So Ive been getting pretty frustrated lately from the role this game forced upon us.
The decap, the +1, the constant disengaging.
All in all I got sick of ‘winning fights by not fighting’
That was literally what I was thinking when it came to my mind that I was intuitively using a quote I have heard before.
If you do not know the art of war. Short version: Its a 7000 years old strategic guideline, yet even today common, if not mandatory lecture amongst militaries, laywers, businessman or even psychologists.
So why am I posting this: two reasons.
First of all for people like me. If you are sick of our classes role, this might be able to cheer you up.
Second for new thieves and all those who wish to get better at their class.
Because the art of war literally describes our current role perfectly. I will be linking a site with some quotes on it. You will find a lot of them are only variations from one another, but nonetheless almost everything written down there can be applied to gw2 pvp in general and specifically the thief class.
And that is pretty amazing.
Actually, If you as a player want to improve, you should read that stuff.
https://www.goodreads.com/work/quotes/3200649-s-nz-b-ngf
Only those that are not on the first side of the quote collection anyways
Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical.
For should the enemy strengthen his van, he will weaken his rear; should he strengthen his rear, he will weaken his van; should he strengthen his left, he will weaken his right; should he strengthen his right, he will weaken his left. If he sends reinforcements everywhere, he will everywhere be weak.
Begin by seizing something which your opponent holds dear; then he will be amenable to your will.
Hence that general is skilful in attack whose opponent does not know what to defend; and he is skilful in defense whose opponent does not know what to attack.
You can be sure of succeeding in your attacks if you only attack places which are undefended.(I hate it, but it holds truth)
the worst calamities that befall an army arise from hesitation
The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy.
the opportunity of defeating the enemy is provided by the enemy himself
Therefore the clever combatant imposes his will on the enemy, but does not allow the enemy’s will to be imposed on him.(This is what I believe to be the key. Make them play the game by your rules)
Whoever is first in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle will arrive exhausted.
If soldiers are punished before they have grown attached to you, they will not prove submissive;and, unless submissive, then will be practically useless.
(Just a side note for all the toxic players out there)
Water shapes its course according to the nature of the ground over which it flows; the soldier works out his victory in relation to the foe whom he is facing
So yeah. Either draw from this whatever wisdom you can, or call me silly for comparing a game to warfare to begin with. I posted this because it proved useful for me and might for others.