about trait on these forums and with good reason. I cant count the number of times it’s gotten me killed.
If they would make it so its an altered state of stealth or cancel all current skills so that you won’t get revealed the second it procs.
I know it is not on subject, but what would you say about black powder+cluster bomb on top on someone’s body? It procs reveal.
May be you’ll say it is how things should work, but what about HS+Steal out of Black Powder? It gives you stealth succesfully.
Why similar mechanics are working in different ways?
I know it is not on subject, but what would you say about black powder+cluster bomb on top on someone’s body? It procs reveal.
May be you’ll say it is how things should work, but what about HS+Steal out of Black Powder? It gives you stealth succesfully.
Why similar mechanics are working in different ways?
I made a bug report and thread about this a loooong time ago that didn’t gain any traction whatsoever. But here it is anyways: https://forum-en.gw2archive.eu/forum/support/bugs/Blast-finisher-behavior-in-smoke-field/first#post998384
Also posted it in the Thief bugs compilation thread but not sure if ANet has taken a look at it yet: https://forum-en.gw2archive.eu/forum/professions/thief/Bugs-and-Issues-Compilation/page/8#post1921948
Kaon.7192Blast finishers on smoke fields applies stealth and then immediately revealed on the first use if an enemy is damaged in the blast. This is inconsistent with the behavior of leap finishers that apply stealth AFTER doing damage and significantly diminishes the usability of blast finisher on smoke fields in combat.
RE: Last Refuge: Please swap it with any of the SA Adept traits.