(edited by Rusha.4725)
Things that broken since reveal update
Hum, personally I always played thiefs and warriors in every game out there, from MMOs to table top games, now in none of those games do a thief obtained so much stealth advantage as they do in this one. Thiefs in GW2 got about 70% stealth time, this makes them almost unkillable as they can simply run away when needed, stealth to finish opponents off and so on it goes. If we take any other successful mmo, thiefs/rogues were only allowed into stealth when they were out of combat with a midium/high cool down force stealth skill, in GW2 a thief can go into stealth with almost every utility many weapon skills and even one of their heals. Now how is it that you say not going into stealth whenever you want is game breaking when the only thing preventing you from doing so is lack of initiative and bad positioning at most?
The way the thieves were designed in this game, for them to nerf stealth would be irresponsible. All the arguments I hear about stealth OP is “no other class can do what the thieves can in stealth!” Yea, but condi cleansing, healing, initiative regen, and mitigating incoming damage are all built into stealth… Unless you run very specific builds thats one of our only sources for all of the above (especially condi cleansing unless you’re running sword main hand, or healing unless you’re running venoms).
Moreover all the stealth whining goes on in wvw and pvp, the ones who pay the price are the PvE thieves. The 4s did nothing to wvw and pvp thieves they are still as “annoying” as before.
Hum, personally I always played thiefs and warriors in every game out there, from MMOs to table top games, now in none of those games do a thief obtained so much stealth advantage as they do in this one. Thiefs in GW2 got about 70% stealth time, this makes them almost unkillable as they can simply run away when needed, stealth to finish opponents off and so on it goes. If we take any other successful mmo, thiefs/rogues were only allowed into stealth when they were out of combat with a midium/high cool down force stealth skill, in GW2 a thief can go into stealth with almost every utility many weapon skills and even one of their heals. Now how is it that you say not going into stealth whenever you want is game breaking when the only thing preventing you from doing so is lack of initiative and bad positioning at most?
where are you getting the 70% stealth time and stealth making thieves unkillable from? a thief without 15 points in SA can’t have even 50% stealth up time while actually attacking an opponent after the nerf, and it was only 50% before. even with the 15 points into shadow arts it is 50% not 70%. if a thief is invisible 70% of a fight it isn’t a fight they are winning. most thieves wont even stay in stealth the full duration unless they are deep into shadow arts for it’s benefits. they will back stab/ tactical strike/ sneak attack as soon as possible to maximize damage even if they are invested in it unless they do need the healing/cleansing. as for running away, stealth isn’t really necessary for that, my s/p thief can out run eles without stealth. and for stealth finishers, they leave the thief vulnerable to being nuked, as if he stealths near a downed enemy/ally you know where he is at, you can nuke the living crap out of him or just knock him back. also, not almost every utility can take us into stealth, we have SR, blinding powder, and one trap that has to be triggered first for direct stealths, and one smoke combo field we have to leap/blast in. as for weapon skills we have CnD, which eats half of base initiative, and black powder with leap or blast finishers which eat even more. also, even the revealed nerf was reverted, there is still 3 seconds of it. he wasn’t asking for no revealed, as you seem to think, just a undo of the nerf. please learn a bit more about the class before talking about it like you know it.
Edit: sorry for the sudden rant, just tired of explaining the class to people who aren’t entirely clear on how it works, who insist on talking about it like they do.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
(edited by Gungnir Grimm.7123)
Hum, personally I always played thiefs and warriors in every game out there, from MMOs to table top games, now in none of those games do a thief obtained so much stealth advantage as they do in this one. Thiefs in GW2 got about 70% stealth time, this makes them almost unkillable as they can simply run away when needed, stealth to finish opponents off and so on it goes. If we take any other successful mmo, thiefs/rogues were only allowed into stealth when they were out of combat with a midium/high cool down force stealth skill, in GW2 a thief can go into stealth with almost every utility many weapon skills and even one of their heals. Now how is it that you say not going into stealth whenever you want is game breaking when the only thing preventing you from doing so is lack of initiative and bad positioning at most?
It’s a design decision. Lots of things and some popular builds relies on stealth. Especialy in pvp and wvw. I’m not happy about going stealth whenever i need to remove conditions or when i need to root someone. But they designed it that way. If I need it that moment i cant wait 2-3 secs to pop stealth again. If they are sure about keeping the new mechanic which i can get used to, they should consider changing other mechanics also. Now lots of things got a initial cooldown with stealth, not just stealth itself.
I dont understand the problem with stealth. 1 stealth isnt invulnerability. 2 stealth skills cost iniziative or “seconds”. Even without the “Revelead” a thief cant stay all time in stealth.