To S/D thieves....

To S/D thieves....

in Thief

Posted by: Mrbig.8019

Mrbig.8019

Mesmer runes are now working properly.

We can go back owning here and there those instacrap, moronic, burst thieves and go back to tourneys and be useful.

Hooray.

To S/D thieves....

in Thief

Posted by: Incurafy.6329

Incurafy.6329

Woohoo!!!

Any idea if the +15% stun duration sigil is working with it again? Because I’m pretty sure it was unintentional that it did, lol.

thiefhitfor2kbetternerf
all is vain

To S/D thieves....

in Thief

Posted by: Mrbig.8019

Mrbig.8019

Woohoo!!!

Any idea if the +15% stun duration sigil is working with it again? Because I’m pretty sure it was unintentional that it did, lol.

I always thought it was a bug, reason why i never used them.

Now the only things left in order to make the set perfect are:

1. remove the root on auto-attacks that sometimes ( recenlty,more often than before) prevents me to attack while moving.

2. fix the crap out of flanking strike

3. fix ini costs/damage on OH dagger

And then we have our highly competitive, skillful thief set up.

To S/D thieves....

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Posted by: bomber.1540

bomber.1540

MrBig that is great news, will be trying it out later today.

How do you know they suddenly work and what is the daze duration if you have the runes?

Thanks

To S/D thieves....

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Posted by: Zunhar.4079

Zunhar.4079

Mesmer runes are now working properly.

We can go back owning here and there those instacrap, moronic, burst thieves and go back to tourneys and be useful.

Hooray.

So what’s the daze time with Mesmer runes now?

This is good news though.

To S/D thieves....

in Thief

Posted by: Mrbig.8019

Mrbig.8019

the daze time now is 2 secs.

The build still lacks damage, the C&D nerf was pretty tough. However, S/D thieves now have a reason to exist, while waiting for the next patch