Q:
What is this build?
A:
The Confusion is from Bewildering Ambush.
The Immobilize and some Bleeding is from Needle Trap.
Other Bleeding is from Caltrops.
It my have being a Trapper… perhaps a Ghost Trapper build.
Dire with Trapper Runes.
Here’s a possible variation of the build that you can run…
http://gw2skills.net/editor/?vZEQRAoa6YlsMh2mYZTw7JwvGHIFl/F2y5j3ABwCofyTYxA-TFSAABKcCAi+JAIj+h13fAgDCQQq/MpSwxU+RKgJVbB-w
(edited by Kageseigi.2150)
Trapper rune build, the only viable build for thief atm. They can kill u without been seen but only if u stick around to play with them.
Trapper rune build, the only viable build for thief atm. They can kill u without been seen but only if u stick around to play with them.
The Confusion is from Bewildering Ambush.
The Immobilize and some Bleeding is from Needle Trap.
Other Bleeding is from Caltrops.It my have being a Trapper… perhaps a Ghost Trapper build.
Dire with Trapper Runes.
Ahhh. Great! Thank you guys!
Also! Does anyone have a link for the builds mentioned? Much appreciated! (Sorry for the double post)
Also! Does anyone have a link for the builds mentioned? Much appreciated! (Sorry for the double post)
You’re welcome!
I edited the first post to include a possible build.
There are actually several variations that can be run depending on how much mobility (Shortbow), Stealth (Dagger/Pistol), or Condi (Pistol/Dagger) you want. Shortbow does give a lot of Bleeding and some Poison if you don’t mind Revealing yourself.
Also, utilities can be interchanged. Ambush adds a distraction and some more direct damage (perhaps some control also). Shadow Trap adds lots of might, more stealth, and an escape option. Shadow Refuge gives long Stealth uptime.
Sigils can be chosen based on preference. You may want higher general Condition Damage instead of longer Bleeding for example.
You could run Carrion if you don’t plan to stay in Stealth the whole time, but that’s getting into a different build altogether.
Also! Does anyone have a link for the builds mentioned? Much appreciated! (Sorry for the double post)
You’re welcome!
I edited the first post to include a possible build.There are actually several variations that can be run depending on how much mobility (Shortbow), Stealth (Dagger/Pistol), or Condi (Pistol/Dagger) you want. Shortbow does give a lot of Bleeding and some Poison if you don’t mind Revealing yourself.
Also, utilities can be interchanged. Ambush adds a distraction and some more direct damage (perhaps some control also). Shadow Trap adds lots of might, more stealth, and an escape option. Shadow Refuge gives long Stealth uptime.
Sigils can be chosen based on preference. You may want higher general Condition Damage instead of longer Bleeding for example.
You could run Carrion if you don’t plan to stay in Stealth the whole time, but that’s getting into a different build altogether.
Awesome! Thanks again! Also, final question, if I may: I noticed that you slotted the human racial elite, and the person in the video you linked also did so. I watched another ghost thief asura who also slotted a racial elite. What’s the purpose of doing so?
You’re welcome again :-)
I’ve never really played an Asura, so I can’t tell you about it. The Reaper of Grenth elite applies Chill and Poison to nearby enemies, but it does no direct damage, so it will not Reveal a Thief. I suppose you could run Thieves Guild in the same manner, but that can give your position away… and a lot of this kind of combat is mental… someone who doesn’t know how to fight a Stealthed foe can panic and make a lot of mistakes. Seeing absolutely nothing is a big part of that. Think of a fighting force who always carries away their fallen soldiers from the field of battle… the enemy cannot see if they are being effective, so morale can really falter.