Winter is Coming: "Ice Thief" discussion

Winter is Coming: "Ice Thief" discussion

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Posted by: Kageseigi.2150

Kageseigi.2150

Good day, fellow scallywags! I’m back with another “L2P” post! The topic this time: Chill and its use for Thieves.

The first question I have is how exactly does Chill work? Pretty much playing nothing but a thief (and also not knowing how to chill myself on demand), I’m not sure how/when Chill affects other professions.

I know it slows a player by 66%. I know it slows a skill’s recharge by 66%. However, must a skill be recharging in order for Chill to have effect on it? If I open with a strike that chills before the opponent can do anything, does Chill affect their recharges? Is the same true for Elementalist’s attunements?

I’m currently trying a build with more of an emphasis on sustain than insta-kill. I have the following for PvP…

Marauder amulet
Rune of the Ice
Dagger/Pistol with Sword/Dagger sets both with Sigils of Ice and Hydromancy

It seems I have the potential to cause Chill for 5.2 seconds out of every 10, plus an Ice Nova every 30 seconds from getting hit.

Does anyone have advice for the best time to weapon swap to apply the Sigil of Hydromancy’s Chill effect?

I’m also thinking of adding Ice Drake Venom to the mix just to add to the silliness of it all! :-D

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: apoidea.7095

apoidea.7095

As long as the enemy is chilled, any skills used will have their recharge slowed by 66%.

If an opponent is not recharging anything, then of course chill won’t have any effect other than slowing down their movement, but as soon as the opponent uses a skill with a cooldown, chill’s secondary effect takes place.

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Posted by: swinsk.6410

swinsk.6410

Best time to swap for hydromancy is when they are in close. Radius on that isn’t so great.

I’m not 100% but do not think it counts towards ele attunements… Think those are considered weapon swaps. Same as engi kits…

Not sure why you would play this build but hope u r having fun…

Just another noob thief…

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Posted by: stof.9341

stof.9341

It works for skills currently in cooldown only. I don’t mean in cooldown when you apply chill, or those that enter cooldown while chilled.

While you are chilled, you can see all your skill cooldown timers turn blue and go more slowly. That’s what chill does. Spending 1s of chill only shaves out 0.6s of your skill cooldowns.

Elementalist attunements are cooldowns too and are affected by Chill. It’s a common complaint by Eles that chill nerfs them so much. On the other hand, they are so full of condition clear … Best time to chill an elementalist is right after they leave water attunement.

(edited by stof.9341)

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Posted by: Spurrlock.3219

Spurrlock.3219

You can chill a downed foe to secure a stomp as their interrupt won’t be ready in time. Not that thieves have a whole lot of trouble stomping.

Chilling an ele out of water is the usual go-to, but thieves can gank them pretty well without it.

Definitely take ice drake and venomshare. The the duration of chill your allies apply is effected by your rune and sigil setup. You can troll the unranked arena with mass chills.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

+1 thief slowly stirring from braindead

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

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Posted by: YOUNGaz.5690

YOUNGaz.5690

Do keep in mind they changed Chill recently to I think 5 stacks of duration max? Honestly couldn’t tell you how that affects things, never really messed with chill that much in GW2, but I guess try to optimize your skill use so you’re not wasting stacks too much.

That being said, the idea sounds really cool! I’d say the ice venom is a must have as well. Really hope the build turns out well and you have fun with it.