Ty for the thief class Anet
Yeah, pathing can be a pain. Shortbow #3 combined with some dodging and other rolls/blinks can disorientate me quite badly if in confined area’s.
I agree with the post mostly – thanks for the thief Anet, the more I play the more I like the class. I am thrilled with it.
At first lack of stealth and slow speed were annoying me, then Signet of Shadows was there. As for stealth, shadow arts trait tree fixed that (prolonged hanging around with the shadows ) .
Thanks for it, it is an amazing class . So much in love with it, that I still didn’t take enough time to level other professions
I’ll throw in my thanks as well. When I first played vanilla GW1, I had little choice but to play a Mesmer (which, granted, I ended up enjoying immensely) because no pure “rogue” class existed at the time — Assassin wouldn’t be added until Factions.
This time you put in a “rogue” as the Thief class, at release, and with cool mechanics like Steal and the more skirmish-based Stealth system. A difficult but rewarding class with good damage and the highest mobility in the game? I am pleased.
We could use a few more weapon options, though