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the shadow return on infiltrators strike has at least twice the range it says in the tooltip, is this a bug?
Emphasize “at least” lol. It has always been like that.
Sssshhht. Don’t tell anyone. :D
It has an infinite range and has had since beta. It’ll be fixed eventually when the stealth trap QQ dies down and the anti-Thief QQ starts up again and they notice it.
the shadow return on infiltrators strike has at least twice the range it says in the tooltip, is this a bug?
Things you should know about S/X.
1 – As you mentioned, the shadow return exceed the range on the tooltip.
2- If you’re out of combat, you can use infiltrator strike as many times (if you have enough init) as you want to catch up to a target. Either 600-2400 range.
3 – The daze is 2 second but with the para sigil, it is increased to 3 second even though it is only a 15% increase.
The tool tip only shows the minimum distance for IF, not for SR. SR is time limited, no need for it to have a range limit also. If a range limit is added, no sense to add a time limit. It’s either/or and Anet choose the time limit and it is perfect as it is.
The tool tip only shows the minimum distance for IF, not for SR. SR is time limited, no need for it to have a range limit also. If a range limit is added, no sense to add a time limit. It’s either/or and Anet choose the time limit and it is perfect as it is.
Actually that’s not true. Tooltip says:
Infiltrator’s Strike – Range: 600
Shadow Return – Range: 1200
The tool tip only shows the minimum distance for IF, not for SR. SR is time limited, no need for it to have a range limit also. If a range limit is added, no sense to add a time limit. It’s either/or and Anet choose the time limit and it is perfect as it is.
Actually that’s not true. Tooltip says:
Infiltrator’s Strike – Range: 600
Shadow Return – Range: 1200
The range is unlimited. Teleporting across the SB area can’t be 1200.
the shadow return on infiltrators strike has at least twice the range it says in the tooltip, is this a bug?
3 – The daze is 2 second but with the para sigil, it is increased to 3 second even though it is only a 15% increase.
All stun,daze,fear etc effect rounded up
Stun effect: 1 sec +15% signet = 2 sec beacose 1.15 —> 2 sec
1 sec +15% signet + 33% runes = 2 sec beacose 1.48 --> 2sec
In the case that we will have increase stun duration on 99% = 1 sec +99% = 2 sec beacose 1.99 —> 2 sec. but 101% increase stun druation increase the stun on 3 sec beacose 2.1 --> 3sec
(edited by Evilek.5690)
The tool tip only shows the minimum distance for IF, not for SR. SR is time limited, no need for it to have a range limit also. If a range limit is added, no sense to add a time limit. It’s either/or and Anet choose the time limit and it is perfect as it is.
Actually that’s not true. Tooltip says:
Infiltrator’s Strike – Range: 600
Shadow Return – Range: 1200
Most of the tool tips are…how should I put this…“relics”…from beta.
A lot of times, if you want to know how a skill functions, you’re better informed to test it rather than to trust the tool tip. I mean, the tooltip says that Trick Shot has a .25s activation time, yet it doesn’t function as stated by the tooltip.
Oh I know all that. Just wanted to point out that it does in fact display a range for SR. That the tooltip is wrong, well that’s another topic. :)
the shadow return on infiltrators strike has at least twice the range it says in the tooltip, is this a bug?
3 – The daze is 2 second but with the para sigil, it is increased to 3 second even though it is only a 15% increase.
All stun,daze,fear etc effect rounded up
Stun effect: 1 sec +15% signet = 2 sec beacose 1.15 —> 2 sec
1 sec +15% signet + 33% runes = 2 sec beacose 1.48 --> 2sec
In the case that we will have increase stun duration on 99% = 1 sec +99% = 2 sec beacose 1.99 —> 2 sec. but 101% increase stun druation increase the stun on 3 sec beacose 2.1 --> 3sec
What about 2 para sigil + Mesmer runes?
2 second daze + 15% 15%33% will not = 4 sec daze.
What about 2 para sigil + Mesmer runes?
2 second daze + 15% 15%33% will not = 4 sec daze.
That sigil is not stacking, so it is only 15% + 33% which should result in 2.96s daze which is still rounded to 3s.
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