Traps/Venom and Deadly Arts/Shadow Arts

Traps/Venom and Deadly Arts/Shadow Arts

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Posted by: Lahmia.2193

Lahmia.2193

Thematically speaking, I would have thought Venom traits would be far more suited to the condition/damage traitline, that is Deadly Arts. Whereas Trap traits seem more suited to a line about ambushing and stealth, aka Shadow Arts. Can someone fill me in as to why they are in the opposite traitlines?

Surrender and serve me in life, or die and slave for me in death.

Traps/Venom and Deadly Arts/Shadow Arts

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Before Trapper runes, traps had nothing to do with stealth. Traps are CC and utility for the Thief.

Traits were also designed to have synergy. Deadly Arts was more the line that took advantage of having conditions on people, not so much applying those conditions. Things have definitely changed since the beginning of the game, but that doesn’t necessarily mean those two ideas (or other trait/skill pairings) need to be moved around. They’re still accomplishing their intended design as they are.

Fishsticks

Traps/Venom and Deadly Arts/Shadow Arts

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Posted by: Kageseigi.2150

Kageseigi.2150

Check my signature for my suggested changes to the traitlines.

I attempted to follow a theme for every traitline.

Though I did move traps to Trickery instead of Shadow Arts.

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *