We need a 2h melee weapon

We need a 2h melee weapon

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Posted by: a t s e.9614

a t s e.9614

Plz anet , give us something . No hammer or greatswords . Both are ugly , but I wanna see them big numbers on a 2h melee wep

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Posted by: Einlanzer.1627

Einlanzer.1627

Quarterstaff. /topic

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Posted by: DanielGames.5198

DanielGames.5198

The only 2h melee weapon that would make sense for a roguelike profession would be the staff. It would be neat to have a profession that used the staff as a melee physical weapon instead of a long ranged magic weapon. I’m not pleading for this btw, but it would be neat to have.

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Posted by: Necrotize.2974

Necrotize.2974

Staff seems like it would have a nice fit with thief. Could be a stun focused weapon to synchronize nicely with the steal traits in that you daze on steal and close in then keep close with dazes/stuns/knockdowns. Although I feel that if thief somehow got a weapon like warrior’s hammer the cries would just come rolling in…

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Posted by: Excalibur.9748

Excalibur.9748

all those weapons don’t make sense for a thief…

All is vain.

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Posted by: Doggie.3184

Doggie.3184

I want a melee staff.

all those weapons don’t make sense for a thief…

Shhh, go play GW1.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: vincecontix.1264

vincecontix.1264

I want a Katana or nunchucks

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

(edited by vincecontix.1264)

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Posted by: Zacchary.6183

Zacchary.6183

GIVE US THE NERF BAT!! I WANNA BE OP AGAIN!!

:c

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Posted by: mrmadhaze.8706

mrmadhaze.8706

I wanna wield a 2H Warrior.
Stealth → enter combat → throw the warrior →come back in stealth → enjoy

Best weapon in this game.

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Posted by: evilapprentice.6379

evilapprentice.6379

As fun as it is to think about what new weapons we’d all like to see, I’d prefer to focus on requesting that Anet fix our non-viable existing weaponsets.

P/P is still a joke, S/P was inadvertantly broken when it was revealed that a rounding error was the only thing keeping PW even marginally useful, and D/D still suffers from the fact that dagger OH is underwhelming, and having a condition based kittenty evade skill in the middle of a direct damage set.

Almost half our weapon sets are non-viable, and among those non-viable weaponsets, 66% are so poorly designed they’re unplayable.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

(edited by evilapprentice.6379)

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Posted by: Volrath.1473

Volrath.1473

A spear would be nice.

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Posted by: Galandil.9641

Galandil.9641

A melee staff would be interesting, similar in use to the DAOC’s Friar class.

But they should fix ASAP the actual available weapons before adding new ones.

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Posted by: OIIIIIO.7825

OIIIIIO.7825

A spear would be nice.

But we already have a 2-handed melee spear weapon. :P

http://wiki.guildwars2.com/wiki/Thief#Weapons

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: Jack of Blades.2153

Jack of Blades.2153

I want a Katana or nunchucks

Katana definetly.

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Posted by: OIIIIIO.7825

OIIIIIO.7825

Blowgun + Bayonet blade on the end for melee + ranged 2 handed option.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Zacchary.6183

Zacchary.6183

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Zacchary.6183

Zacchary.6183

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Posted by: Doggie.3184

Doggie.3184

As for weapons not in game, would something like this count as a 2handed? :x
http://www.youtube.com/watch?v=GINP8YRDhwg

Although if I really wanted to dream big, I’d want to beat people in the face with a cannon. ;/ http://www.youtube.com/watch?v=gEhYkFFolrM
Would be great for robbing banks. My Thief is too squishy and all my melee weapons keep breaking. I’d think it’s time to steal some technology. c.c

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Rolyn.5490

Rolyn.5490

I think ANet should remove stealth from thieves to balance them out.

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Posted by: Kirdro.3091

Kirdro.3091

I think ANet should remove stealth from thieves to balance them out.

If this were reddit, this would get downvoted into oblivion. Currently stealth is the only thing that makes thief’s unique. Without stealth, all a thief would be is the rangers kid brother, who’s too little to even use a proper bow or have a pet. Seriously, they don’t have any range, can’t damage spike like the heavy classes, are 3rd place in condition application behind necro and mesmer, and don’t have the strategic skills that the engi’s use. Thief can only jump out of the way, and soon, we won’t even be able to do that. I run a p/d condi build, and it just works “ok”. We need some knockdown skills like the sin did in gw1, or some way of leveling the field, because currently, we’re at the bottom.

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Posted by: Doggie.3184

Doggie.3184

I think ANet should remove stealth from thieves to balance them out.

If this were reddit, this would get downvoted into oblivion. Currently stealth is the only thing that makes thief’s unique. Without stealth, all a thief would be is the rangers kid brother, who’s too little to even use a proper bow or have a pet. Seriously, they don’t have any range, can’t damage spike like the heavy classes, are 3rd place in condition application behind necro and mesmer, and don’t have the strategic skills that the engi’s use. Thief can only jump out of the way, and soon, we won’t even be able to do that. I run a p/d condi build, and it just works “ok”. We need some knockdown skills like the sin did in gw1, or some way of leveling the field, because currently, we’re at the bottom.

I’d trade off stealth if it meant improving Steal, giving us an F2 and reverting all the Shadowstep nerfs, and improving it in general.

Would be nice to move us out of the squishy phase too, Assassins in GW1 weren’t squishy and could block tank everything. Actually lets just delete Thief and bring back Assassin. Thief was a nice idea but it clearly isn’t working out for anyone.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Imagi.4561

Imagi.4561

For a 2H melee weapon, I’m a member of the melee staff party.

I’d also like to see brass knuckles/bagh nakha, but I think those are more in line with “a really awesome dagger skin” than an entirely new weapon.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: PopeUrban.2578

PopeUrban.2578

What if they just added non-crappy 3-5 on 1h sword, have those empty handed skills be some acrobatic and multitarget flair appropriate to the cunning and agile duelist.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: a t s e.9614

a t s e.9614

agree man . I would pay 10k gems if they delete thief and bring back assassin from gw1. We were a mobile tank while dealing dps and stuff . Stealth is useless in gw2 anyway . Peoole say it’s OP? In willing to play a stealthless build if they stop nerfing us into the ground.