revenant: stolen skill (F1)

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Posted by: Oldgrimm.8521

Oldgrimm.8521

im excited what kind of f1 stolen ability will be:

steal wall of reflection ftw!!

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Posted by: Arvizal.8436

Arvizal.8436

Even though unlikely, it would be cool to have some sort of clone of yourself, assuming the Rev can do something along those lines. ;D

Thief main since launch! – Ded Pixel – Maguuma – [SAS]

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Posted by: Xaylin.1860

Xaylin.1860

Maybe something like Temporal Rift?

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Posted by: Justine.6351

Justine.6351

If you see revenant you probably just shadow refuge and run. No need for stolen skill ;-)

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Posted by: PopeUrban.2578

PopeUrban.2578

They’ll just re-use one of the PvE ones, perhaps with a bit of a buff.

Because thieves don’t get fun new toys, our new specialization is their answer to thief balance, and our new specialization will lose access to steal.

That’s my theory anyway.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Yamsandjams.3267

Yamsandjams.3267

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Posted by: Bovan.9481

Bovan.9481

I’m almost expecting Club Shockwave.
http://wiki.guildwars2.com/wiki/Club_Shockwave

I mean, it has a positional requirement which fits the Revenant’s theme in a way and Revenants use both mainhand mace and hammers. I can see it fitting.

Bovan Ironwrench – Bovan Sundermist
Immortal Kingdom [KING]

(edited by Bovan.9481)

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Posted by: T raw.4658

T raw.4658

Well each stolen skill is a vital skill to beating the class you get it from.

We’ll have to wait and see unfortunately

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Posted by: Justine.6351

Justine.6351

Yes cause keeping someone in combat while you shadow step away to reset quick would be horrible.

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Posted by: Justine.6351

Justine.6351

I’m almost expecting Club Shockwave.
http://wiki.guildwars2.com/wiki/Club_Shockwave

I mean, it has a positional requirement which fits the Revenant’s theme in a way and Revenants use both mainhand mace and hammers. I can see it fitting.

Lol trying to justify a 2 sec kd with 600 range

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Posted by: Auesis.7301

Auesis.7301

I’m almost expecting Club Shockwave.
http://wiki.guildwars2.com/wiki/Club_Shockwave

I mean, it has a positional requirement which fits the Revenant’s theme in a way and Revenants use both mainhand mace and hammers. I can see it fitting.

Lol trying to justify a 2 sec kd with 600 range

Revenant has a 15s cooldown AoE knockdown at 1200 range.

Gnome Child [Gc]
Resident Thief

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Posted by: SoulSin.5682

SoulSin.5682

Trow Coral Shard is also interesting
http://wiki.guildwars2.com/wiki/Throw_Coral_Shard

5% extra damage is always welcome.

Taking the Revenant backstory tought, I am betting on the Elixir of Heroes though
http://wiki.guildwars2.com/wiki/Drink
Maybe a tad to broken tough.