Utilities from traits are normal utilities?
The Caltrops on dodge have a smaller radius and less duration for balancing reasons, but I do believe the Blinding Powder on steal will be a “real” Blinding Powder, like the utility, just like Last Refuge and Instinctual Response are. Unless they aren’t, in which case the new trait probably won’t be either.
As far as I know, the trait that activates Armor of Earth for elementalists isn’t weaker than the utility itself in any way. It’s just like the trait for warriors that activates Endure Pain, and I’m almost certain that’s not weaker either.
A few things that activate:
- Needle Trap on Trapper’s Respite. Is classified as a trap so Resourceful Trapper will recharge it
- Blinding Powder on Last Refuge and Descent of Shadows acts the same as the normal Blinding Powder but is a Trick. They both have separate CDs.
- Haste on Flanking Strikes is the exact Trick in the utility bar.
Resident Thief