Ty for the thief class Anet

Ty for the thief class Anet

in Thief

Posted by: Wolfe.3097

Wolfe.3097

Ty for a new take on using stealth in a rpg, i find it works VERY well

Honestly i have very few qualms with the class.

some pathing is a little buggy with certain skills

my only hope is not listening to the players who want to dumb down this game (take away cast times on certain skills, make other skills work regardless of whether you hit or not, etc)

i love the risk vs reward both pvp and many of the thieves skills have.

if i had anything to say AGAINST the thief is that our downed state is pretty…well..trolly, and i cant help but feel like P/D and maybe S/D need buffs in some way.

cant wait for this game to evolve a bit and see when players find how useful a non glass cannon build is too

Ty for the thief class Anet

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Posted by: Humorless.1573

Humorless.1573

Yeah, pathing can be a pain. Shortbow #3 combined with some dodging and other rolls/blinks can disorientate me quite badly if in confined area’s.

Ty for the thief class Anet

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Posted by: ddak.3150

ddak.3150

I agree with the post mostly – thanks for the thief Anet, the more I play the more I like the class. I am thrilled with it.

At first lack of stealth and slow speed were annoying me, then Signet of Shadows was there. As for stealth, shadow arts trait tree fixed that (prolonged hanging around with the shadows ) .

Thanks for it, it is an amazing class . So much in love with it, that I still didn’t take enough time to level other professions

Ty for the thief class Anet

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Posted by: Amante.8109

Amante.8109

I’ll throw in my thanks as well. When I first played vanilla GW1, I had little choice but to play a Mesmer (which, granted, I ended up enjoying immensely) because no pure “rogue” class existed at the time — Assassin wouldn’t be added until Factions.

This time you put in a “rogue” as the Thief class, at release, and with cool mechanics like Steal and the more skirmish-based Stealth system. A difficult but rewarding class with good damage and the highest mobility in the game? I am pleased.

We could use a few more weapon options, though