Tooltips versus reality

Tooltips versus reality

in Thief

Posted by: Rescorla.9301

Rescorla.9301

I recently returned to GW2 after only playing for a couple of weeks after the game was launched. My thief is currently in the low 70s and I have spent all that time clearing PVE maps with the exception of a couple of story mode dungeons. Bottom line is I am still essentially a newb when it comes to understanding all the complexities of playing a thief.

For example, when running one of the story modes one of my guildmates told me that if I used Shadow Refuge and everyone in the group remained within the circle until it disappeared, we would all remain stealthed for 10 seconds more. This allowed us to stealth past some trash mobs. It doesn’t tell you that in the tooltip so I wouldn’t have known about it unless someone told me.

I read on another thread if you use Shadow Refuge and fire your SB thru the combo field functions as a lifetap and heals you.

Are there a lot of other examples of thief utility not documented on the tooltips?

Tooltips versus reality

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Posted by: Grimwolf.7163

Grimwolf.7163

Many, many, many examples.
Trick Shot and Vital Shot are slower than listed.
Infusion of Shadow and Hidden Killer apply their effect each time stealth is applied, not each time a stealth skill is used.
And so many others.

Tooltips versus reality

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Posted by: Taril.8619

Taril.8619

This allowed us to stealth past some trash mobs. It doesn’t tell you that in the tooltip so I wouldn’t have known about it unless someone told me.

Actually it kinda does…

“Creates a pulsing refuge at the target area that heals allies and cloaks them in stealth”

It then lists what is given per pulse as “3 seconds stealth + 1420 healing” and 3 seconds * 5 (There are 5 pulses as it lasts for 4 seconds + 1 initial pulse) = 15 seconds of total stealth then due to 4 seconds being stood inside it there is ~10 seconds left after it fades of everyone affected by it being in stealth.

I read on another thread if you use Shadow Refuge and fire your SB thru the combo field functions as a lifetap and heals you.

This is because no tooltip actually explains what Combo Effects various finishers create when used in the different fields.

Are there a lot of other examples of thief utility not documented on the tooltips?

I can’t think of anything that isn’t stated on the tooltips…

I guess Shadow Steps not having a “Doesn’t interrupt Stomping” line may count (Though due to the mechanics of the game you can work it out. Instant cast stuff like Shadow Steps don’t interrupt abilities)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”