revenant: stolen skill (F1)
Even though unlikely, it would be cool to have some sort of clone of yourself, assuming the Rev can do something along those lines. ;D
Maybe something like Temporal Rift?
If you see revenant you probably just shadow refuge and run. No need for stolen skill ;-)
They’ll just re-use one of the PvE ones, perhaps with a bit of a buff.
Because thieves don’t get fun new toys, our new specialization is their answer to thief balance, and our new specialization will lose access to steal.
That’s my theory anyway.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I’m almost expecting Club Shockwave.
http://wiki.guildwars2.com/wiki/Club_Shockwave
I mean, it has a positional requirement which fits the Revenant’s theme in a way and Revenants use both mainhand mace and hammers. I can see it fitting.
Immortal Kingdom [KING]
(edited by Bovan.9481)
Well each stolen skill is a vital skill to beating the class you get it from.
We’ll have to wait and see unfortunately
Yes cause keeping someone in combat while you shadow step away to reset quick would be horrible.
I’m almost expecting Club Shockwave.
http://wiki.guildwars2.com/wiki/Club_ShockwaveI mean, it has a positional requirement which fits the Revenant’s theme in a way and Revenants use both mainhand mace and hammers. I can see it fitting.
Lol trying to justify a 2 sec kd with 600 range
I’m almost expecting Club Shockwave.
http://wiki.guildwars2.com/wiki/Club_ShockwaveI mean, it has a positional requirement which fits the Revenant’s theme in a way and Revenants use both mainhand mace and hammers. I can see it fitting.
Lol trying to justify a 2 sec kd with 600 range
Revenant has a 15s cooldown AoE knockdown at 1200 range.
Resident Thief
Trow Coral Shard is also interesting
http://wiki.guildwars2.com/wiki/Throw_Coral_Shard
5% extra damage is always welcome.
Taking the Revenant backstory tought, I am betting on the Elixir of Heroes though
http://wiki.guildwars2.com/wiki/Drink
Maybe a tad to broken tough.