If the Thief ever receives with an E-Spec a Rifle (I hope this will never be the case, as a Longbow would be the far better more flavorful Weapon as a 1200 Range Weapon), then this would be my concept for this:
Elite-Specialization: The Gunslinger
Rifle Skills
Auto Attack:
Smokegas Shot > Gunblade > Infernal Blast
Shoot a poisonous Smokegas Bullet that leaves a blinding Smoke Trail behind.
Follow by a leaping Gunblade Attack that will stealth you.
Finishes the 3part Auto Attack with Infernal Blast by igniting the Smokegas around your for with a fiery slash with your Rifle to the body of your foe, causign an explosing reaction, that will send your foe flying with stacks of Burning
The Auto Atack Chain reloads your Bullets by +1
Stealth Attack:
Heart Shot
A shot direct to the heart, causing high stacks of bleeding and stun.
2) Ricochet Shot – Uses 1 Bullet
Shoot at a target. The Bullet will ricochet from your target to maximum 3 nearby targets and whenever the bullet ricochest to a next target, the dealt damage will increase and you regain for every hit target some Endurance back.
Cripples the target, that gets hit by the third time ricocheting bullet.
3) Slothhunter Shot – Uses 2 Bullets
Deals Damage to foes, can interrupt them and lets them suffer on Vulnerability when the enemy got interrupted also. Deals Double the Damage and is 100% critical, if the attack hits not moving target or one that is affected by soft crowd control conditions like chill, cripple, immobilization or fear
4) Decouraging Crossfire – Uses 3 Bullets
Enemies hit with Decouraging Crossfire will lose 2 Boons. When this Attack hits someone that was under 50% health, then will lose all nearby allies to that target also 2 Boons. Heals you and your nearby Allies for every removed Boon and lets you and your nearby allies receive per removed Boon self the Boon Resistance for 3 seconds per removed Enemy Boons
5) Wild Roulette – Uses all bullets that you have currently and varies the Skill based on the amount of used up Bullets
A class mechanic based skill that can give you everytime used a different effect based on how many “Bullets” you have left over to load your Rifle to change the Special Effects of your Rifle Skills
Loaded with 1 Bullet = Incinerating Shot = Shoot a strong blast of fire, that will pierce through all targets in line of sight and burn them.
Loaded with 2 Bullets = Twilighteous Ambush = Shoot two bullets at a target, the first shot weakness, the second deals blindness and high damage that ignores toughness of the target if it has more than 2 conditions.
Loaded with 3 Bullets = Trail Blazer = Shoot 3 very high explosive nitroglycerin bullets at your targets ground which will cause at that spot 3 seconds later a groundshaking explosion that will damage all targets that stood at that moment near that spot, launch them up and causes 5 stacks of confusion from not knowing from where that explosion came from out of a sudden.
Loaded with 4 Bullets = School of Elements = Shoot four bullets in a cone in front of you, where each bullet causes a different elementary condition. The first chills, the second burns, the third blinds and the fourth petrifies.
Loaded with 5 Bullets = Overloader = Load your gun to perform a super overcharged shot that will damage to all targets in line of sight, launching you away from your target from the massive backfire this attack causes. Deals 100% critical damage and causes Torment, Weakness and Vulnerability to all hit targets
Loaded with 6 Bullets = Staccatto = Shoot quickly at your target 6 bullets that will consecutively deal each time more damage than the last bullet and cause with each bullet also Bleedings and Vulnerability, while also each bullet has a chance to cause Daze too.
Class Mechanic
=The Bullet System=
The Initiative System will transform itself while using a Rifle or Dual Pistols into a Bullet Design System, where all of your Rifle Skills will cost instead of Initiative you Bullets of your Round.
When playing a Gunslinger-Thief Elite Specialization with Dual Pistols, this means, you will use then different Pistol Skills. Means, this Elite-Specialization will not give you only new Rifle Skillls, it will change also your Dual Pistol Skills from the Initiative System Skills to the Bullet System Skills. But this will work only with dual wielding Pistols.
Using other Main or Offhand Weapons with Pistols won’t work, as a part of your Weapon Skills will still be Initiative Skills and whenever you use a Initiative based Weapon, the Game will priorize the Initiative System over the Bullet System as the Bullet System is only an inferious Sub Form of Initiative specialized on Firearms only.
You will have maximum 12 Bullets.
With 12 Bullets in your Round this means for a Skill like Wild Roulette, that you shpould use this skill first best only, when you have only maximum 6 Bullets left, otherwise you’d waste Bullets.
The Bullet System is designed around the idea of deencouraging spammy playstyle and encouraging more smart and skill/thoughtful playstyle by using the skills more wisely, as the Bullet System unlike the Initiative System won’t automatically regenerate.
Howeve,r if you use skillfully the mechanics that can lead to regain Bullets, you can make it that way a bit more burst spammy naturally, when you are good at reloading your Bullets right in time.
Under the Bullet System you regain Bullets only from the Auto Attack and from using certain gameplay mechanics like Utility Skills or Trait Effects, that let you in certain situations regain Bullets, so it will automaticalyl lead you into the situation, where you don’t want to spam too fast your skills, but rather use your skills skillfully to make best use of your ressources. Therefore the Skills are naturally more effect- and powerful than the spammy initiative skills and more likely will hit also always more than just only 1-2 targets
Utility Skills
Preparations
Preparations are a new Utility Skill type for the gunslinger that resolve around the Bullet System by preparing your attacks with Special Bullets that affect your Weapon Skills and can be used also to regain Bullets for your Round by reloading your firearms through the prepared Special Bullets that you add to your Round by using the Preparations. By consuming the Special prepared Bullets through using the Weapon SKills, the prepared Effects wil automatically added to the used Weapon Skill.
Healing Skill
Desperado’s Vendetta
Prepare your Rifle/Dual Pistols Round by reloading it with 3 Desperado Bullets and heal yourself. Weapon Skilsl that consume one of those Desperado Bullets or more will heal you and your nearby allies based on a percentual part of the Damage dealt with the Weapon Skill and remove a Condition from you by giving that condition to the hit target(s)
Utility Skills
Edge of Extinction
Prepare your Rifle/Dual Pistols Round by reloading it/them with an Extinction Bullet.
If this Bullet gets shot it adds the Effect of "Deal Weapon Skill Effect to all nearby targets of the same type.
A for example if you attack with Ricochet Shot a Grawl and the skill cripples that Grawl, all other nearby Grawls will also get crippled and receive the damage too.
Expert Focus
Prepare yourself and reload your Rifle/Dual Pistols Round with a Focused Bullet.
If this Bullet gets shot, it grants you and your nearby allies Fury, Quickness and Resistance and makes the Weapon Skill that got used with it unblockable.
Punishment
Prepare yourself and reload your Rifle/Dual Pistols Round with two Punishment Bullets.
If these Bullets get shot, then they will make the used Weapon Skills steal a Boon that you and all your nearby Allies will receive, while the Enemy that had the Boon earlier receives from the Weapon Skil used additionally also the Boons counter Condition.
Example. You use Ricochet Shot against a Target, while consuming a Punishment Bullet from the two that you gained to your Bullet Round, that target had Regeneration. Hittign the target lets you steal the Regeneration and share it with your allies.
Ricochet Shot will cause the target then after the steal to receive additionally a stack of Bleeding which is the Counter Condition to the stolen Regeneration.
Fragmentation
Prepare yourself and reload your Rifle/Dual Pistols Round with a Fragment Bullet.
If this Bullet gets shot with your Weapon Skills, the Shots will splinter on impact, causing damage and multiple Bleeding Stacks to all near nearbyenemies around your target that got hit by your Weapon Skill.
Elite Skill
Unlimited Ammonition
Prepare yourself with Ammonition to the Bones, refilling your Bullets your to Maximum and lettign it for the next 10 seconds not become lesser, giving you unlimited ammonition in which you can burst your Firearm Skills like crazy all out like a madman. When you use this skill, it will recharge also the Healing Skills and grants Alacrity for your nearby Allies, as they get motivated by your furious rampage to follow your example and mobilize their last reserves getting practically a second wind.
The Elite Skill will remove any previous Preparation Effects that were used before.
So far so good. Next Postign the Trait Line an the Traits
Personally I like the idea behind sub classes ~ quoted from Chris Whiteside