Just a random, bad idea I had trying to tie together a strange combo of this weapon and this class.
The Liberator
These rogues would often appear deep in the enemy’s ranks and bases without a warning, causing havoc and raising hell. And while that was bad enough, the main force would arrive utterly annihilating everything in their path. These ambush tactics were necessary to free slaves and prisoners with minimal casualties, causing mass mayhem and securing a path for allies. Known for their strong group support, the Liberator is a powerful tactician on the battlefield.
Off Hand: Warhorn
Uses: Shouts
Features: Team Mobility, Group Support, Boon Denial, Revealed Benefits
Shadow Mark replaces the Steal skill as their F1 and Ambush replaces the F2 class mechanic, removing the ability to gain environmental weapons. Shadow Mark (The F1 Skill) leaves a shadow mark behind while shadow stepping to the target, which lasts for 50 seconds, active or not. It stays hidden when it is not active. The shadow mark can be destroyed. Placing another shadow mark removes the current one.
Amubsh (The F2 Skill) activates the shadow mark, allowing allies to shadow step (not teleport, still requires pathing) to your location for 3 seconds. Improvisation allows you to active this a second time before going on cool down, essentially allowing 6 seconds of allied shadow steps before it goes on cool down.
Distracting Cull(Sword Warhorn 3): Taunt(1/2s) your target, preparing to block the next attack. Upon successful block, you strike your target with your sword. (4 IN)
Shadow Rush (Dagger Warhorn 3): Rush forward(450), granting yourself and 4 nearby allies superspeed (1s) while striking enemies on the way. 5 nearby allies’ next attack applies blindness (2s). (4 IN)
Warning Shots (Pistol Warhorn 3): Fire your pistol into the air several times while alerting allies to your target enemy, applying confusion x 2 (4s). Nearby allies gain vigor (4s). (4 IN)
Snuff Out (Warhorn 4): Send out a (300 range) gust of smoke, destroying a hostile field effect while blinding 5 enemies in a cone. (6 IN)
Liberator’s Cal (Warhorn 5): 5 Nearby(600 radius) 5 enemies cannot have boons applied to them by others while pulsing superspeed(1s) to 5 allies. Drains 1 initiative per second as long as this skill is held down.
“Fall Back!” (Shout, Heal): Remove movement impeding conditions from nearby allies while healing allies and granting superspeed (2s) to allies. 600 radius.
“You’re Dead!” (Shout, Utility): Applies a unique debuff on target enemy for 4 seconds, causing all boons received to be converted to 2 stacks of vulnerability. 600 range.
“Try Harder!” (Shout, Utility): Apply retaliation to nearby allies and removes protection, stability, and aegis from target enemy while removing debilitating conditions from allies. 600 radius.
“Until Next Time!” (Shout, Utility): Grants stealth (2s) to 4 allies within a 1,200 radius. Breaks stuns on affected targets.
“Dodge This!” (Shout, Utility): You and your allies next attack is unblockable. Target enemy loses 50 endurance. Unblockable.
“Let’s Get Em!” (Shout, Elite): Grants superspeed to 10 allies within 1,200 for 5 seconds. Affected allies gain 100% resistance to movement impeding effects.
(Default Traits)
Minor: (Ambusher) You can wield warhorns and your steal is replaced with Shadow Mark and Ambush.
Minor: (Part of the Plan) Gaining revealed grants 1 stack of stability (4s) and 3 stacks of might (12s).
Minor: (Element of Surprise) Remove 1 boon from 5 nearby (240 radius) enemies when you are revealed.
(Selective Traits)
Adept: (Kill Secured) Gain quickness (4s), stability (4s), and Stealth (4s) when striking a foe under 10% health. kitten ICD.
Adept: (Spotting Beacon) Gaining reveal applies reveal to nearby enemies. Reveal duration is reduced by 33%.
Adept: (Blitzkrieg) Shadow Mark’s recharge time resets upon killing a foe. 25s ICD. Ambush applies 10 stacks of might(5s) to those that activate the shadow mark.
Major: (Raid Siren) Warhorn skills converts 1 boon to a condition on enemies on use.
Major: (Liberation) Ambush breaks stuns in a 360 radius around your shadow mark for 5 nearby allies. Removes movement-impeding conditions on allies that activate the shadow mark.
Major: (Cheap Shot) Deal 10% more damage to blinded enemies.
Grandmaster: (Turn the Tables) Recharge Ambush when under a control effect. 10s ICD.
Grandmaster: (Forwarding) Shouts grant quickness (2s) and Initiative (3) on cast.
Grandmaster: (Double Tap) Stealth Attacks do not apply reveal when striking a target under 25% health (still removes stealth). 30s ICD.
Note: You can enter your own shadow mark, but it will move you nowhere, lol.
Note: Thinking of doing Mesmer or Engineer next.
Update: Changed stuff, thanks for some suggestions. Elite changed.
(edited by WEXXES.2378)