There’s two kinds of people… The quick and the dead”
What if?... Possible QQ reduction proposal
There’s two kinds of people… The quick and the dead”
If anything it would increase the QQ
people like that person whos set on the fact that they believe only thieves are capable of going 1vX against bads and that they have instant kill burst from range and no one else does would then state “But if thieves aren’t OP why do we get specific training to counter them when no one else does!”
It doesn’t matter that the training would then allow even new players a reasonable introduction of how to almost completely shut down a thief, thats not how QQ works.
Those training sessions will not educate the new players since counter to those skills/combo are not limited to dodges and interrupt. Depending on their prefered profession, the counter differs.
For example, I would not be dodging if I am using my Guardian or Warrior because eventhough Backstab hurts, I got the Thief for 4s.
@Dasorine
QFT!
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Those training sessions will not educate the new players since counter to those skills/combo are not limited to dodges and interrupt. Depending on their prefered profession, the counter differs.
Of course there are multiple ways of countering thieves (Blocking/Soaking BS to get revealed, Aegis, Blind, CC in stealth to make it time out, AoEs in stealth, auto-attacking in stealth, knocking out of Shadow Refuge, fearing out of Shadow Refuge etc)
It’s just that even the Devs have mentioned that the 2 mechanics that cause new players issues are: Stealth (As they don’t know how it works and think Thieves can just go invisible every few seconds at will) and Mesmer clones (They aren’t familiar with how Clones work and how to tell them apart from the real Mesmer)
Stealth is primarily avoidable from countering the 2 common ways of repeated stealth (CnD and BP > HS) via using universal tools (Everyone gets dodges, most builds get an interrupt) and forcing people to acknowledge this will ease the new players frustrations (Without them having to get so annoyed that they roll a Thief themselves, which can happen after causing nerfs via constant complaining)
Mesmers counter can’t really be done via NPC’s as it just takes getting used to them (Or looking for their titles, or by turning NPC names off and keeping Player names on) so they won’t be able to get a similar training mechanic.
So, while this suggestion won’t stop all QQing, it should improve things for new players (Preventing frustration) and hopefully stop the new player QQ and leave just the noob QQers that will continue to cry about everything which could then be promptly ignored.
There’s two kinds of people… The quick and the dead”