What if?... Possible QQ reduction proposal

What if?... Possible QQ reduction proposal

in Thief

Posted by: Taril.8619

Taril.8619

So, my idea is:

What if there was 2 additional tasks in the mandatory PvP tutorial area you have to go through on your first time in PvP which were:

  • Dodge 5 Cloak and Dagger attacks (Being used once per 3 seconds in stealth + 4 seconds revealed time)
  • Interrupt 5 Black Powder into Heartseeker combo’s (Again being used once per 3 seconds in stealth + 4 seconds revealed time) – This would only work if the starting weapons/utilities provided a means of Ranged (Far enough to avoid the blinds from BP) interrupt/Knockback/Knockdown/Daze/Stun

Also, what if this went further and this was set up in WvW and new players were directed to these NPC’s with a Renown Heart type event to dodge/interrupt these abilities?

Would this make the new players more aware of how to counter thieves and thus stop the “OMG Stealth can’t be countered and Thief is OP” type scenarios from occurring (Thus allowing Thieves to actually be buffed to being viable in high level competitive play without further screwing over new players who don’t know what to do to stop Thieves)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

What if?... Possible QQ reduction proposal

in Thief

Posted by: Dasorine.1964

Dasorine.1964

If anything it would increase the QQ

people like that person whos set on the fact that they believe only thieves are capable of going 1vX against bads and that they have instant kill burst from range and no one else does would then state “But if thieves aren’t OP why do we get specific training to counter them when no one else does!”

It doesn’t matter that the training would then allow even new players a reasonable introduction of how to almost completely shut down a thief, thats not how QQ works.

What if?... Possible QQ reduction proposal

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Those training sessions will not educate the new players since counter to those skills/combo are not limited to dodges and interrupt. Depending on their prefered profession, the counter differs.

For example, I would not be dodging if I am using my Guardian or Warrior because eventhough Backstab hurts, I got the Thief for 4s.

@Dasorine

QFT!

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

What if?... Possible QQ reduction proposal

in Thief

Posted by: Taril.8619

Taril.8619

Those training sessions will not educate the new players since counter to those skills/combo are not limited to dodges and interrupt. Depending on their prefered profession, the counter differs.

Of course there are multiple ways of countering thieves (Blocking/Soaking BS to get revealed, Aegis, Blind, CC in stealth to make it time out, AoEs in stealth, auto-attacking in stealth, knocking out of Shadow Refuge, fearing out of Shadow Refuge etc)

It’s just that even the Devs have mentioned that the 2 mechanics that cause new players issues are: Stealth (As they don’t know how it works and think Thieves can just go invisible every few seconds at will) and Mesmer clones (They aren’t familiar with how Clones work and how to tell them apart from the real Mesmer)

Stealth is primarily avoidable from countering the 2 common ways of repeated stealth (CnD and BP > HS) via using universal tools (Everyone gets dodges, most builds get an interrupt) and forcing people to acknowledge this will ease the new players frustrations (Without them having to get so annoyed that they roll a Thief themselves, which can happen after causing nerfs via constant complaining)

Mesmers counter can’t really be done via NPC’s as it just takes getting used to them (Or looking for their titles, or by turning NPC names off and keeping Player names on) so they won’t be able to get a similar training mechanic.

So, while this suggestion won’t stop all QQing, it should improve things for new players (Preventing frustration) and hopefully stop the new player QQ and leave just the noob QQers that will continue to cry about everything which could then be promptly ignored.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”