Traps/Venom and Deadly Arts/Shadow Arts
Surrender and serve me in life, or die and slave for me in death.
Before Trapper runes, traps had nothing to do with stealth. Traps are CC and utility for the Thief.
Traits were also designed to have synergy. Deadly Arts was more the line that took advantage of having conditions on people, not so much applying those conditions. Things have definitely changed since the beginning of the game, but that doesn’t necessarily mean those two ideas (or other trait/skill pairings) need to be moved around. They’re still accomplishing their intended design as they are.
Fishsticks
Check my signature for my suggested changes to the traitlines.
I attempted to follow a theme for every traitline.
Though I did move traps to Trickery instead of Shadow Arts.