is this a bug?

is this a bug?

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Posted by: Lightsbane.9012

Lightsbane.9012

the shadow return on infiltrators strike has at least twice the range it says in the tooltip, is this a bug?

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Rafahil.2857

Rafahil.2857

Emphasize “at least” lol. It has always been like that.

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Posted by: RoterFuchs.9216

RoterFuchs.9216

Sssshhht. Don’t tell anyone. :D

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Posted by: Incurafy.6329

Incurafy.6329

It has an infinite range and has had since beta. It’ll be fixed eventually when the stealth trap QQ dies down and the anti-Thief QQ starts up again and they notice it.

thiefhitfor2kbetternerf
all is vain

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Posted by: Sifu.6527

Sifu.6527

the shadow return on infiltrators strike has at least twice the range it says in the tooltip, is this a bug?

Things you should know about S/X.

1 – As you mentioned, the shadow return exceed the range on the tooltip.
2- If you’re out of combat, you can use infiltrator strike as many times (if you have enough init) as you want to catch up to a target. Either 600-2400 range.
3 – The daze is 2 second but with the para sigil, it is increased to 3 second even though it is only a 15% increase.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The tool tip only shows the minimum distance for IF, not for SR. SR is time limited, no need for it to have a range limit also. If a range limit is added, no sense to add a time limit. It’s either/or and Anet choose the time limit and it is perfect as it is.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: RoterFuchs.9216

RoterFuchs.9216

The tool tip only shows the minimum distance for IF, not for SR. SR is time limited, no need for it to have a range limit also. If a range limit is added, no sense to add a time limit. It’s either/or and Anet choose the time limit and it is perfect as it is.

Actually that’s not true. Tooltip says:

Infiltrator’s Strike – Range: 600
Shadow Return – Range: 1200

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Posted by: Zacchary.6183

Zacchary.6183

The tool tip only shows the minimum distance for IF, not for SR. SR is time limited, no need for it to have a range limit also. If a range limit is added, no sense to add a time limit. It’s either/or and Anet choose the time limit and it is perfect as it is.

Actually that’s not true. Tooltip says:

Infiltrator’s Strike – Range: 600
Shadow Return – Range: 1200

The range is unlimited. Teleporting across the SB area can’t be 1200.

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Posted by: Evilek.5690

Evilek.5690

the shadow return on infiltrators strike has at least twice the range it says in the tooltip, is this a bug?

3 – The daze is 2 second but with the para sigil, it is increased to 3 second even though it is only a 15% increase.

All stun,daze,fear etc effect rounded up

Stun effect: 1 sec +15% signet = 2 sec beacose 1.15 —> 2 sec
1 sec +15% signet + 33% runes = 2 sec beacose 1.48 --> 2sec
In the case that we will have increase stun duration on 99% = 1 sec +99% = 2 sec beacose 1.99 —> 2 sec. but 101% increase stun druation increase the stun on 3 sec beacose 2.1 --> 3sec

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
OupĂ­ lvl 80 Immortal Guardian

(edited by Evilek.5690)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The tool tip only shows the minimum distance for IF, not for SR. SR is time limited, no need for it to have a range limit also. If a range limit is added, no sense to add a time limit. It’s either/or and Anet choose the time limit and it is perfect as it is.

Actually that’s not true. Tooltip says:

Infiltrator’s Strike – Range: 600
Shadow Return – Range: 1200

Most of the tool tips are…how should I put this…“relics”…from beta.

A lot of times, if you want to know how a skill functions, you’re better informed to test it rather than to trust the tool tip. I mean, the tooltip says that Trick Shot has a .25s activation time, yet it doesn’t function as stated by the tooltip.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: RoterFuchs.9216

RoterFuchs.9216

Oh I know all that. Just wanted to point out that it does in fact display a range for SR. That the tooltip is wrong, well that’s another topic. :)

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Posted by: MIrra.3604

MIrra.3604

the shadow return on infiltrators strike has at least twice the range it says in the tooltip, is this a bug?

3 – The daze is 2 second but with the para sigil, it is increased to 3 second even though it is only a 15% increase.

All stun,daze,fear etc effect rounded up

Stun effect: 1 sec +15% signet = 2 sec beacose 1.15 —> 2 sec
1 sec +15% signet + 33% runes = 2 sec beacose 1.48 --> 2sec
In the case that we will have increase stun duration on 99% = 1 sec +99% = 2 sec beacose 1.99 —> 2 sec. but 101% increase stun druation increase the stun on 3 sec beacose 2.1 --> 3sec

What about 2 para sigil + Mesmer runes?

2 second daze + 15% 15%33% will not = 4 sec daze.

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Posted by: kubetz.3058

kubetz.3058

What about 2 para sigil + Mesmer runes?

2 second daze + 15% 15%33% will not = 4 sec daze.

That sigil is not stacking, so it is only 15% + 33% which should result in 2.96s daze which is still rounded to 3s.