Why no long range?

Why no long range?

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Posted by: Rin.1046

Rin.1046

Hi,

First of all, I can live with that fact we have a maximum range of 900. But I am struggling as to the reason why and am hoping someone could shed some light on the subject (hopefully a dev).

I’m not complaining that the thief is useless without 1200 range, far from it, but I do feel that the thief should have it. Before the change we only had Cluster Bomb as our long range attack. Although it was powerful, it had it’s drawbacks. So I was a little surprised to see it’s range nerfed.

It seems a little odd, and somewhat unfair, that the thief is now the only profession without a 1200 range weapon. I remember in the early days of GW2 a lot of guardian players complained that they had very few 1200 range options and they eventually got their wish, and rightly so imo. So I find it strange that the thief had theirs removed all together, when it wasn’t really necessary as far as I can tell.

The thief is a squishy character by natural and is all about sneaking about and being mobile. If a player wants to play completely at range, they have limited options. To me, 900 range is not that much, considering many gap closers can cover most of this range quickly, but to get to a 1200 range opponent requires a bit more effort. A thief should be able to play at this range imo and I see no real reason why we cannot.

Anyway, like I say, I can live with it. I’m just confused and a little disappointed that our 1200 range was removed and would like, if possible, to have a clearer understanding as to why. I’d also like to have some kind of 1200 range attack re-implemented, but that may have to wait for some future weapon. I would love to see rifle given to the thief.

What are your thoughts on the thief’s range options now?

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Why no long range?

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Posted by: conan the librarian.9536

conan the librarian.9536

id like to see the range on unload be made to 1200 with a damage debuff based on distance to give some way to tag from range when defending a keep.

Why no long range?

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Posted by: Cyhann.2609

Cyhann.2609

What are your thoughts on the thief’s range options now?

Give us ranger sb #1 speed an we are fine.^^

Why no long range?

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

They don’t want thieves pole-positioning at 1200 while also spamming high mobility skills and stealth.

The shorter range is the tradeoff you get for stealth. You can easily close distances or create distances. A skilled thief would be able to keep a player at 1200 range indefinitely with that weapon through various dodges and rolls that comes with the class. This is unfair to any class that doesn’t have a viable 1200 range weapon, since it makes thieves impossible to fight against otherwise.

I don’t have opinions. I only have facts I can’t adequately prove.

Why no long range?

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Posted by: Simplicity.7208

Simplicity.7208

Something is wrong with the range on thieves. Standing from exactly the same place, attacking a stationary monster, my pistol could not reach it, but my shortbow could (autoattacks). Are we sure they’re both 900?

It was in the Jade Maw near the head of the creature, my pistol could not reach the first veteran tentacle even from the edge of the platform, but my shortbow was having no problems from the rear of the platform. Something is amiss. Maybe range increases for shortbow if the enemy is lower than you?

Either way, your ability (as a thief) to pop in and out of combat should mitigate the loss of that 300 range unless we’re talking zerg v zerg, in which case a thief was probably a bad choice to begin with.

(edited by Simplicity.7208)

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Posted by: DanH.5879

DanH.5879

we don’t deserve to be treated like other classes
we are a dirt class that needs to be nerfed into oblivion
remember that

Why no long range?

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Posted by: Rin.1046

Rin.1046

They don’t want thieves pole-positioning at 1200 while also spamming high mobility skills and stealth.

The shorter range is the tradeoff you get for stealth. You can easily close distances or create distances. A skilled thief would be able to keep a player at 1200 range indefinitely with that weapon through various dodges and rolls that comes with the class. This is unfair to any class that doesn’t have a viable 1200 range weapon, since it makes thieves impossible to fight against otherwise.

The mobility point makes sense, not sure I agree with the stealth thing, as I do not run stealth very often, so it would seem unfair to punish those who do not use it. I do see your point about the mobility though. But, a lot of professions have very high mobility and the thief is not much better than them at the moment, yet they still get 1200 range.

The point you raise about mobility does highlight the issue with shortbow having 1200 range, as like you say the thief could keep an enemy at that range a lot easier due to the evade backwards and shadow step, but I see no reason why pistol cannot be a 1200 range weapon. The shadow step on PD needs melee range to use and cripple can be bypassed by multiple means. And PP has no gap creators whatsoever.

Adding 1200 range to some pistols skills would go some way to improve the set imo. What do you think?

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Why no long range?

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Posted by: MrForz.1953

MrForz.1953

Because Thief, in combat mechanics, deep-in-the-mud situations, initiative. If you want to be a shadow sniper assassin you’re in the wrong game.

Disgruntled Charr Engineer and Thief – Jade Quarry.