What's up with the trickshot nerf?

What's up with the trickshot nerf?

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Posted by: Preacher.9018

Preacher.9018

Does Ranger Axe 1st attack also miss target? i know Longbow is kitten to land on 1500 distance – but thief SB is different, its analog of Ranger axe (not ranger SB).

http://www.pevepe.net/ – Seafarers Rest Server community website

What's up with the trickshot nerf?

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Posted by: Einlanzer.1627

Einlanzer.1627

The thing that makes this nerf stupid is that Trick Shot was already underpowered and needed a buff to either its damage or its attack speed.

I’d be okay with a physics change to make it work more sensibly if it came with any buffs, but it didn’t. It’s now laughable.

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Posted by: Raze.8467

Raze.8467

I wasn’t aware that having legit physics in a game is considered a nerf.

If it were real or a action game(Which as much as anet initially wanted to market it as more action orientated, it’s not and I think hanging onto that is why this mechanic exists) a skilled archer would just compensate to hit the idiot walking sideways 15 feet away. You don’t have that as a viable option to counter a player holding the ‘a’ key to hard counter you in this game.

If you want to dodge, use your dodge roll.

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Posted by: Kiriwar.7382

Kiriwar.7382

Meh… I am not happy with it…

I love SB and it’s never left my weapons line-up… it had crap damage but the seeking projectiles helped balance it out. It’s a good, versatile utility weapon. Not impossible to dodge. I never had a problem with it against SB thieves.

Now..hmm… I went on the forums and saw everyone whine about it… “ah, it can’t be that bad, what are all these people complaining about?”

Then, I watched my shots miss my targets in PvE… that spider wasn’t even moving fast! I don’t want to know what this is like against players.

So now do I have to run S/D like all the cool kids to be a viable thief, lol ?

Like swords, sorcery and misfortune?
Read Wingless, a fantasy comic about a knight’s journey, here!

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Posted by: MagiBLacK.1270

MagiBLacK.1270

It would be one thing to have non-tracking projectiles if players could aim, but we can’t. You target an enemy, fire off your shot and it either hits or doesn’t. There’s no skill involved and the player has essentially no control over the outcome. I wasn’t previously aware that other weapons used this same, broken mechanic. All ranged, enemy-targeted player skills should be tracking in my opinion.

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Posted by: Bull Zooker.1672

Bull Zooker.1672

you obviously haven’t played with a necro staff. its probably a third slower than your AA. I have a thief too and not sure its that terrible of a nerf. if my mains (necro) ranged AA doesn’t track then its only fair if all ranged AA’s dont track. or they could’ve made them all track which would have been awesome.

Grandad Fester / Unruly Pigeon – Necromancer by trade

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Posted by: Moderator.3964

Moderator.3964

In order to focus your feedback about the recent changes to the thiefs 1st shortbow skill, we decided to close this thread and redirect you to another one. This allows us to gather your feedback at a more efficient pace and enables us to forward your feedback faster to the respective teams.

You can find the thread here:
https://forum-en.gw2archive.eu/forum/professions/thief/Feedback-on-the-recent-short-bow-change/

Thanks for your cooperation.