Vote guess on the next thief nerf

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Posted by: Meridian.8730

Meridian.8730

Anyone care to venture a guess? Will it be…

1. Reduce base damage
2. Reduce base hp
3. Reduce stealth healing/other stealth benefits
4. Make thief incapable of ever critting above 4k
5. Make infiltrator strike cost 4 initiative instead of 3
6. Reduce mug damage by 50% and increase healing by 25%
7. Reduce heartseeker damage by 25%
8. Reduce backstab damage by 25%
9. Reduce sword damage by 50%
10. Make pistol whip have even longer cast time and reduce damage by 25%
11. Call the next nerf a buff

Any other guesses?

(edited by Meridian.8730)

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Posted by: Vale.1687

Vale.1687

I heard they’re removing them from the game altogether.

Beastgate | Ruinous [RUIN]
Sly Pippins – Asuran Thief
General Panthro – Charr Guardian

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Posted by: Teamkiller.4315

Teamkiller.4315

My bet is on Larcenous strike.

To be honest, it’s deserved. It’s bugged so it’s much more powerful than it is supposed to be, at least according to patch notes.

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Posted by: Zacchary.6183

Zacchary.6183

I heard they’re removing them from the game altogether.

I also heard this would happen.

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Posted by: animalmom.1062

animalmom.1062

it will have something to do with limiting the amount of times you can stealth and for how long.

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Posted by: Highvoltage.7946

Highvoltage.7946

please let it bewvw back to 4 sec

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Posted by: Zacchary.6183

Zacchary.6183

We aren’t ignorant. Its just the thief community being really tired of everyone complaining that one of the most useless classes in the game is OP.

Maybe if people upped their game instead of whined that thieves are killing them, there would be no reason to nerf the thief further and no reason to complain about the constant nerfs.

It would make everyone happier if everyone would just shut up and play the kitten game.

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Posted by: Sunflowers.1729

Sunflowers.1729

it will have something to do with limiting the amount of times you can stealth and for how long.

Infusion of Shadow – This trait now works as stated, and will only grant 2 initiative upon entering stealth.

I dunno, it seems like a pretty likely nerf.

Edit: Okay, the skill description can be read both ways. Still, it is a possible nerf.

(edited by Sunflowers.1729)

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Posted by: Zacchary.6183

Zacchary.6183

Totally agree everyone would be happier if the thief community would just shut up and play the game

We do play the game. We also don’t complain when we get killed by someone.

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Posted by: Henrik.7560

Henrik.7560

They should make heartseeker cost more initiative since the huge amount of damage it deals + you can spam it heaps of times.

@OP, #4 is impossible since warriors, guardians and engineers can easilly crit above 4k

Arcane Bastion [AB]
Elementalist Mesmer Ranger
Sea of Sorrows

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Posted by: AlBundy.7851

AlBundy.7851

Thieves get killed in this game??? Man those players must be really bad.

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Posted by: Meridian.8730

Meridian.8730

They should make heartseeker cost more initiative since the huge amount of damage it deals + you can spam it heaps of times.

@OP, #4 is impossible since warriors, guardians and engineers can easilly crit above 4k

It’s COMPLETELY possible, and I cite recent example as follows: Mug is the first and only skill ever limited by the feature “cannot critically hit.” With precedents like that set aside just for thief, anything is possible.

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Posted by: Sunflowers.1729

Sunflowers.1729

They should make heartseeker cost more initiative since the huge amount of damage it deals + you can spam it heaps of times.

@OP, #4 is impossible since warriors, guardians and engineers can easilly crit above 4k

It’s COMPLETELY possible, and I cite recent example as follows: Mug is the first and only skill ever limited by the feature “cannot critically hit.” With precedents like that set aside just for thief, anything is possible.

Don’t you think this is reading too much into the nerf? Evidently Elementalists’ Arcane skills are overpowered since they always crit. Oh wait, nobody uses more than one.

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Posted by: bladie.5084

bladie.5084

thief will now be hardcore mode. You get hit once, u die. (not even downed)

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Posted by: DanH.5879

DanH.5879

1. Reduce base damage
+
5. Make infiltrator strike cost 4 initiative instead of 3
+
7. Reduce heartseeker damage by 25%
+
8. Reduce backstab damage by 25%
+
9. Reduce sword damage by 50%
+
10. Make pistol whip have even longer cast time and reduce damage by 25%
+
11. Call the next nerf a buff

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Posted by: LuxShinju.7846

LuxShinju.7846

adding a 3 second cool-down to heartseeker, even if you have initiative

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Posted by: Softspoken.2410

Softspoken.2410

My bet is on Larcenous strike.

To be honest, it’s deserved. It’s bugged so it’s much more powerful than it is supposed to be, at least according to patch notes.

I anticipate capped durations for the stolen boons.

Other possibilities include reducing it to one boon stolen, or increasing the initiative cost of Larcenous Strike to 2.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Wonderer.1790

Wonderer.1790

AlBundy just a angry warrior player that got ganked and/or lost too many a duel.

Don’t really care what nerfs they have for thief. I’ll adapt.

80 Thief, 80 Warrior, working on Mesmer.

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Posted by: AlBundy.7851

AlBundy.7851

I don’t get angry when I get ganked or lose a duel. I know from reading the thief forums that is how the game is intended to be played and the developers designed it that way.

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Posted by: Big Tower.5423

Big Tower.5423

1. Reduce base damage
2. Reduce base hp
3. Reduce stealth healing/other stealth benefits
4. Make thief incapable of ever critting above 4k
5. Make infiltrator strike cost 4 initiative instead of 3
6. Reduce mug damage by 50% and increase healing by 25%
7. Reduce heartseeker damage by 25%
8. Reduce backstab damage by 25%
9. Reduce sword damage by 50%
10. Make pistol whip have even longer cast time and reduce damage by 25%
11. Call the next nerf a buff

Answers to all ideas:

1. They have said they will increase thief base damage.
2. I doubt not they won’t, already to low.
3. Very few thieves run healing builds, so the healing i think can feel safe, meenwhile the stealth can come perhaps.
4.Lol anet would never do somthing like that xD
5. Why infil isn’t op…
6. No they won’t already added healing and nerfed damage enough.
7. This is high chance coming i think would be typic, and will gain a lot of aggro.
8. Same as above but mutch worse, this will make the thief broken competly and useless, hopefully not. xD
9. They have no reason for that.
10. No reason.
11. No becuse i have hope in anet for not nerfing us more.

7800 hours ingame, and counting.

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Posted by: Wonderer.1790

Wonderer.1790

I don’t get angry when I get ganked or lose a duel. I know from reading the thief forums that is how the game is intended to be played and the developers designed it that way.

Nah man you got it wrong. They balanced them to lose all duels and be the worst class in the game. Look at any other classes and you’ll see.

80 Thief, 80 Warrior, working on Mesmer.

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Posted by: Enjoyluck.2618

Enjoyluck.2618

Reduce vigor duration and reduce his dodge c abilities lol.

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Posted by: MIrra.3604

MIrra.3604

Anyone care to venture a guess? Will it be…

1. Reduce base damage
2. Reduce base hp
3. Reduce stealth healing/other stealth benefits
4. Make thief incapable of ever critting above 4k
5. Make infiltrator strike cost 4 initiative instead of 3
6. Reduce mug damage by 50% and increase healing by 25%
7. Reduce heartseeker damage by 25%
8. Reduce backstab damage by 25%
9. Reduce sword damage by 50%
10. Make pistol whip have even longer cast time and reduce damage by 25%
11. Call the next nerf a buff

Any other guesses?

To be honest, this is my nerf wish list.

Larcenous strike
-Should only be available if FS hits
-Damage is too high for an unblockable 1 init attack that strips up to two boons. Either make it cost 2 init or reduce the damage.

D/P Build
-I get more counter play vs a D/D thief chaining cnd off of a mob.
-Not sure what can be done to this. On one hand, if they nerf it, it will probably destroy the build. Keep as is, thief can infinite stealth whenever and where ever.

(edited by MIrra.3604)

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Posted by: Zacchary.6183

Zacchary.6183

I don’t get angry when I get ganked or lose a duel. I know from reading the thief forums that is how the game is intended to be played and the developers designed it that way.

Nah man you got it wrong. They balanced them to lose all duels and be the worst class in the game. Look at any other classes and you’ll see.

I just started playing a guardian. You wouldn’t imagine how easy it is to tackle things 2-5 levels above me. Amg the buffs. Amg the heals. X3 /giddy

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Posted by: Sebrent.3625

Sebrent.3625

Yep, low levels are easy.
Yep, guardian makes PvE very easy.

Any “nerf” I saw to thieves I’d hope was balanced by giving them more longevity in the vein the developers mentioned in the latest state of the game where they said they wanted to tone down burst (across the board, not just for thieves) and where they discussed how they wanted to give thieves more viability outside of burst.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Zacchary.6183

Zacchary.6183

I havn’t tried it in PvP yet because I want to get used to the guardian mechanics first. PvE is easy enough. Either way….

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Posted by: Sebrent.3625

Sebrent.3625

Since you have no audio on that …
“Ooh eeh ooh aah aah, bing bang, whala whala bing bang”

You will get no arguments from me that guardian is faceroll easy in most content. My 7yr old does wonderful on his, lol.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.