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Posted by: Shirk.6421

Shirk.6421

Add damage to traps. 20 would be enough. Just to reveal the thief when you run in in one of his traps while he just condibombs you while in stealth. The other classes using traps have to deal with the same thing, thieves shouldn’t get a greencard for that.

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Posted by: corwen.5798

corwen.5798

anyone else read only mimimi here?

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Posted by: Nike.2631

Nike.2631

anyone else read only mimimi here?

Honestly I think traps for Thief and Ranger will probably get a review after the Guardian traps have been in use for a little while. Ranger’s use theirs sometimes, but the Thief ones are probably a bit under-tuned.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Skaven Zverov.2984

Skaven Zverov.2984

Add damage to traps. 20 would be enough. Just to reveal the thief when you run in in one of his traps while he just condibombs you while in stealth. The other classes using traps have to deal with the same thing, thieves shouldn’t get a greencard for that.

So….what….one build that is viable now and fun to play, and hard as hell…You want that nerfed too? So… No pistol/pistol, all other crap builds and one meta, D/P, and now people are playing stealth trapper, 2nd build that is remotely good in WvW and nowhere else….That should be also nerfed and should not exist.

Very nice of you. Nerf thief to the ground, more and more! Why not, NERF NERF NERF. Don’t worry, it will be nerfed.

I am sick of crying about thief has ANYTHING. Not EVERYTHING, it has SOMETHING!, NERF IT!

….

White Flash of Gunnar’s Hold – Hennera Silentwind [CORE]

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Posted by: Shirk.6421

Shirk.6421

Add damage to traps. 20 would be enough. Just to reveal the thief when you run in in one of his traps while he just condibombs you while in stealth. The other classes using traps have to deal with the same thing, thieves shouldn’t get a greencard for that.

So….what….one build that is viable now and fun to play, and hard as hell…You want that nerfed too? So… No pistol/pistol, all other crap builds and one meta, D/P, and now people are playing stealth trapper, 2nd build that is remotely good in WvW and nowhere else….That should be also nerfed and should not exist.

Very nice of you. Nerf thief to the ground, more and more! Why not, NERF NERF NERF. Don’t worry, it will be nerfed.

I am sick of crying about thief has ANYTHING. Not EVERYTHING, it has SOMETHING!, NERF IT!

….

Call it a fix.

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Posted by: corwen.5798

corwen.5798

Y call it a fix?! As soon as ur 20 damage is added to the traps, no thief will Play with traps anymore and then ur “fix” is an build killer leaving us with D/P once more…

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Posted by: Shirk.6421

Shirk.6421

Y call it a fix?! As soon as ur 20 damage is added to the traps, no thief will Play with traps anymore and then ur “fix” is an build killer leaving us with D/P once more…

Awww… then remove the damage from ranger traps aswell. Not being able to throw them anymore destroyed our trapper builds aswell. Im soooooooo sorry that could happen to you aswell. Not.

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Posted by: corwen.5798

corwen.5798

Yeah, there’s some logic… “ranger traps don’t work, so let’s make them unusable for thiefs”

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Posted by: alchemyst.2165

alchemyst.2165

If you’re getting killed by permastealth trap thieves then you need to fix something… contrary to popular belief it really isn’t that good lol.

Sorry. Hate to be that guy but this is a l2p issue.

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Posted by: Andrew.6487

Andrew.6487

Just leave him behind, you won’t run into any trap, DO NOT chase a trapper. U should pay me for teach u this , LOL .

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Posted by: Vornollo.5182

Vornollo.5182

Even if I play my full zerker glass Thief with DA/CS/TR (read that as 0 Condi cleanse) a trapper thief can’t kill me.
Why? Because I simply go somewhere else.
Leave the area and you’ll be fine.
Heck, if you’re really that bugged about it, put down a stealth trap.

[PUSH] Constant Pressure

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Posted by: Serious Thought.5394

Serious Thought.5394

Hey look, another thing from the nerf wish list. Where’s Zero when you need him?

Worst Thief in the world, yes I am.

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Posted by: Sagat.3285

Sagat.3285

They specifically remove the damage because it hindered the only reason a thief would ever use a trap which is Trapper Runes they weren’t intended for ranger or DH lol. Call that a “cheap” fix m8.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Doggie.3184

Doggie.3184

I wouldn’t mind Tripwire critical hitting for 3-5k+ damage.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: BobbyT.7192

BobbyT.7192

I want damage on those traps, like 2-3 thousand. that can crit….. and hit multiply targets….several times …. and maybe be unblockable.

In all seriousness, I kinda hate the trapper runes. Not for QQ reasons, but how they are pretty much are a cop out for improving the traps. Instead of making each trap something people would want to take, they all get lump into a gimmick., and artificial made to work.

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Posted by: Doggie.3184

Doggie.3184

I want damage on those traps, like 2-3 thousand. that can crit….. and hit multiply targets….several times …. and maybe be unblockable.

In all seriousness, I kinda hate the trapper runes. Not for QQ reasons, but how they are pretty much are a cop out for improving the traps. Instead of making each trap something people would want to take, they all get lump into a gimmick., and artificial made to work.

Same reason I was upset when they added them. A utility skill shouldn’t have a Rune requirement to be useful at all.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: PopeUrban.2578

PopeUrban.2578

They already added counterplay to thief traps by giving out reveals like candy.

The fact they don’t reveal you (and trapper runes) is the only thing that actually makes them worth using on a thief. They’re also far far less powerful than ranger traps. Due to the fact that all ranger traps actually deal damage (that pulses), have combo fields, and can actually be used as anti-melee sustain, while only two of the thief traps actually deal damage, none spawn combo fields, and they are one shot abilities that can’t be used for sustain.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Shirk.6421

Shirk.6421

I don’t get killed. It’s just the fact that one following you over half the map is totally annoying.

Attachments:

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Posted by: PopeUrban.2578

PopeUrban.2578

I don’t understand why you’re asking for the stealth focused class to have less stealth, even though it doesn’t make enough of a difference to actually kill you.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Shirk.6421

Shirk.6421

I don’t understand why you’re asking for the stealth focused class to have less stealth, even though it doesn’t make enough of a difference to actually kill you.

Stealth should be a defensive mechanism, not something you stay in 24/7.

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Posted by: yolo swaggins.2570

yolo swaggins.2570

I don’t understand why you’re asking for the stealth focused class to have less stealth, even though it doesn’t make enough of a difference to actually kill you.

Stealth should be a defensive mechanism, not something you stay in 24/7.

That is the defensive mechanism. Stay in stealth to avoid damage because you have nothing to mitigate it.

Liaison for [Teef]
“Please stop complaining about stuff you don’t even know about.” ~Nocta

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Add damage to traps. 20 would be enough. Just to reveal the thief when you run in in one of his traps while he just condibombs you while in stealth. The other classes using traps have to deal with the same thing, thieves shouldn’t get a greencard for that.

you do realize they literally just took damage out of traps because no one was taking them, since they were revealing the thief, and as such, negating any benefit that setting up, you know, a trap would give.

Y call it a fix?! As soon as ur 20 damage is added to the traps, no thief will Play with traps anymore and then ur “fix” is an build killer leaving us with D/P once more…

Awww… then remove the damage from ranger traps aswell. Not being able to throw them anymore destroyed our trapper builds aswell. Im soooooooo sorry that could happen to you aswell. Not.

holy crap someone’s salty. and here i thought the community was finally done crying nerfs to thief, now that there’s nothing left to nerf. apparently there’s still a bug that lets you create a thief, they should fix that.

LegendaryMythril/Zihark Darshell

(edited by BrunoBRS.5178)

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Posted by: BrunoBRS.5178

BrunoBRS.5178

I don’t understand why you’re asking for the stealth focused class to have less stealth, even though it doesn’t make enough of a difference to actually kill you.

Stealth should be a defensive mechanism, not something you stay in 24/7.

i think you’re mistaking thieves with condi mesmers. thieves have to get out of stealth before they can do anything to you.

LegendaryMythril/Zihark Darshell

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Posted by: Sagat.3285

Sagat.3285

I don’t understand why you’re asking for the stealth focused class to have less stealth, even though it doesn’t make enough of a difference to actually kill you.

Stealth should be a defensive mechanism, not something you stay in 24/7.

Stealth means more to thief than other classes it’s not just an extra. Traps are not dangerous anyway so even if you get hit by all of them it’s no worries just an annoyance. Now if ranger ones didn’t have damage that would bring worries, DH traps are visual effects.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: BobbyT.7192

BobbyT.7192

I want damage on those traps, like 2-3 thousand. that can crit….. and hit multiply targets….several times …. and maybe be unblockable.

In all seriousness, I kinda hate the trapper runes. Not for QQ reasons, but how they are pretty much are a cop out for improving the traps. Instead of making each trap something people would want to take, they all get lump into a gimmick., and artificial made to work.

Same reason I was upset when they added them. A utility skill shouldn’t have a Rune requirement to be useful at all.

It’s bad enough when you got to take traits to make skills worth taking for something niche, (looking at you Venoms).
But needing to dedicate a rune set to make something worth it?…. No, opportunity cost is way out there, skills need to be worth it on their own, not needing to augmented.

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Posted by: Shirk.6421

Shirk.6421

I don’t understand why you’re asking for the stealth focused class to have less stealth, even though it doesn’t make enough of a difference to actually kill you.

Stealth should be a defensive mechanism, not something you stay in 24/7.

i think you’re mistaking thieves with condi mesmers. thieves have to get out of stealth before they can do anything to you.

http://en.gw2skills.net/editor/?vZAQBVyyEabiNPBvnA7TcITU+tYM+Q+I0CvgePniAA-TFBZABFp+Di7PAjSQAU+RKAYWWB-w

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Posted by: BrunoBRS.5178

BrunoBRS.5178

I don’t understand why you’re asking for the stealth focused class to have less stealth, even though it doesn’t make enough of a difference to actually kill you.

Stealth should be a defensive mechanism, not something you stay in 24/7.

i think you’re mistaking thieves with condi mesmers. thieves have to get out of stealth before they can do anything to you.

http://en.gw2skills.net/editor/?vZAQBVyyEabiNPBvnA7TcITU+tYM+Q+I0CvgePniAA-TFBZABFp+Di7PAjSQAU+RKAYWWB-w

are you seriously dying to that?

LegendaryMythril/Zihark Darshell

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Posted by: Zero Day.2594

Zero Day.2594

Lol.

That ghost build video…

And here’s the not forseen thread /s

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!

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Posted by: Zodryn.4216

Zodryn.4216

Pro tips:

1) Any amount of mobility and immob break will get you easily out of range. This build has poor mobility.

2) Want to kill him? Deny stealth by standing in his black powder. Or taunt him with your pet skill, then use sic ’em. Or use any of the other myriad reveals coming with HoT.

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Posted by: bliss.4305

bliss.4305

I support the reveal on trapper condi thief builds. Right now that build is causing a lot of outrage in almost all servers because of the possibility to maintain perma stealth and damage people.

I’m sure people can still use trap builds with trapper runes if the initial trap damage revealed you. I don’t understand how any thief here can find logic in being able to deal damage and stay stealthed at the same time with absolutely 0 loss of stealth.

I support this post. This needs a fix for WvW.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Sigh.

“Thief is being annoying, nerf him so he cannot be annoying.”

Not OP, not too strong, not unavoidable, just annoying, and it still needs nerfing.

Stealth should be a defensive mechanism, not something you stay in 24/7.

Use a reveal. Or call someone that has a reveal. He’s not going to kill you.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: Nike.2631

Nike.2631

Sigh.

“Thief is being annoying, nerf him so he cannot be annoying.”

Not OP, not too strong, not unavoidable, just annoying, and it still needs nerfing.

Stealth should be a defensive mechanism, not something you stay in 24/7.

Use a reveal. Or call someone that has a reveal. He’s not going to kill you.

Or beat him to death with AoE .

I don’t find stealth annoying… I find this game’s demented auto-targeting annoying. Thief vanishes and now I have focus on a gazelle in the neighboring zip code… I want to fight the other player not bad UI.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Zodryn.4216

Zodryn.4216

Auto target totally screws leaping skills if any neutral monsters are nearby. I turned it off long ago.

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Posted by: Serious Thought.5394

Serious Thought.5394

I can keep it on for that reason. Tab+HS when some person is chasing me is fantastic for speedy getaways.

Worst Thief in the world, yes I am.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

This mechanic is as we have it now by design. The intent is that traps for a Thief should be usable and triggerable without revealing the Thief, and so that is how it behaves. I also seriously think it is better this way for increased synergy within the class itself, and because Thief traps are a little undertuned at the moment.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Sagat.3285

Sagat.3285

I support the reveal on trapper condi thief builds. Right now that build is causing a lot of outrage in almost all servers because of the possibility to maintain perma stealth and damage people.

I’m sure people can still use trap builds with trapper runes if the initial trap damage revealed you. I don’t understand how any thief here can find logic in being able to deal damage and stay stealthed at the same time with absolutely 0 loss of stealth.

I support this post. This needs a fix for WvW.

It’s a nerf if of everything traps get nerfed… It would simply encourage not letting the players activate the traps and just use them for stealth especially now that CiS competes with SRej. So with the possibility of getting revealed and not having cover blind for meh trap effects and just stealth it’s a plain nerf even more with all this damage running around.

I don’t like how they made me enjoy the spec but it’s definitely not OP, I only stop due CiS being GM, SE nerf was harsh but this one broke it for me.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: PopeUrban.2578

PopeUrban.2578

I don’t understand how any thief here can find logic in being able to deal damage and stay stealthed at the same time with absolutely 0 loss of stealth.

Mesmer Minions

Ranger Pets

Engineer Gyros/turrets

Necromancer Minions

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Necromancer Minions

them stealth necros be OP, yo.

:P

(though seriously, SRing a reaper right before the mid fight engagement will be ridiculously strong)

LegendaryMythril/Zihark Darshell

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Posted by: Serious Thought.5394

Serious Thought.5394

Stealth Gyroing my Reaper was strong Bruno ^.^ I kinda sorta, well, 1v3’d… more like I got the drop and they died. SG into superspeed from round corner, dropped reaper 5, then 4 with 3 on hold, ended 3 and swung at the dead bodies with auto. It was uh… well… very entertaining ^.^

Worst Thief in the world, yes I am.

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Posted by: Nike.2631

Nike.2631

I don’t understand how any thief here can find logic in being able to deal damage and stay stealthed at the same time with absolutely 0 loss of stealth.

Mesmer Minions

Ranger Pets

Engineer Gyros/turrets

Necromancer Minions

You left out Drangonhunter-Trapper Runes with Spirit Weapons

Ok. Its terrible now. But one day… ((shakes fist at sky))

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

I don’t understand how any thief here can find logic in being able to deal damage and stay stealthed at the same time with absolutely 0 loss of stealth.

Mesmer Minions

Ranger Pets

Engineer Gyros/turrets

Necromancer Minions

You left out Drangonhunter-Trapper Runes with Spirit Weapons

Ok. Its terrible now. But one day… ((shakes fist at sky))

i’m trying to picture a build that has enough traps with low-ish CDs to justify trapper runes, and still has room to bring sword and hammer.

LegendaryMythril/Zihark Darshell

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Posted by: Kageseigi.2150

Kageseigi.2150

Wow, am I missing something? Or does that build have absolutely no condi-removal or stun/immobilize breaks at all? Personally, I’d be very afraid to use that build.

I don’t think traps are really your issue with that build, though. It only has 2 (with heal skill), only providing 6 seconds of Stealth in total.

EDIT: Ah, I found the condi-cleanse! Hide in Shadows cures Burning, Poison, and Bleeding. But I did forget to mention that the build also lacks health regeneration in Stealth.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

(edited by Kageseigi.2150)

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Posted by: PopeUrban.2578

PopeUrban.2578

I don’t understand how any thief here can find logic in being able to deal damage and stay stealthed at the same time with absolutely 0 loss of stealth.

Mesmer Minions

Ranger Pets

Engineer Gyros/turrets

Necromancer Minions

You left out Drangonhunter-Trapper Runes with Spirit Weapons

Ok. Its terrible now. But one day… ((shakes fist at sky))

i’m trying to picture a build that has enough traps with low-ish CDs to justify trapper runes, and still has room to bring sword and hammer.

I set mine up with staff/bow in beta. It was highly entertaining to stalk my own roamers and add suprise support to 1v1s.

I wouldn’t call it effective but it was kinda fun. Currently leveling a guard to do it on live for the lulz.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ