Who do you target?

Who do you target?

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Posted by: Addictive.9387

Addictive.9387

Who do you guys like to target when fighting groups or zergs?

For me I always go for the rangers, so easy and fast to down with D/D compared to other classes, besides thieves but tough to fight in big zergs, always good to help your team with another body to rally off of.

Yak’s Bend Zakaru [ONE]

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Posted by: Suralin.3947

Suralin.3947

Eles and other Thieves. They’re a nuisance and if allowed to go unchecked, will cause issues for your zerg.

DragonBrand – Terror Gaming [TG]
Fer Aline – Thf; Suralinta – Rgr; Alyra Va Tel – Ele; Mer Aline – War

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Posted by: Maugetarr.6823

Maugetarr.6823

Green up arrows. Usually, even if they are great players, they don’t necessarily understandtheir class inside and out yet, and are relatively squishy. If you don’t stomp, the more skilled players usually come over to help them up, so by injuring 1 you’ve removed 2+ from play. You can then target the people who didn’t help them up as they are usually not paying as close of attention to their surroundings.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Uloi.8593

Uloi.8593

Anybody that hit’s hard. Staff Eleys, thousand blade warriors, bow hunters.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Necro or Mesmers first on my kill list in that order. As soon as I disable one of them, even for just a couple of seconds, the better off my group is.

The goal is to disrupt, not kill.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Wryscher.1432

Wryscher.1432

Pretty much whoever is standing in front of me. I ain’t all that picky. They all need to die, so why waste time sorting through the masses. Just start killing.

Ok, i lied. After thinking about it, I will go after any dd eles i see come my way, because well they annoy me. RTL in jump around a bit then run off, having done nothing. Stay and try to kill something you pansies!!

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: Auesis.7301

Auesis.7301

Usually one of two extremes:

Whatever is posing the most threat to me at any given time
OR
Whatever is posing the least threat and can be disposed of quickly

Gnome Child [Gc]
Resident Thief

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Posted by: Incurafy.6329

Incurafy.6329

The closest other Thieves > Light/Medium/Heavy upleveled players > Light/Medium/Heavy 80’s (in that order).

If somebody is posing a serious threat (eg, an 80 staff ele AoEing the crap out of the zerg) and has exposed themselves then I’ll target them over anything else, but generally it’s just weakest to strongest.

thiefhitfor2kbetternerf
all is vain

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Posted by: Rayya.2591

Rayya.2591

for 3 or more targets shortbow is already better then D/D.
I do not risk to enter in middle of the fight without any stability, so i prefer to use shortbow and drop dark field (shadow refuge) on my warriors /guardians that are pushing. In the moment that zergs collide, i use dagger storm , but i don’t jump in middle of 30 enemy’s i keep 300 range

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: loneknight.8425

loneknight.8425

Anyone who appears spamming ‘1’ button. Seriously, I observed there are quite a few in lvl 80 still doing that, especially some rangers who are inching left & right (yes, inching, as in strafting 2-3 steps side to side. still within AOE range of SB) with their longbows & let their pets melee.

The thief who did dat – Crystal Desert

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Posted by: oZii.2864

oZii.2864

Priority number 1 is other thieves, after that it depends, I like to disrupt mesmers since they like to sit in the back for the most part unchecked, same with rangers the extra dps they provide in a group setting adds up and they sit in the back and do work at range. I think that is kind of why alot people that main rangers don’t like thieves as it is the best class at sneaking in the back and disrupting 1 of the best things that they do.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Jinks.2057

Jinks.2057

The one who is likely to kill me the fastest

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Posted by: Talock.7340

Talock.7340

Personally I like to target the warriors myself, steal into the middle of the group and if they dont have stability drop a knockdown trap and pop the warriors whirlwind i just stole, followed instantly by a daggerstorm. Usually a quite unhappy zerg at that point.

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Posted by: Faeyd.5094

Faeyd.5094

Number 1 priority is anyone who is trash talking. I grief them over and over until they leave.

Thieves next, then mesmers.

Running a Lyssa based build at the moment so I love going mass boon and then stealing from a mesmer to go mass boon again right afterwards.

Tiger

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Posted by: WyldKat.4712

WyldKat.4712

As P/D condition/stealth, the vulnerable looking ones. It’s not hard to dodge in and keep stealth on in a pack. I try to finish off the downed or put down people who are really hurt or backing off.

Zestee, Cryptician Zetti, Zissi The Jack, Zi Mao,
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast

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Posted by: Elmuerto.9840

Elmuerto.9840

Someone’s actually using traps – must try that again sometime.

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Posted by: Taobella.6597

Taobella.6597

best way to know who to target is to dagger storm for 3 seconds watch everyone hp bar. you can judge everyone gear in first few hits know who to target.

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Posted by: wish.3102

wish.3102

I always go for the easiest targets first, so my order looks like this:
Legendaries > green up arrows > gold stars > people standing in the back trying to do ranged damage > other.

Jade Quarry. RNG/THF/GRD/WAR
SovietSpaceDogs[SSD]

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Posted by: Taril.8619

Taril.8619

I usually go for whomever doesn’t runaway upon seeing me…

So usually other Thieves (I will have to chase them down halfway through the fight though) and Rangers.

Also – Whomever I can bait into following me into a large group of allies waiting to ambush (Usually GC Warriors who think I’m a nice easy target to melt through)

I don’t much like running into zergs so I keep to the outskirts doing smaller skirmishes, it works well (It’s also hilarious to bait half a zerg into ambushes small groups at a time)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: Brassnautilus.2941

Brassnautilus.2941

so many bads, target other thieves lol.
Among all the mirror fights, thieves produce most draws. Never target a thief.

at the present, all necros and warriors are sure kills, tanky mesmer easy, dps mesmer more of a gamble if time was limited.
glass guardian, unless very very good, will take no more than 30sec, next to that bow rangers and condi engi. Ele with staff aren’t often seen in tourneys, but if you find one, merry Christmas to you then.

d/d or s/d ele with 0/10/0/30/30 and gs evade rangers are draws. bunker engi can’t be brought down without stuns, and bunker guardians will take a while. These draw fights should be avoided unless absolutely necessary or you get to double.

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Posted by: Teamkiller.4315

Teamkiller.4315

so many bads, target other thieves lol.
Among all the mirror fights, thieves produce most draws. Never target a thief.

at the present, all necros and warriors are sure kills, tanky mesmer easy, dps mesmer more of a gamble if time was limited.
glass guardian, unless very very good, will take no more than 30sec, next to that bow rangers and condi engi. Ele with staff aren’t often seen in tourneys, but if you find one, merry Christmas to you then.

d/d or s/d ele with 0/10/0/30/30 and gs evade rangers are draws. bunker engi can’t be brought down without stuns, and bunker guardians will take a while. These draw fights should be avoided unless absolutely necessary or you get to double.

Well this would depend on your BUILD wouldn’t it?!?

I assume you’re talking about D/D thief. In that case, thief vs thief do not produce lots of draws. It ends really fast because they are both squishy and both do a ton of damage, the only thing separating them from death is their stealth. So whoever’s stealth wears off first is usually the first to go.

And it happens VERY often. I’ve seen it firsthand.

I have no clue what you say about necros being sure kills. They’re definitely more difficult than most of the other classes you listed.

Warriors are again, not sure kills but gambles. They output a ton of damage and can easily one shot a thief with axe f1. Not to mention their wide array of stuns.

No clue about thief vs mesmer.

Glass guardian will take shorter than 30 seconds, most likely. They share the same base health as the thief, so if they’re glass, they’re going down to one combo. Proper bunker guardians are, as you mentioned, unkillable 1v1.

Trap rangers counter thieves.

D/D eles give thieves a lot of trouble as well. Even bunker eles can dish out a crapton of damage.

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Posted by: DanH.5879

DanH.5879

well, daggerstorm in the middle of enemy zerg, and then spamming clusterbomb left and right. no specific target.
then i pick my 10+ loot bags

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Posted by: Vilkata.9078

Vilkata.9078

so many bads, target other thieves lol.
Among all the mirror fights, thieves produce most draws. Never target a thief.

at the present, all necros and warriors are sure kills, tanky mesmer easy, dps mesmer more of a gamble if time was limited.
glass guardian, unless very very good, will take no more than 30sec, next to that bow rangers and condi engi. Ele with staff aren’t often seen in tourneys, but if you find one, merry Christmas to you then.

d/d or s/d ele with 0/10/0/30/30 and gs evade rangers are draws. bunker engi can’t be brought down without stuns, and bunker guardians will take a while. These draw fights should be avoided unless absolutely necessary or you get to double.

Well this would depend on your BUILD wouldn’t it?!?

I assume you’re talking about D/D thief. In that case, thief vs thief do not produce lots of draws. It ends really fast because they are both squishy and both do a ton of damage, the only thing separating them from death is their stealth. So whoever’s stealth wears off first is usually the first to go.

And it happens VERY often. I’ve seen it firsthand.

I have no clue what you say about necros being sure kills. They’re definitely more difficult than most of the other classes you listed.

Warriors are again, not sure kills but gambles. They output a ton of damage and can easily one shot a thief with axe f1. Not to mention their wide array of stuns.

No clue about thief vs mesmer.

Glass guardian will take shorter than 30 seconds, most likely. They share the same base health as the thief, so if they’re glass, they’re going down to one combo. Proper bunker guardians are, as you mentioned, unkillable 1v1.

Trap rangers counter thieves.

D/D eles give thieves a lot of trouble as well. Even bunker eles can dish out a crapton of damage.

Nothing is unkillable. The trick to bunkers is their overconfidence. Work them down to about half health with basic hit n run tactics try to blow a couple of their cool downs if you can, then before they can heal up basilisk up and finish em when they least expect it. Works like a charm. Also sig of shadows ranged blind attack is perfect for dropping a guardians aegis just before your big combo leaving them wide open for a quick kill.

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Posted by: Brassnautilus.2941

Brassnautilus.2941

so many bads, target other thieves lol.
Among all the mirror fights, thieves produce most draws. Never target a thief.

at the present, all necros and warriors are sure kills, tanky mesmer easy, dps mesmer more of a gamble if time was limited.
glass guardian, unless very very good, will take no more than 30sec, next to that bow rangers and condi engi. Ele with staff aren’t often seen in tourneys, but if you find one, merry Christmas to you then.

d/d or s/d ele with 0/10/0/30/30 and gs evade rangers are draws. bunker engi can’t be brought down without stuns, and bunker guardians will take a while. These draw fights should be avoided unless absolutely necessary or you get to double.

Well this would depend on your BUILD wouldn’t it?!?

I assume you’re talking about D/D thief. In that case, thief vs thief do not produce lots of draws. It ends really fast because they are both squishy and both do a ton of damage, the only thing separating them from death is their stealth. So whoever’s stealth wears off first is usually the first to go.

And it happens VERY often. I’ve seen it firsthand.

I have no clue what you say about necros being sure kills. They’re definitely more difficult than most of the other classes you listed.

Warriors are again, not sure kills but gambles. They output a ton of damage and can easily one shot a thief with axe f1. Not to mention their wide array of stuns.

No clue about thief vs mesmer.

Glass guardian will take shorter than 30 seconds, most likely. They share the same base health as the thief, so if they’re glass, they’re going down to one combo. Proper bunker guardians are, as you mentioned, unkillable 1v1.

Trap rangers counter thieves.

D/D eles give thieves a lot of trouble as well. Even bunker eles can dish out a crapton of damage.

doesn’t really matter build/setup i think. dagger has the highest auto possibility is the basis of evaluation, and d/d d/p are the same on that.
the fundamental “problem” is that this dagger auto dmg isn’t enough to overcome the healing or mitigation of some the builds out there, and force fights into draw (or draw within limited window), which is unbalanced IMHO because welding a dagger in mainhand was supposed to make us supreme in single target games.

umm, mesmer…. both d/d and d/p can do fine against dps mesmer (tank mesmers are jokes we don’t need to consider them). Produce stealth to give you time so you could identify the real target properly. Other than that, keep in mind that only the purple clone (phantom) does realistic dmg.

necro is sure kill for thieves that are immue to condi. again, either d/d or d/p. Maybe even more of a joke to good d/d thieves because there are so many things to hit for cnd. If a thief has problem against a single necro, he simple doesn’t understand how to fight them, by either not understanding necro’s mechanism, or his own.

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Posted by: Doggie.3184

Doggie.3184

Whatever one strays from group enough for me to jump on and kill before the rest of the enemies realize it. Lotta times I sneak into a zerg, especially a moving one and pick off the stray and finish them off before anyone can save them or kill me before I escape… As for small groups the Engi, Ranger or Warrior are usually the easiest to pick off first, in that order. Guardians and D/D Ele I usually ignore till last.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.