It just seems like thieves are getting worse and worse, while other classes keep getting better and better. I understand that there are other classes that could use a little buff here and there, but this is about thieves. When it comes to the patch notes it seems like we go one step forward and two steps back. Minor issues and abilities get improved while more essential things get downgraded.
The “kings” of GW2 seem to be (in my opinion) Guardians, Warriors, Mesmers, and Necromancers. I say this because these are the classes that have a good amount of survivability while still being capable of dishing out massive damage if traited properly. These classes can also provide a massive amount of support in PVE or PVP situations. Warriors can “tank” dungeons or Zerk their ways through them. Guardians can “tank” and also provide decent support. Mesmers have practical abilities that can be useful in dungeons. Necros (after the recent patch) are just deadly and can CC amazingly.
In my opinion, thieves are only good for about 3 things:
1. High damage. Thieves are able to hit like trucks if traited properly, but most of the time it comes at the cost of low survivability.
2. Medics (Revivers) : Thieves have the ability to stealth downed allies and easily bring them back up.
3. “Run throughs”: With the help of Shadow Refuse, a group can easily avoid any mob that’s in their way.
While I honestly have no issues with how the thief works in dungeons, my main issue is that there are so few viable builds for PVE and PVP. I’ve tried, on several occasions to create other builds; builds that could be more useful but they would usually fall flat.
Here’s an example: I absolutely love the thought of p/p. It use to be very good in PVP situations, but recently I’ve noticed that it’s beginning to lack a little something something. A p/p build requires fast, high bursts of damage through the use of the Unload ability. THATS IT! It can do absolutely nothing else. There are other abilities in the p/p line that MIGHT help in certain situations but more of them do little to nothing to aid in difficult situations. I find myself using 2 of the abilities (besides the number 1 skill); #3 and #5. Yet these abilities come at a high price of initiative and can’t be use as often, but that’s because they are so useful. The #2 and #4 skills can also take a lot of initiative, but fall flat in terms of usefullness.
This is just one of the many builds I’ve tinkered with. I’ve tried venoms (some what worthless). Stealing (worthless). Traps (worthless). So many useless abilities that are just wasting space.
By no means am I saying that other classes need a debuff, but I am saying that certain things about the thief need to be altered in order for viable builds to be made. Like WHY ARE VENOMS NOT IN THE TRAIT LINE THAT OFFERS CONDITION DAMAGE!?!?! SERIOUSLY!
If anyone has been successful in creating an uncommon build, please feel free to share!