UI QoL

UI QoL

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Posted by: Kageseigi.2150

Kageseigi.2150

1. It may have been mentioned before, but (unless I’m missing something) can we get a little “1” or “2” over the stolen item icon so we can know if we only have one or two uses remaining please?

2. The little initiative diamonds can be a bit difficult to count when in the middle of combat. Having a simple number beside them could make it a lot easier to keep track of at a glance.

3. Numerical cooldown timers for traits/sigils/runes displayed on screen. Knowing when something like Panic Strike or the Stealth from Merciful Ambush will and will not proc is very important. Also for boon/conditions/effects without having to mouse-over them. It is vital as a Thief to know exactly how long Stealth will last, especially with multiple stacks. Many times, the application is nearly gone before I can get my cursor there.

4. More customization options. I tend to focus on my character in the center of my screen. Being able to move indicators (like the above numerical initiative indicator) closer to the center of the screen, I can keep better track of it.

5. Optional extremely obvious status indicators. Just throw subtlety out of the window. If I’m stunned, put BIG, BOLD letters on my screen that say “STUNNED.” The same for “DAZED.” And I mean HUGE letters! The problem I have is that in the middle of a blob, there is just too much happening to even see myself sometimes, especially when I’m zoomed out. Let us have the option to have a giant, red blood drop on the side of our screen to indicate we’re bleeding, or a giant, green skull when we are poisoned, etc.

6. Please do something with the stomping hand “glow.” I see it form, I see it go up, I see it come down. While I do love to be able to clearly see the progress of the stomp, it is disjointed from the actual stomper. Many times, I am in the middle of a blob, and I start to stomp. With all of the fighters, AoE, and particles, the only thing I can make out about myself is the glow. I see it form, go up, then slam down. Mission accomplished, right? Not so fast. It seems I got interrupted in the middle of it. So I’m standing there like I’m stupid, or I got knocked flat on my back, but the glow animation still took place as though I finished the stomp. Alas, it can be quite frustrating.
To add onto that, I’ve noticed that stomping and Quickness are difficult to follow. Sometimes, my character stomps very quickly, but the glow goes at a normal rate. Sometimes, the stomp is successful when my character finishes, but other times, it succeeds only when the glow finishes. And yet, even at other times, even after both finish, the stomp completely fails for no apparent reason.

7. While it may not be UI specific, is there any way to use a single button and differentiate between stomping a downed enemy and reviving a downed ally when they are so close together? Which should be the priority is always situational. Maybe tapping the key can revive, while holding the key can stomp.

Suggestions to overhaul the Thief…

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Posted by: Kocoff.7582

Kocoff.7582

Well thought out indeed. I agree with 1,2, and 6 completely . Although the other suggestions are just as reasonable, I want to add that simplicity of things is what make it nice. I also believe Anet did that on purpose.
WoW is clogged of nasty UI schemes, with BIG letters and numbers. Terrible Addons everywhere, left ,right , top and down. It’s frustrating and annoying giving out too much information and making us not enjoy the scenery or moments.

I am sure you don’t want it to turn it into that other game, but I believe clarity gives out more information than blatant, raw messages. It’s actually what made me appreciate the game so much more.

Btw when you are stunned or dazed, the surrounding of your screen turns purple. I like clean, non-invasive signs like that.
For #6. I believe it should have a simple “Finish fail” message pass by just like field+Finisher combos.

Interesting suggestions for sure.

Blackgate Server [RLR]
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

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Posted by: Amante.8109

Amante.8109

I don’t have a lot to add other than “agreed!”, as this is all fairly well thought out stuff.

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Posted by: Kageseigi.2150

Kageseigi.2150

I am sure you don’t want it to turn it into that other game, but I believe clarity gives out more information than blatant, raw messages. It’s actually what made me appreciate the game so much more.

I definitely don’t want to ruin the interface. I’ve actually never even played the other game. I would like to have the option to move things around and customize the interface, though. Completely optional, of course.

I’m still pretty new, so I’m still always focused on either myself or the target. Everything else is seen in the corner of my eyes. Then again, I’m playing it on a 50+ inch screen, so my eyes have to move around a lot.

I do love subtle touches, but I do feel there is a lot missing….or being missed most likely. I don’t remember the game ever telling me that a purple haze means you’re dazed or things like that. I can only imagine what all is happening that I have no clue about.

I guess I would just like some “training wheels” for my eyes. Being able to put clear, bold signs and messages in or near the center of the screen if I choose to do so. It actually reminds me of trying to learn how to drive….keeping my eyes on the road while also watching my speedometer, mirrors, and tuning the radio station! :-P

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: Kocoff.7582

Kocoff.7582

I am sure you don’t want it to turn it into that other game, but I believe clarity gives out more information than blatant, raw messages. It’s actually what made me appreciate the game so much more.

I definitely don’t want to ruin the interface. I’ve actually never even played the other game. I would like to have the option to move things around and customize the interface, though. Completely optional, of course.

I’m still pretty new, so I’m still always focused on either myself or the target. Everything else is seen in the corner of my eyes. Then again, I’m playing it on a 50+ inch screen, so my eyes have to move around a lot.

I do love subtle touches, but I do feel there is a lot missing….or being missed most likely. I don’t remember the game ever telling me that a purple haze means you’re dazed or things like that. I can only imagine what all is happening that I have no clue about.

I guess I would just like some “training wheels” for my eyes. Being able to put clear, bold signs and messages in or near the center of the screen if I choose to do so. It actually reminds me of trying to learn how to drive….keeping my eyes on the road while also watching my speedometer, mirrors, and tuning the radio station! :-P

I guess people should be given the option to move the UI to better suit their needs. It’s a reasonable request for sure.. I know you are playing Thief, but you should probably repost is in a more appropriate section of the forum. You’ ll get more support that way. Mesmers will even join you on that lol. nice driving analogy.

Blackgate Server [RLR]
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa

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Posted by: Cynz.9437

Cynz.9437

i actually like how clean gw2 UI is, will never miss wow UI clogged with add-ons

i would love to see some passive proc traits icons on enemy maybe but that is

i have no problem tracking how many charges i have on stolen spell nor managing initiative w/o counting every single ini

idk i think being feared/stunned/dazes etc. is already well indicated; i would rather not have my screen cluttered with words

can agree on stomping animation, it should consider quickness/interrupts etc.

there is way to differ between stomping and rezzing (have to use right click instead of activation key) but UI option would be certanly welcome

All is Vain~
[Teef] guild :>

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Posted by: Amante.8109

Amante.8109

No UI mods is a good thing for sure, as it incentivizes the developer to make a clean and workable UI instead of offloading the job to players like in WoW.

That said, it would be nice to see some more profession-specific UI cues, like some kind of stealth GUI for Thieves. As the OP noted, it’s rather clunky to have to mouseover your tiny stealth buff to see the exact duration (and it’s often so short that by the time you mouseover, it’s already ending/over).

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Posted by: Selver.1307

Selver.1307

I would love more information regarding ICD’s, charges. I’m down. I am also for being able to scale and hide individual elements. I sometimes play with no ui. Its beautiful. I’d love to at least have the floating health bars on, or just my own scaled down health and weaponskills/utility hotbar.

Then I’d have prime screen real estate, my relevant info, and I wouldn’t accidentally click the target window with GTAE’s and cut the distance in half. :(

All in all, I’m for more options. And I like the no UI mods thing.