YAY!!! More Thief Nerfs!!! :-D

YAY!!! More Thief Nerfs!!! :-D

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Posted by: Kageseigi.2150

Kageseigi.2150

Thief

Death Blossom: Extended evasion by 200 miliseconds toward the beginning of the ability.
Vital Shot: Fixed a bug that caused this ability to gain increased attack range when traited with Ankle Shots.
Shadow Shot: Fixed a bug that caused this ability to gain increased attack range when traited with Ankle Shots.
Flanking Strikes: This trait is no longer doubly reduced by Trickster.

Call it bug fixing if you wish, but where’s the bug fix that increases Withdraw’s healing?

Notice how this works. We get one buff to three nerfs. The same thing happened with the last patch. Only 3 Pistol skills got buffed, but ALL 10 got nerfed at the same time.

What’s the next set of buff and debuffs going to be?

Suggestions to overhaul the Thief…

* * * Thief Trait Shakeup * * *

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Posted by: Ohoni.6057

Ohoni.6057

They’re going to make the new Shadows minor trait “100% revealed uptime.”

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Stilgar.6437

Stilgar.6437

well bugs are bugs, they need to be fixed. DB is actually a nice buff.

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Posted by: Chips.7968

Chips.7968

When’s the bug that nerfs withdraw going to be changed.

Or can someone just say if it’s not a bug, it’s correct, just the tooltip that’s wrong.

It’d be really nice if for once there was a bit of communication on this stuff. Getting really tired of Anet’s methodology.

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Posted by: Sagat.3285

Sagat.3285

CnD baseline blind or CiS back at master…where is it “he who knows his name”?? What about 3 sec revealed in PvP mmm??

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Amante.8109

Amante.8109

I seem to recall hearing some dev chatter about 4s revealed in PvP potentially being unnecessary these days, but I can’t remember from who.

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Posted by: PopeUrban.2578

PopeUrban.2578

I seem to recall hearing some dev chatter about 4s revealed in PvP potentially being unnecessary these days, but I can’t remember from who.

To be fair it was always unnecessary, but if they revert it I might actually play p/d in pvp again. with 4s revealed the rotation timing is way too weird to play right without having to constantly eyeball revealed.

With 3s it’s sneak attack>3 autos>revealed over

With 4s it’s more like sneak attack>3 autos>cancel your auto with a stealth like halfway after the last one but before the next one

It totally screwed up the internal timing and I never played it in sPvp again, despite it being probably my favorite pvp build.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Sagat.3285

Sagat.3285

I seem to recall hearing some dev chatter about 4s revealed in PvP potentially being unnecessary these days, but I can’t remember from who.

To be fair it was always unnecessary, but if they revert it I might actually play p/d in pvp again. with 4s revealed the rotation timing is way too weird to play right without having to constantly eyeball revealed.

With 3s it’s sneak attack>3 autos>revealed over

With 4s it’s more like sneak attack>3 autos>cancel your auto with a stealth like halfway after the last one but before the next one

It totally screwed up the internal timing and I never played it in sPvp again, despite it being probably my favorite pvp build.

CiS not in master tier is killing OH dagger.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread