Tired of thieves being so overpowered
Why not both? In fact, let’s nerf Sword #3 on D/P, too, just because.
Sword 3 on D/P is OP. Needs nerfs.
On second thought, maybe we should just nerf Sword #3 on Shortbow instead. It’s been a while since they whacked that weapon, and the change to Choking Gas isn’t enough.
Stun, multi hits, dodge Uu
On second thought, maybe we should just nerf Sword #3 on Shortbow instead. It’s been a while since they whacked that weapon, and the change to Choking Gas isn’t enough.
Better yet, I feel like the shortbow still has too much range. All the skills should have a range of 600. It IS the SHORTbow after all. The nerf on the range of #2 was not enough. Thieves just spam all their abilities at their feet anyways.
On second thought, maybe we should just nerf Sword #3 on Shortbow instead. It’s been a while since they whacked that weapon, and the change to Choking Gas isn’t enough.
Better yet, I feel like the shortbow still has too much range. All the skills should have a range of 600. It IS the SHORTbow after all. The nerf on the range of #2 was not enough. Thieves just spam all their abilities at their feet anyways.
Funny enough, shotgunning Cluster Bomb is a direct counter to stealth thieves. 9/10 you end up with a dead/downed thief after he stealths.
no need to troll, thieves are easily one of the most noob friendly classes next to warrior and necro.
Necro prolly harder than the noob profession u play.
lol @ nerf on sword #3 on D/P and shortbow.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
The other thing, if the thief gets overrun, they have to run and hide?
NO!
If a player gets overrun, they die. As simple as that.
It’s not your game to design. As simple as that
If a class can back out at any time, rather than predicting the loss ahead of time and backing out then, it becomes imbalanced.
A thief can not disengage at any time, no matter how slippery they may be, if they miscalculate and back out too late they die, same as for everyone.
Perhaps one player needs to make a guide on how to kill a stealthed player. Both from enemy and ally perspective. This will help players understand that it not so shallow and easy for the thief.
I am SO tired of thieves being overpowered. Did you know they have a trait that lets them regenerate hp while in stealth? Well I’m sick of it. As a thief if you’re not skilled enough to not get hit by conditions, melee and ranged attacks then you should suffer for it. If you can’t survive without having heals then you need to L2P and I believe giving them stealth regen is just rewarding that kind of gameplay.
Another issue I have is that alot of thieves who go 30 into shadow arts have access to traits that remove conditions and cause blinds. If all they had was shadow step for removal and say smokescreen for blinds it would require much more skillful gameplay and also would be more rewarding, requiring them to take almost 0 hits or conditions. Without the regen, condi strip, and blinds in shadow arts they have plenty of other GREAT traits that get overlooked like Power Shots and Patience or they could go into Acrobatics and take awesome traits like Hard to Catch or Assassin’s retreat.
I run a Hammer- mace/shield Warrior with Perplexity runes and when I fight thieves with shadow arts they just strip my confusion stacks with well times shadow steps and stealths and then I die. When I DO kill them it takes WAY longer then it should.
Anyway my main points I’m trying to get across here is that Shadow Arts needs some major nerfs and the thief class needs to require more skill like the Warrior class. Ty for your time.
LOL from a warrior saying thieves are op rofl
and btw thieves require way more skills than OP warriors
more likely l2p issue seems like u’ve got pwned by thieves so bad
L2P op warriors
Thief only need nerf on the skill 3 on sword, “Oh look at me 2- 3-f1-3- dodge-2-3 f1-3 dodge wtf”
How much can you use Steal?
-Charr Thief-
It’s good to be bad!
tired of these sarcastic threads. u know anet cant tell the difference and you are only hurting yourself. do you guys even think?
In case of a thief, I can hang around their group all the while stealthing, all for kittens and giggles, and leave when I decide I’ve had my fun. Maybe even take a couple caught out of position. And this is regardless of how squishy I’m built. Do you not see this as something that’s imbalanced?
Absolutely not. Why? Because it’s by design.
I hate it every single time someone uses that kind of sentence.
Even if there was a class that nobody could ever lose with, and kills everything in one hit, you could use that same sentence to defend it. That argument holds no ground whatsoever.The other thing, if the thief gets overrun, they have to run and hide?
NO!
If a player gets overrun, they die. As simple as that.
If a class can back out at any time, rather than predicting the loss ahead of time and backing out then, it becomes imbalanced.
“Checkmate”
“Nope, I activate stealth. Stinks to be you.”
Well… here’s alist of classes that can do the same thing.
1. Warrior (cant caught, invulnerable and immune to conditions)
2. Ranger. GS leap/Sword leaps + a short amount of stealth.
3. Engineer. East my rocketboots + elixirgun and all the wonders of soft CC, CC and stealth.
4. Mesmer. Stealth and teleports
5. Elemantalist. Yeah, D/D cant be troublesome to catch if played correctly
6. A guardien with sword + gs and the teleport utility. The only downside is that you need a target but on the bright side you have more blocks then anyone in the game.
Classes that can’t run away
7. Necro, the second HP justifies this in 1vs1 but when you’re getting hunted you’re going down.
So much for checkmate.
I am SO tired of thieves being overpowered. Did you know they have a trait that lets them regenerate hp while in stealth? Well I’m sick of it. As a thief if you’re not skilled enough to not get hit by conditions, melee and ranged attacks then you should suffer for it. If you can’t survive without having heals then you need to L2P and I believe giving them stealth regen is just rewarding that kind of gameplay.
Another issue I have is that alot of thieves who go 30 into shadow arts have access to traits that remove conditions and cause blinds. If all they had was shadow step for removal and say smokescreen for blinds it would require much more skillful gameplay and also would be more rewarding, requiring them to take almost 0 hits or conditions. Without the regen, condi strip, and blinds in shadow arts they have plenty of other GREAT traits that get overlooked like Power Shots and Patience or they could go into Acrobatics and take awesome traits like Hard to Catch or Assassin’s retreat.
I run a Hammer- mace/shield Warrior with Perplexity runes and when I fight thieves with shadow arts they just strip my confusion stacks with well times shadow steps and stealths and then I die. When I DO kill them it takes WAY longer then it should.
Anyway my main points I’m trying to get across here is that Shadow Arts needs some major nerfs and the thief class needs to require more skill like the Warrior class. Ty for your time.
LOL from a warrior saying thieves are op rofl
and btw thieves require way more skills than OP warriors
more likely l2p issue seems like u’ve got pwned by thieves so bad
L2P op warriors
Honestly, there’s nothing funny about it, seriously!
The only 2 class that can complain about each other Overpowerdness, is Thief and Warrior.
The only difference between these classes are; one have stealth, the other have high Hp.
That’s pretty much it.
So….all complaints on both side are valid
(edited by Burnfall.9573)
I am SO tired of thieves being overpowered. Did you know they have a trait that lets them regenerate hp while in stealth? Well I’m sick of it. As a thief if you’re not skilled enough to not get hit by conditions, melee and ranged attacks then you should suffer for it. If you can’t survive without having heals then you need to L2P and I believe giving them stealth regen is just rewarding that kind of gameplay.
Another issue I have is that alot of thieves who go 30 into shadow arts have access to traits that remove conditions and cause blinds. If all they had was shadow step for removal and say smokescreen for blinds it would require much more skillful gameplay and also would be more rewarding, requiring them to take almost 0 hits or conditions. Without the regen, condi strip, and blinds in shadow arts they have plenty of other GREAT traits that get overlooked like Power Shots and Patience or they could go into Acrobatics and take awesome traits like Hard to Catch or Assassin’s retreat.
I run a Hammer- mace/shield Warrior with Perplexity runes and when I fight thieves with shadow arts they just strip my confusion stacks with well times shadow steps and stealths and then I die. When I DO kill them it takes WAY longer then it should.
Anyway my main points I’m trying to get across here is that Shadow Arts needs some major nerfs and the thief class needs to require more skill like the Warrior class. Ty for your time.
LOL from a warrior saying thieves are op rofl
and btw thieves require way more skills than OP warriors
more likely l2p issue seems like u’ve got pwned by thieves so bad
L2P op warriors
Honestly, there’s nothing funny about it, seriously!
The only 2 class that can complain about each other Overpowerdness, is Thief and Warrior.
The only difference between these classes are; one have stealth, the other have high Hp.
That’s pretty much it.
So….all complaints on both side are valid
burnfall, burnfall, burnfall… you seem to forget the warriors high attack, high defense, and massive healing capabilities as well as their ability to go invulnerable. Thieves only get any one of those by sacrificing the others whereas warriors do not have to pick. They automatically receive all of these wonderful qualities.
burnfall, burnfall, burnfall… you seem to forget the warriors high attack, high defense, and massive healing capabilities as well as their ability to go invulnerable. Thieves only get any one of those by sacrificing the others whereas warriors do not have to pick. They automatically receive all of these wonderful qualities.
[/quote]
THIS and
Warrior is in a good place, we have a lot of viable builds to choose from and can fulfill pretty much any role. I would like it to stay that way while. I would also like for Anet to fix all the other professions to the point where that can have the same amount of viable builds and fulfill any role. Just crying nerf is not going to accomplish that.
This ^^
L E A V E T H E M A L O N E
Bring all other classes UP
I don’t even main my warrior, but I am extremely pleased about what it offers me when I play it. It’s almost perfectly balanced.No it isn’t perfectly balanced. It is OP. If you want to see a balanced class, look at guardian (and don’t compare it to a warrior). Guards can be tanky, guards can deal damage, but not at the same time. If a guard wants to deal damage they are almost as squishy as an ele/thief (we have the same tier of health). If we want to be tanky we deal next to no damage and have trouble killing a single vet in under a minute. That is what a balanced class looks like. Sure we have problems with our traitlines, and some of our skills (spirity weps) are useless.
Now take a guardian and compare it to a warrior and try to find a reason why you would chose guardian over warrior. Warriors can be tankier and deal more damage, can be amazing damage dealers and still be tanky, can have amazing power or crit or condi builds (which guard can only do crit build to deal dmg since power scaling is awful on them and we have access to one condition that deals dmg). AND a warrior can give better buffs/healing to other party members than a guard can. So really if warrior stays the same there really isn’t a reason to keep playing a guard (besides aoe stability which is one of the only reasons people keep one around).
And as a side note, I play both guard and warrior. I like them both, but I will be one of the first to say my warrior is OP and makes my guard look quite useless.
Totally agreed with this
Other classess make decisions to go either damage focused build or either tanky focused build. Which means if u go dps u gotta give up on defensive stats and if u go tanky build u gotta give up on offensive stats.. but look at Warriors? they can be tanky as hell while doing extremely high damage output without SACRIFICING any offensive nor defensive stats + DONT FORGET THEIR mobility as well.
“Btw Warriors can be beaten by well players” I agree with this. BUT Warriors have huge advantage having high mobility high damage/high bunkering stats which means you can beat them if u are a “good player” that knows what to do. Which tells u that even noob warriors can outplay other classess without requiring skills, but other players on different professions need certain amount of knowledge/understanding of that professions and skills to beat Warriors which is just unfair? and think about it which class will have advantage, if the player have the equal skills/control and understanding of the profession plays warrior or any other classess? its a fact that if the controller/player has the equal knowledge and skills, result will be determined by the profession’s items/stats. and right now which class got the highest hp/toughness/mobility while doing massive damage and tanks like truck? WARRIORS?
u are saying this is not OP?
Perhaps one player needs to make a guide on how to kill a stealthed player. Both from enemy and ally perspective. This will help players understand that it not so shallow and easy for the thief.
Sorry to burst your bubble, but counterless invisibility beyond blindly aoe spamming is never going to be considered “not so shallow and easy for the thief”. You rolled the class that’s core mechanics are spam, being invisible, ludicrous burst damage, and running away. People are right to consider your class shallow and catered to cowards and morons who can’t compete otherwise.
Perhaps one player needs to make a guide on how to kill a stealthed player. Both from enemy and ally perspective. This will help players understand that it not so shallow and easy for the thief.
Sorry to burst your bubble, but counterless invisibility beyond blindly aoe spamming is never going to be considered “not so shallow and easy for the thief”. You rolled the class that’s core mechanics are spam, being invisible, ludicrous burst damage, and running away. People are right to consider your class shallow and catered to cowards and morons who can’t compete otherwise.
Sorry to burst your bubble, but counterless invisibility beyond blindly aoe spamming is never going to be considered “not so shallow and easy for the thief”. You rolled the class that’s core mechanics are spam, being invisible, ludicrous burst damage, and running away. People are right to consider your class shallow and catered to cowards and morons who can’t compete otherwise.[/quote]
ok few things here kiddo.
1) the ability to spam (if spam means 3 times or sometiems 4) is a disadvantage bc a warrior using skills 2 3 4 5 on WeaponsetA then going 2 3 4 5 on weaponset b is 8 attacks then switching back to repeat. thief can go 2 3 4 3 (yeah cant even get to 5 lol) then hes out of initiative and waiting 4 secs or 5 secs for another attack . so 4 attacks on thief vs 8 on warrior….. who really spams? cant argue that. OHHHHH thats right you mean Spam the same skill. i get it bc spaming a skill 4x is greater than another class using 8+ attacks right? lol fail. no contest…cant argue. however i will say its a luxury at a cost. you lose more 2-5 attacks per minute but you get the choice of which to use when and how many within init restraints. so it gives us the circustantial choice which is good. but dont act like spamming…as you choose to define it within 1 skill vs spamming many and more.
2) can anyone deal dmg while invis? thiefs no. mesmers yes. so the only thing a thief can do is get away or position himself better. and while stealthed the thieves still take alot of dmg. unless ur against a nub doing nothing. so its actually a dmg advantage for you. but if u give me the choice of dropping stealth and trading it to warriors for high hp, invulnerabilty, blocks, aegis, protection, high toughness, high armor, and insane healing….. id take it. just ask anet see what
3) since mug was nerfed there is not burst dmg. just a few spike hits like backstab or HS when hp is under 25%. burst on thief is dead there are no combos. CND BS? ok 2 hits…. go ahead and say 10k dmg and youll seem silly bc nobody runs those builds . its insta death if any more than 1 player come around.
I run a Hammer- mace/shield Warrior with Perplexity runes.
lolllllllllll
Don’t pick on Hard to Catch.
The sheer existence of the trait alone is a big enough joke as is.
Awww man. A few of those posts brought me to tears with laughter. And to those not picking up on my post….AHAHAHAHAHAHAHAHAHAHA!!!
The length and amount of knockdowns certain warriors (I thought with hammers) can do, is sometimes ridiculous too. Some fights you just lay on the ground more than standing and being able to do something. 1vs1 you can dodge, but they seem to have more knockdown attacks than the amount of dodges I can do. And in 1vs2 it’s hard all the same.