hi everyone i want you all to post your ideas of a death blossom replacement/change .
everyone is begging to change this but i havn’t seen good inspiration for the devs to change it.
so be as creative as you can and don’t go over the top they still have to script it.
HERE IS A RECAP:
(Jiminy.8340)
raising the damage would help immensely. Alternatively, adding another condition such as weakness or vulnerability and upping the target number to 5 would help also.
(Mahkno.7593 )
(~900 range) gap closer/shadowstep ideally that positions us behind the target (granting stealth or blind?).
(muscarine.5136)
spin around reflecting all melee attacks spells condition applications and projectiles (can only be hit by ground target skills) same reflect frame as current evade
(Loading.4503)
shadowstep around your foe and throw daggers causing bleed
(Shockwave.1230)
improve the evade frame and animation
(evilapprentice.6379)
Shadow Mark
.25s Activation time
4 init
130 unit range
Strike a target for X Damage (Scaling similar to Shadow Shot) and daze them for .5s. Applies “Shadow Pursue” debuff
On strike, the skill rolls over to a second skill for 10s
Shadow Pursue
instant activation
900 unit range
1 init
Shadow step behind the target with “shadow pursue” debuff and remove 1 condition.
If the target is out of range, the skill fails (rather than just bringing you 900 units closer to your target)
(Xae Isareth.1364)
Increase damage while revealed
or
Pain Weaver: marks the target. For each further hit you damage the target with, it gains 1 stack of Pain. Each stack of Pain increases the damage the target takes by 0.5%.
Death Blossom: dash into the target, and if you successfully strike the target, remove all stacks of Pain from the target, dealing x damage per stack removed. Target loses all stacks of Pain and takes no damage if you fail to hit the target with this attack.
(Xtinct.7031)
same skill but add immobilize 1/2 sec
(Varylk.5628)
add reflect ( ranger counter )
(Black Frog.9274)
you flip over the enemy while grabbing them by the neck and flipping them to the ground
(kyubi.3620)
heavy damage to poisoned target or extreme damage if used while under the effect of revealed aka the old assassin death blossom principe of finishing move
(NinjaEd.3946)
reliable evade and a skill shot
(Reinn.7436)
Death Blossom
Initiative cost: 6
Description:
Shadowstep to your target foe and strike twice while evading attacks. The second strike hits foes that are adjacent to you and deals 50% more damage if target foe has more than 80% health.
Evade 1/2 s
Bleed (3 stacks)
Range 150
(alchemyst.2165)
just make it power based hitting decent ale dmg
(Grinex.7046)
increase the range traveled larger than HS and faster
(evilapprentice.6379)
reform D/D creating a true hybrid set-:
Double strike – reduce damage scaling, add a 2-3s Bleed to each swing.
- Front stab (backstab from the front) – reduce damage scaling alot, add damaging conditions to compensate
- DB – lower bleed duration some, buff direct damage some
Dancing Dagger – add torment, increase Init cost by 1.
(edited by Barock.7183)