Why no finisher on Dash?
it’s more of a mobility skill that’s quick I guess. Balance?
it has limited condi removal and increased range. it’s not a combat dodge, it’s a mobility dodge.
We will test. It seams that a thief chosing defense will get less
This trait definitely has more mobility in mind. Extra dodge distance, swiftness and cripple & chill removal means you have pretty much perma swiftness and very limited ways to stop you. I think this trait could be very strong on a roamer or decapper in pvp.
The other two dodge replacers are more offensive in nature, so it kind of makes sense that they can make use of combo fields. It means they can be of more benefit when in the thick of a fight. While undindered combatant could make use of a finisher, I think it may be a bit OP with the other things it provides. I also assume they would want to do a different finisher to the other two and that doesn’t really leave you with much choice.
A blast finisher would be way too OP for this replacer, and projectile would not be much use or thematically fitting for what the trait does.
We’ll just have to see how good or bad it is compared to the other two, and I am sure (with constructive feedback) Anet will look at ways to make sure they are all on par with each other. Just bear in mind that each dodge replacer may end up being very strong in different areas. While Bounding Dodger may be strong in an offensive sense, Unhindered Combatant may make the thief a much more slippery opponent, making them very hard to pin down.
Tbh projectile would be nice… Thief Dash ad fast as a bullet
Tbh projectile would be nice… Thief Dash ad fast as a bullet
If you dashed that fast you would be a different super hero altogether