Thief meta currently?

Thief meta currently?

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Posted by: DatPieGuy.6540

DatPieGuy.6540

So i haven’t played gw2 in several months, and back then people primarily ran permastealth d/p builds, but I never really was into that kind of stuff, opting with a more bursty build without as much stealth. Now that i’m back from my break, I need a little help adjusting to what is new in wvw and tournament pvp. So just a real quick question, what is currently the standard build for spvp, wvw, 1v1, teamfights, etc? I’ve done some digging around but haven’t come to a decisive conclusion yet

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Posted by: Hype.8032

Hype.8032

10/30/0/30/0 s/d + sb lyssa runes
10/30/0/0/30 d/p + sb ogre runes

I’d consider these the two top spvp builds. The s/d build is designed to evade a lot and provide steady damage. The d/p build is meant to spam blinds, interrupts, and have a great burst. Neither heavily rely on stealth although the d/p build will use it for burst. Short bow isn’t talked about a lot but it is really important for team fights and mobility.

I use the same d/p build in wvw but arguably it’s still better to use a perma-stealth variant if you like taking on uneven odds. I’ve never liked sword in wvw because it’s chase potential is too low. Everyone in wvw runs… everyone.

Hope this helps.

Tualek & F I Monk / Thief —-- Tk E / Engineer
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198

Thief meta currently?

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Posted by: DatPieGuy.6540

DatPieGuy.6540

Thanks for the great answers, I will definitely be trying those builds out once I get back into the groove of tournament play. If I may ask 1 more question, which build would be best suited for situations like 1v1 fights, 5v5 teamfights, capturing nodes, and things of that sort?

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Posted by: wish.1027

wish.1027

So i haven’t played gw2 in several months

Im pretty sure this is the current thief meta.

w

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

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Posted by: Hype.8032

Hype.8032

That’s pretty impossible to answer. They both have their 1v1 match-ups that they are better at so their ability to cap nodes is about the same (assuming the same utilities). S/D is much more sustainable in teamfights though. If the d/p thief gets focused he has to get out fast. I’m around rank 450 solo queue only using d/p thief; it is viable and I think it’s more fun than s/d. However, using shadow step instead of signet of agility has made s/d so much better for me so that’s what I’m playing now. I miss being able to end fights faster but the kit gives you the tools you need to survive long enough to get the kill and you end up fairing better in ugly situations.

So for both builds I suggest infiltrator signet, shadow step, and shadow refuge. I used to play double signet with s/d (FOTM style I know) but ningyou’s commentary about shadow step made me realize I could use my d/p utilities just as effectively on s/d.

My only trouble on s/d so far is 1v1 vs a good d/p thief. I never learned to counter stealth without stealth of my own so I don’t dodge the backstabs properly yet.

Give both a try, they’re different enough that when you get bored you can switch to the other.

Tualek & F I Monk / Thief —-- Tk E / Engineer
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198