Trickery!
Trickery thieves are considered very strong, because they are something new, and countering something new straight away is too difficult for most people. Their brains need some time to process data, but I’m afraid it won’t take long.
Trickery isn’t new. Been popular since sleight of hand buff.
OP? I don’t think so.
IMO, it’s the really only viable build left at high level play for thief.
Yup, trickery is almost a must in NA at least.
EU is still in S/D acro.
And it isn’t op, it’s just good.
(edited by Elxdark.9702)
The ability to interrupt through stability/aegis is very strong in high level organized team play. I think it has just gotten more popular lately due to d/p being a bit more viable thanks to the initiative regen buff – so now people are starting to notice it and complain.
As expected, Trickery is next in the chopping block.
The combination of Increase Init regen, 15 initiatives pool, 2init on steal, reduced steal cooldown, Thrill, Bountiful, and Sleight are just too much for many people especially those who play Warriors.
QQ, thieves now have too much initiatives to spam 3s and 2s.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.