Thief Dual Claw Weapon Suggestion
cool nice post, didnt read all of it but I got the gist of what you was saying, I wouldn’t mind if a trait came out for ninja stars instead of caltrops when you dodge xD
ArenaNet… Make this happen!
I actually own that first picture IRL XD
I’m so down for this.
unless these do mediocre direct damage it would be overpowering as you have it set up basically would be stacking 5 bleeds every 1.5-3 seconds (assuming attack speed is at 1/2s) with the number 1 skill while dealing damage the rest would be fine as they seem to
Not liking the 2-5.
1 seems fine as long as the bleed and vulnerability duration isn’t too high. Duration is the important part. The sneak attack looks like it’s a glorified mini-stun, but whatever, I have no problem with it.
2 is too much utility in a mainhand weapon skill. Especially a shadowstep WITH a blast finisher. Overall it feels like a skill that doesn’t belong on a thief.
3 should be dual attacks. I need to know about every possible setup. The 3 you have makes you too stationary and will die too easily.
4 seems more like a utility, not an offhand, and seems like it’d have little use in general outside of gimmick builds.
5 isn’t as good as it sounds. A block with a counter isn’t great for the greatsword rangers since it roots them when it activates. Same would happen to the thief, making you vulnerable. And a thief that stands still is a dead thief.
Darxio – Thief Commander
5 isn’t as good as it sounds. A block with a counter isn’t great for the greatsword rangers since it roots them when it activates. Same would happen to the thief, making you vulnerable. And a thief that stands still is a dead thief.
Was thinking more along the lines of the Boxing Glove’s block, which lets you run around~ As for the 2 skill it’s supposed to be too much~ it’d depend on how much ini it used. I’d think the main hand skills for this kinda setup wouldn’t be very spammy.
(edited by Doggie.3184)
4 is the only interesting skill, and even then it seems more like a utility. Heck, you might even get a utility skill just based around 4; the rest of the skills are rather boring. No offense. Wouldn’t want to see this.
I love it.
Actually, other MMOs have also added unarmed/fist/claw weapons after their release simply because people wanted that. WOW for example.
But please put this into suggestion forum or any other forum the devs actually look at. Class forums aren’t watched by devs at all. (Or so it seems)
Hope they’ve considered adding claws or hand to hand weapons for one of their future new weapon additions.
This should be the skill sets for this weapon
Berserker Barrage: ??? + P
Tornado Claw: ??? + P
Drill Claw: P + K
Berserker Barrage X: ??? + PP
Weapon X: ??? + PP
And the best part is you didn’t add more skills that stealth you!
I approve of claws for thieves.
This is cool and all but I would rather have an off hand sword or at least an off hand dagger flip so that it doesn’t clip. I for one would rather have it retract back into the gloves rather than replace them.
01:48
(edited by Nightarch.2943)
And the best part is you didn’t add more skills that stealth you!
I approve of claws for thieves.
I guess that comes from missing my GW1 Assassin that shadowstepped around carving people up and blocking attacks rather than stealthing.
/Has my endorsement
-Charr Thief-
It’s good to be bad!
Might as well give each profession an exclusive weaponset… Flail for warrior, polearm for guardian, claws for thief, scythe for necros, etc.
It would be awesome if Anet allowed us to use spears in land, because the Ascalonian spear looks great.