(edited by magom.3275)
Why thieves Can´t steal Epic bosses
Pff, the Thief class skill is by far the least interesting anyway. I wish they’d just replace it all together.
Our class name is the only reason why we have Steal.
Pff, the Thief class skill is by far the least interesting anyway. I wish they’d just replace it all together.
Agree and agree, but asking anet to change a mecanic when the current one is still broken will take ages. I think that steal should have to steal one stack of boon from the current target (full length) including the posibility to steal even 1 stack of defiant from bosses.
But, meanwhile, at least i hope they fix what i ask in this post. Too many hate on the thieves has make the devs think in us only fron the nerf glass and nothing more.
I think steal is awesome for pvp/wvw.
It sucks for pve, but then again 90% of what thieves do suck in pve.
i find it very useful as well but then again i’m a pvp player…
The reason I can’t pull off a Steal against them is that I’ve never quite figured out where their pockets are while staring up at them.
Ziffy Snidehide, Zadie Hawkkin, Zannie Oakley, Zuulja
[ODIN],[NaCl] – Tarnished Coast
Have ta disagree, for me in PvE Steal was a game changer. If ya trait it up right you get instant buffs for you and your friends whenever you use it in addition to poisoning, stealthing, and another thing or two I’m forgetting. I love Steal, it is my single favorite mechanic in the entire class.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
I’m not talking about how effective it may or may not be; the effect itself is just kinda lame by comparison. We have other shadowsteps, on shorter cooldowns in most cases, and the stolen skill is just… meh.
Compare that to a second health bar + transformation, 4 extra utilities, 2 extra weapon sets, extra resource for a special finishing attack, a controllable pet etc.
The main raeson why steal feels better in pvp than pve is beacause in pvp thieves know of what will get if she/he steal to X or Y enemy, which allow them to think for ahead and planing the best choise.
In PvE we cant be 100% sure of what we will get when we steal, sometime we steal weapons useless against the same foe who we stolen to (like rocks from the Veteran Jade Colossus in the Jade Maw fractal) and sometimes we get nothing at all, like i already posted here. Is Like the whole mecanic of the thieves was not very well planed for pve in any way (like poor condition removals and not sourses of stability for a primary melee class, is very stupid when you think in most boss figths).
Also, anet wanna give us more mobility? so the best thing than thives will can do in dungeons is not to die? each second i spend moving around in a fight is a second that i loss to help my team, mean hitting the boss, using sr, buffing whith shared venoms or anything else. More mobility will be pretty cool for trolling in WvW, and maybe thieves will get less down in dungeons, but that is not a smart solution for the PvE thieves at all.
Eh, see it’s just a matter of taste. I like the sorta-kinda unpredictability of Steal, it gives you that “ace up your sleeve” thing without making it just one boring, stagnant ability. That “stealing stuff from enemies in combat” approach has a long tradition in games like Final Fantasy, though ironically I never did like it in those. I would be totally bummed if they removed or greatly changed Steal.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.